-
Posts
17,069 -
Joined
-
Days Won
1,129
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by admin
-
last time marks were awarded daily (there were called conquest marks) or previously for the battle itself. which overinflated them and allowed unlimited supply For the large 2 nations (current leaders) it does not matter. But it matters a lot for small nations and clans and makes a huge difference.. Old system Poland for example; a clan led by @Bart Smith want to capture 2 ports but does not see the benefits because if they capture 2 ports they still get NOTHING, because they cant get to top 3 due to their numbers New system Poland can capture and hold 2 small ports giving them 2 Victory marks to each successful PB participant (lord protector) per week.
-
but thats not farming. farming is using the game rules to get ADDITIONAL marks out of nothing (by means of more port battles). what you are describing is just controlling the ports they want. no because both sides are limited by 10 players max + up to 10 NPCs depending on how many attackers there are.
-
Its not very easy but its not very hard as well. Pick a port with a timer you like, with small BR. Find the time when that nation is attacking something Attack them at the same time, preferably for a small useless port (which will still give you marks) Chances are they wont be able to split their forces especially if port you are attacking is far away.
-
Captains This month we plan to deploy final hostility changes based on the testing and learnings over the last 18 months. Unfortunately current leader takes all approach is not working due to human nature and ability to solve any problem politically. We and many players are unsatisfied with how it works; for example you can deny enemy his position on the leaderboard by abandoning ports to a friendly nation taking them back the next round. Proposals Victory marks changes Victory marks will be awarded for port control not for the national position of the conquest leaderboard. Every captain who participated in a victorious port battle and has lord protector status on the round end will get victory marks (even if their clan only owns 1 port) Rewards will be tiered to provide incentive to capture more ports in a way similar to Naval Action Legends event leaderboards 1 port 1 mark 10 ports 2-3 marks etc… New ways to spend victory marks will be added (gold chests, paint chests etc for VM and PVP marks) As a result even a small clan from impossible nations will be able to get rewarded for their conquest efforts giving fun for everyone. Large nations will get more rewards due to structured tiered nature of the leaderboards. TLDR - rewards will be granted to lord protectors - not nations. If you hold at least one port your nation will love you more and grant you the victory marks to use in admiralty stores. Hostility changes Hostility currently is based on old system (line ship ports, 4th rate ports and shallow ports) has the following main problems Number of NPC ships in hostility is not related to the port, force of the attacker and it does not allow means to counter it effectively. For example if 25 first rates are gaining hostility defenders basically have no means to counter it because they are always disadvantaged in a battle due to bots presence. The following changes will be applied Hostility missions will spawn ships ships similar to the ships of the attacker. If attacker comes in first rates - NPC will spawn with first rates. If attackers come in cutters - NPC will spawn in cutters. Hostility missions will spawn number of ships similar to number of ships of the attacker if you want to grind hostility solo you will encounter solo defenders. if you want to grind hostility in a group you will see grouped NPCs against you. Number of player ships allowed in a hostility mission will be set at 10 for both sides. Only ten player ship can enter a hostility mission from one of the sides. player ships: total 20 for both sides - 10 attacking players/10 defending players npc ships: total up to 10 on the defending side (20 in total - up to 10 npc defenders and up to 10 player defenders) This will make hostility missions more predictable, will balance them depending on the number of attackers, give defenders better chances, and give the options to counter the hostility. Lets discuss searching for potential loopholes and unforeseen problems.
- 153 replies
-
- 27
-
(Little Issue) Self rating
admin replied to blubasso's topic in Forum and website problems and improvements
Its ok to like your work so much that you want others to see how much you like it. -
With such high ping Get as many defensive upgrades (like barricades and more) and don't play on counters. If you have equal or bigger crew and have high defensive stats you don't need to play the last click game in the majority of cases, and will control the engagement when you want it. We plan to fix the unlimited preparation (somewhat caused by the desire to increase the dynamism of boarding ) issue soon as we want to remove the desire for last second clicks lottery.
-
Rookies Brig rudder wheel
admin replied to blubasso's topic in Patch Feedback and General discussions
its a rookie brig. rookie just wanted that as an ornament -
вам говорят что рейты были слишком толстые и что ВСЕ игроки жаловались на затяжные бои 25 на 25 (изза ремонтов и толщины бортов) вы зачем-то перефразируете нашу фразу в невозможность наносить им урон в портовых битвах с 2400 БР после этого называете участников форума недалекими вы тень на плетень наводите - можно вас больше не читать и тем более прислушиваться. вы любые слова извращаете в то что вам выгодно. тема закрыта Ребаланс продолжается - караван идет.
-
Вы сходите в казуальненькой игре World of Warcraft в топ левел рейд с недокачанным шмотом соло и потом предлагайте. Выбираете любой средненький рейд на 110 левел в ВОВ и проходите его соло на сложности нормал (там требование 10/25 игроков). Я уверен это просто невозможно но почему то в близзард никто не пишет.
-
а вы с чего вообще взяли что мы снижали толщину из-за этого? напридумывали себе трешак какой то и сидите волнуетесь Рейты нерфили потому что идет ребаланс кривых, скоростей, поворотов, а также батлрейтинга, толщины бортов,и хп кораблей согласно их исторических параметров и размеров. Включая соотношения киля к длинне, блок коеффициентов, метража парусных планов и так далее.
-
forgot to add this this patch.. sorry guys will add next one. time will increase significantly, distance slightly, speed difference will be slightly reduced.. MOST IMPORTANTLY. We are considering the following mechanic. One of the player's ship upgrades will drop to hold if the ship is sinking.. But need to calculate it's effects on money sinks first.
- 21 replies
-
- 15