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  1. Hello Captains There is a mechanic in game where you are able to join enemy NATION battles if they are open and support one side or another. It works like this You can support other nations in combat in open sea by joining one of the sides (any nation even if you just captured their ports) If your nation (for example Britain) have joined side A only British can join side A after that This has no consequences for the player and it opens up exploit ability that players use. For example joining for the enemy side in one battle and then joining on your side in the next one and helping the enemy. This also creates confusion for new players and atomizes the unity in the nation. (When different clans are allied to different nations) We are no longer satisfied with everlasting ability to false flag. Admiralty ruling: From the next patch National flag Karma will be implemented (Reputation persistence). You will no longer be able to join to support enemy nations if you have ever joined a battle against that nation. For example. If you as Spanish captain side at least once joined any enemy nation (for example Swedish) in the battle against Britain, you will never be able to join the battle on the British side. If the next day still being a Spanish you join Prussian against Swedish you will now additionally be a sworn enemy of Sweden too and now you will not be able to join Britain AND Swedish sides. If you jump around too much as a mercenary you will eventually end up being unable to join ANY enemy battles. And will only be able to fight under your flag. This ruling does not affect direct honest flag vs flag attacks (Player from Spain attacks player from Britain or vice versa Your reputation levels will be indicated in the player info panel under your rank. You will be able to clean your reputation if you made a mistake by paying a significant fine. Please make precautionary changes in your allied relations and change nations if necessary. This mechanic might also spread on port entry rights (both into positive and negative ways).
  2. For a nation yes. We are considering it. But it did not work before. We had green name moderators on launch and later - people complained of suppressive mods, biased mods and started abusing mods in game (as dev pets) We removed the mods and started moderating (a bit slower) ourselves - people complained of suppressive devs banning everyone in game and on private forums If we move the speech control to community players will complain about community. There is a reason there are no chats with enemies in WOW. Its 10x cheaper and more efficient is to remove the source of complaints. No chat, no problems
  3. Of course..but we have unbiased solutions for national chat but we don't have unbiased solutions for global. We have ignore. Communication can be disabled. Does not work for some reason. Player excites another player (deliberately or by accident) Another player crosses the line and gets reported Another player gets banned in game chat That player then CRIES harassment by devs/mods, claims unprofessionalism and freedom of speech - we get negativity on forums or in reviews Community CAN police those reports, by reporting them to valve as breaking community guidelines or being off topic, BUT They don't. And we are basically doomed whatever we do. When we act on reports (which supposedly should be supported by the community) community does not help us when the chat banned players complain in public. And blames us for heavy handed moderation When we dont act on reports - community blames us for toxicity of the chat The effects on motivation of the dev team on reading reporting is real Toxicity leaves an real impression on new players. Toxicity is mentioned A LOT in reviews. Some here suggest moderating and banning? Ok.. but those people then complain in reviews. You can save global and battle chat, but this will take real action showing real result. For example This guy is claiming we remove accounts (he was chat banned for illegal name) https://steamcommunity.com/id/ray270382/recommended/1307440/ - 130 people found this review helpful What did you all do to stop such reports as a community? Did you flag it to valve? (there is a button to report it as breaking rules). Why should i police chat if you don't help me. For me it is 10x easier and safer to just remove the global.
  4. admin

    La Tortuga

    Please explain in more detail (current explanation is confusing) Provide the F11 report number Post screenshots of your issue for example map of shallows around you
  5. maybe slow letters? For doubloons (pigeons and wax stamps were expensive those days) Post in chat today, nation reads it next day. Realism Nations will be stronger without global. Help can also be national.
  6. Battlechat will convert messages into canned nice phrases - we mentioned them before Sorry Welcome to the Caribbean Thank you GG Great night, I enjoyed it very much. My cannonballs weight 84 pounds Nice shirt You have a great blue camisole Good morning London is a capital of Great Britain
  7. No. because people will use it to hide from chases. Most great ideas in MMOs die by exploits. Like battlechat removal next patch. Player reports giving my people PTSD.
  8. And? We concur that is also one of the reasons. I have no plans to add small battles because we want people to be in the open world and not in small battles lobby.
  9. Memory is very selective Puchu probably forgot that we had a small/large battle room after release in 2016 and had it for a while. Was not it during the time when online fell from peak 5000 to 300? Right Puchu? There are no obscure reasons as you claim. There is only one reason now: This is an MMO and players must see a certain experience right from the start. Small battles/large battles gave players wrong impressions and went against the feeling of vastness and emptiness of the sea full of danger or calm. People forget (conveniently) that first sea trials were empty 2 months after launch and the second attempt with rooms had the same fate after launch, and the legends ended up empty as well. Yet OW is keeping players 10x better. You know why? Because vast empty ocean is calling for the soul, distilled lobby shit is just condensed sugar water. There are plenty of ways to duel now, but every duel must have the risk of other people interfering. This IS the game.
  10. We never said we are only waiting for Valve approval. There are a lot of technical issues that must be handled before applying for this approval. The final say is always with Valve not with us, that's why we always say subject to Valve's approval because the final say is with them. Also during coronavirus approval queues might be longer.
  11. Hold on. You will be able to buy on steam by end of summer (subject to valve approval of steam store). Your issue is a main reason we are moving away from xsolla to steam. We wanted to use paypal but unfortunately it is also not without issues and some people dont like paypal even more than they dont like xsolla.
  12. Refunds are not luck based Admiral! Players who have issues with payments and who were not able to download the game (have not started it) for multiple reasons, can definitely receive the refund. Just file the support refund request. They use standard EU policy (have not started the game - can refund)
  13. Today Hotfix Attack circle lowered from 1000m to 650m to increase importance of control perk and reduce value of the defensive tag Reduced the damage threshold from 3% of hull average to 2% of hull average Increased the time to threshold accumulation from 1 to 2 minutes Implemented the potential fix of intro missions that was causing the overload of the servers. Port battle flag is still undergoing optimization and was supposed to be deployed this week but will be delayed one more week because we had to switch to the intro mission crashes. Peace will continue until next week.
  14. yes Original end date - wednesday maintenance New end date - Friday maintenance
  15. event will be extended for 2 more days.
  16. Its not a problem at all. Because Game is NO LONGER going to keep someone beat up in battle just because you let them sail away or decided suddenly that they are beat up enough.. Its never enough, you must consistently keep opponent under enough fire. There are no grey areas it all comes down to 1 or 0 at the end. If the target does not have irreversible damage - and were not under consistent fire we let him leave. Its your responsibility to get enough damage every 3 mins otherwise target will leave. Ability to keep someone busy for 1.5 hours by using single shot pew pew from 1.5km is gone. There are plenty of historical examples in age of sail where unattended damaged (sometimes even captured) ships returned to combat duty the next day and safely returned to ports (Several ships at Trafalgar did so). To summarize New system, like the balancer ROE on the OW, is not going to be liked initially, but its great long term It solves long distance griefing, it solves snows keeping 1st rates in battle, it makes ships with no chasers more useful and many many more things. Most importantly: It will save your time if your opponents are not doing enough.
  17. Fire wont be visible if ship immediately goes to fireshock due to massive external cannon damage (cannonballs and splinters quickly spreading it across the deck) - every cannonball increases the radius of fire Fire wont be visible if fire happens right near the magazine/magazines - then ship will immediately go to fireshock and explode several seconds later - Being under canon fire will speed up fire reaching the magazine or increase the radius enough to get into fireshock Did you see the fireshock icon?
  18. I answered this above - what is unsatisfactory about the answer that you keep asking? There are reversible leaks - you have full crew, green pumps, good mods, you have low structure but your crew still can pump it out or keep stable even if you do not repair There are irreversible leaks - you have low crew, broken pumps - you have low structure and your crew wont pump it out whatever you do (if you dont repair) Your delaying comment relates to irreversible leaks - you can pump but you are just delaying death. But in your bug case target was NOT sinking, there were no irreversible leaks, nothing was delayed. What you dont get in this answer?
  19. Fire is damage Previously any damage (even 1 damage hit to topsail from 1.5km) could stop you from exiting. So fire (dealing even 1 pt of damage) stopped player from exiting Now you require a % of damage. Fire is dealing damage. If fire + all other incoming damage is below threshold, exit timer does not renew. I don't see issues with fire in the new system. If your fire is weak, you will put it out eventually (if not under fire from outside). If this is true we are no longer going to keep you in battle, saving your precious time for another day. Please keep all other discussions (realism, perception of realism) outside of the topic
  20. what fire are you talking about? irreversible fire (that cannot be put out) or just any fire (that is under control?)
  21. Not sure what you mean Your report said Target escaped while sinking Target damage % should depend on current hp We investigated and found that target had 23% structure and was not leaking enough Target damage % already depends on current HP (lower HP will need less damage to keep in battle) We also see that you let the target sail far far away. You cant damage stern below certain % through stern (you know it). You should have shot at his sides (you could not from far) thats why target escaped (at 23%). You just needed another shot into broadside probably. Verdict From El Matador perspective the mechanic was not broken at all. We can discuss % of damage required (can be tweaked) in a separate topic. But we are keeping the system, as it solves real problem of time wasting and passive agressive pew pew from 1.5km.
  22. The intention is to give the chance to exit if you can survive (you can reverse the process - put down the fire, pump out water). If are certain to die (once the process is irreversible) - you wont exit. it was like this since forever and not going to suddenly change. If you just damaged someone to start leaks its not enough. You have to make those leaks irreversible. Otherwise it will be repaired and will be back in action (and even make it to Cadiz)
  23. but we will recheck again with survival switched off just in case.
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