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Everything posted by admin
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Arranged 1v1s - a problem?
admin replied to Percival Merewether's topic in Patch Feedback and General discussions
i kind of agree with the group fights. but we know people want practice group fights and cannot find them without messy tags in the open world (if HRE wants to practice with HRE) -
Arranged 1v1s - a problem?
admin replied to Percival Merewether's topic in Patch Feedback and General discussions
confirmed. 1-2 Active fights per day, ships sink - not farming. But be wary of doing it a lot it moves to a great area. In the past we have reset characters of players killing the same person 5-6 times over the short time (for example 1 day). You can also get reported if you get spotted doing it over and over again. But 1-2 arranged battles per day with actual fighting is ok -
this will change soon once new VM conditions will be deployed
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It's a sandbox they can all join Sweden Tutorial/UI/Localization will bring more British and Pirates. ps. National gameplay was not mentioned anywhere in the sales pitch and not a single nation was named. You are all playing an early access game and everything might change.
- 326 replies
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батлгруппы поправим будут включатся только с 6 человек
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A lot of players are hauling and a lot of players are trading. As i said before the fact that you dont like it does not make it broken. There is a huge difference between "broken" and "you do not like it" You cannot build any ship or function because economy does not work at all = aka = broken You can do pretty much everything as a small group = economy works = but you want 100 players to cooperate in a construction of a single first rate over the course of 3 months. - and do not like that it is optimized for a small 3-4 player group and is even possible solo. There is need of actual trade and you can make a lot supplying free towns by repairs and guns for example. First rates are built by players and it does not look like broken at all to a player who plays in a small group.
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Investigating. Most likely smuggler will no longer be considered pirate smugglers for battle creation purposes as it creates a lot of situations like that (and sometimes brings griefing) if a french smuggler will attack a brit it will be a france vs britain battle.
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RUBLI/EVIL - Русскоговорящие "Береговое Братство"
admin replied to Gamover's topic in Кланы и Гильдии
то есть все таки в меньшинстве можно выигрывать или это только на рейтах получается? на фрегатах такое возможно? например 3 5х рейта против 11 5х рейтов- 1,211 replies
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New Player Exeprience - 3 v 1???
admin replied to SKurj's topic in Current Feature Improvement Suggestions
we will check anyway -
they cant work in OW and will never work there. Physics does not and will not exist in open world and sailing is based on physics well - every ship after any refit was undegoing sea trials. Captains did not know ANYTHING about their ship they got until they sailed it.
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New Player Exeprience - 3 v 1???
admin replied to SKurj's topic in Current Feature Improvement Suggestions
Advise them to spend some time in lower level missions and upgrade a ship. Once upgraded they will take on those ships with ease. Or skip that level mission completely. we are not yet fully decided on missions (they might not exist in their current form in the future). currently missions are just - extra NPCs instead of open world. We want players to hunt in the open world.- 33 replies
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any feedback on Spanish/ Pirate rig buffs? Or everyone is happy and enjoying?
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In-game Clan Directory
admin replied to John Jacob Astor's topic in Current Feature Improvement Suggestions
i just had a dream about it. -
We already mentioned somewhere that we are going to send new players to the clans (it will be part of the tutorial orders). And will post their arrival to the Caribbean into national chat once they pass the MC exam. In this regards Lets discuss what should be on the clan leaderboard to sway the rookie to join one or another clan/guild just by looking at the numbers? Examples Ports controlled Active fleet (players logged in today) PvP marks last week PvP battles last week Port battles won last week
- 36 replies
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Shooting at the burning ship spreads fire faster. Balls roll and spread more sparkles around. If fire spreads faster it can reach magazine faster
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i think the pirate rig does not affect it a lot due to its curves. those rigs work on each ship individually and every ship will get different bonus (on some it will work wonders on some it wont)
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why would you fit the heavy truck for speed. fit the truck for trucking try it with spanish
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when was this?
- 4,801 replies
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- trolling will be removed
- information only
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(and 2 more)
Tagged with:
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IMPORTANT INFORMATION ON REDEEMABLE CLEARANCE. Over time we accumulated a lot of redeemables on all accounts in game. They will have to be streamlined. The only redeemables that will remain on player accounts are: XP redeemables if you have not yet used them Crafting XP redeemables if you have not yet used them Special content (like the yacht) will remain but will be moved to a separate category (described below) All other redeemables (ships, items, upgrades, etc) will be removed from the redeemables box in approximately 30 days. From March 2018, Items deliveries, gifts, testing ships will be delivered to players in the following way. Lost and found Compensations (if you lost something within the the game) will be delivered to this chest Captains will have to login and claim the compensations to receive them, within a certain time. Gift Chest Server wide presents, gifts, testing ships, items will be delivered through the gift box Captains will have to log in and claim the to receive them, within a certain time Permanent assets All permanent content (new year gifts, premium ships, permanent skins or permanent ships) Redeemables clearance will start on 15th of march. If you want to get ships, items, cannons, mast upgrades, XP for ship slots (merged from Global PVP) and forged papers you have to login and redeem them BEFORE 15 March 2018 XP, Crafting XP redeemables are safe. If you don't feel like playing yet they will wait for you until the release of the game, for the servers you played on. We will also keep them for some time after release.
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you will have to chain right. get the right damage in anyway. Sterncamping and turning your bow to the enemy will be riskier.
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патч далеко, локализация еще дальше прогресс есть пример того как будет выглядеть приблизительно
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We want to test something else with chains moving giving them a another role - a disablement tool They will reduce sails less, BUT they will lock yards for longer by means of rigging shocks if you shoot them the right way. Example - You load chain; planning in advance waiting for the right moment You wait and shoot chains at the right moment during enemy turn when his yards are in the opposite positions This locks enemy into a rigging shock (chains gets stuck around the rigging locking his yards in that position for 1 min) Enemy yards are stuck and they turn him into the wind into irons You switch to ball or grape and rake him while he is trying to remove chains from rigging to unstuck the yards …. Profit
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you need those books to make elite versions of a refit