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DeRuyter

Naval Action Tester
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Everything posted by DeRuyter

  1. Only an occasional visitor to the War Thunder forum so I never got used to the format, but sometimes updated are needed
  2. Are you sure that is because of the random drop or a combination of that and defending ships dropping hostility.
  3. Here is another sample of sail setting commands on a tall ship: To set topsail (tops'l). I think graphically in game the sail falls but IRL the yard is hoisted. Officer: "Stand by to set tops'ls" Response from division chief: "Tops'ls Aye" "Weather Clew Sheet home" "Lee Clew Sheet Home" "Heave around the Halyard" Once the officer is satisfied with the set of the sail(s) : "That's well, belay"
  4. Wait what!?! Mr. PVP sailing around in a trader hauling and crafting say it ain't so! I capped an Endymion made of Bermuda Cedar -fast. I think it has the speed of Fir but without the strength penalty.
  5. +1 and I'll add: Are there any plans to test variable wind and weather conditions for battle instances?
  6. I think the spread of strategic resources is meant to be unbalanced to promote conquest.
  7. Probably depends on your location. Yesterday I saw a number of 2-3 ship AI fleets ranging from Brigs to Bellonas on the Florida coast.
  8. And the Russians appear to be paying their respects as well: http://news.sky.com/story/russian-warships-to-pass-through-dover-strait-shadowed-by-royal-navy-10625732
  9. Can't wait to get off work and test all the new features and changes! Thanks for the hard work. Already excited for land in PB in November patch
  10. That's my experience as well, but often you do have an acknowledgment of the command. For example the helmsman always repeats a steering command. Also didn't you sing shanties while hauling lines? For example: Officer: Hard a starboard; Helmsman: hard a starboard aye sir, or Steer ENE with the reply: ENE aye sir. Master and Commander did a goo job with commands - "We shall beat to quarters!" Someone else posts other quotes. Also when checking depth of water - "sound the lead" or cast the lead. Some quick samples of sail handling commands: "Avast!" - stop what you are doing "That's well" - sail handling line is properly set Make fast or belay - to secure a line to its' pin or bit. Haul away - start hauling on a line - usually followed by shanties or 2-6 heave to keep tempo. Sheet home - haul the sheets until the sail is taut. Clew up - haul the clew lines until the sail is raised into the yard (not furled). About ship! or Ready about - Command to prepare to tack ship. Hard-a-lee or Hard-a-weather - helm is taken to extreme position to either side of the ship. Brace about or Let go sheets and braces - bracing the yards up on a new tack. Sequence: "Let Go the Sheets and Braces!, Slack Windward Brace and Sheet!, Haul Lee Brace and Sheet!, Make All!" Mains'l haul - another command for tacking sequence. Make all - command after a sail evolution is complete. Make sail or Shorten sail. There is a whole sequence of commands for tacking and wearing. Gunnery commands for individual gun crews: Cast loose Sponge your piece Worm your piece Load cartridge Ram cartridge Load round Ram round Prick and Prime (before flintlock firing mechanism) Run out Make ready to give Fire - Fire! or from the Captain or LT to the gundeck: Fire as your guns bear!
  11. Fixed that for you.
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  12. My point was that there was a variety in the build quality of a wooden ship which can be related to her designer and builder. Yes I was referring to US shipbuilding ports famous at the time. Some areas were known for building fast merchant ships for example or for the Americans privateers (Lynx). I believe that the Spanish did a fair amount of shipbuilding in the Caribbean, but maybe someone more familiar with that could weigh in. Even assuming that most of the larger ships sailed over the effect is the same. Certain French shipbuilders were known for building fast sailing frigates for example. So this is a way to differentiate one ship from another within the limited designs we have available to sail with in NA.
  13. Actually it does matter. Certain ports were known to excel in shipbuilding, such as Salem, MA and Bath, ME in the northeast US, and those ports would have the skilled and well known shipwrights. Building a wooden ship at that time was more of an art than a science and the skill of the builder and craftsmen really could and did make a difference.
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  14. With a double level the recovery could be longer. They should be shooting updated X-rays to make sure the bones are properly fusing and the hardware is in the proper place and not loose. At least they got the sciatica. Hang in there could be still in the healing process. Just make sure you tell the surgeon where you are symptom and pain wise at each follow up. They should be concerned if you have no progress with the pain and function after 3-4 months. Good Luck Maybe the new patch will take your mind off the pain for awhile!
  15. If you are still in "battle" you are not technically in the "Battle Screen". The only timer is the battle timer and that's not changing or am I missing something here?
  16. Sorry to hear about your painful recovery. Did you have more than one level fused? Which level? +1 to what Wind said. Also do you smoke? Smoking is a major contributor bad results from fusion surgery because it inhibits the bone growth. Where is your pain when you try to walk? Mostly in the back or also going down your legs? After a certain point in the healing process movement, physical therapy and stretch will become very important even through it may be painful. Stay in one position to long can lead to more pain and stiffness. All the best for your recovery.
  17. Better to take the extra time to get the patches and development right the first time - as they say in woodworking - measure twice, cut once!
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  18. Why? Low level players can run missions in the newbie zone or somewhere not on the front line of a contested region. Many high ranked players will be participating in big battles for RvR and not concerned about someone running around in a cutter or brig.
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  19. Found this interesting graphic showing real time global wind patterns. You can rotate and zoom in on the Caribbean. Clicking on a particular spot gives you the wind speed at that location. Of course the pattern is a bit thrown off because of the hurricane/tropical storm lingering off the coast. https://earth.nullschool.net/#current/wind/surface/level/orthographic=-75.85,22.10,1018/loc=-63.175,13.990
  20. Yeah like everyone sailing around with full sails in storm conditions Need to have effects of high wind and sea states at least in battle instances like failed tacks and rigging damage.
  21. Leaving out issues being changed/fixed in current patch: 1. Lack of real pirate mechanic - ie; just another nation. There are exceptions of course but we want to emphasize the lone hunter/small fleet pirates who terrorized merchant shipping, etc. 2. No Wind speed effects or real variability in the weather. High wind/storms should damage sails and force some ships to reduce sail. Having wind velocity effect would highlight different ship characteristics as well. Have a baseline allowing for decent speed advantaging small ships and go from there. 3. Lack of a ship draft mechanic. Should have some account of draft more for PB and OW battles. Maybe a ranking system more than just shallow/deep. This allows for more variety of ships in PB when real forts and land are introduced. 4. Ability to see outside of port. So now we have ppl hoping in and out, but really you could see what ships were stationed outside the harbor and ships outside could see if a fleet was in port as well.
  22. Use a speed fitted trader Lynx, then they won't be able to catch you in their big ships.
  23. Lots of back and forth about 1 dur ships like it is some kind of noob killing zombie apocalypse. That's a lot of speculation from one line in the entire patch note! Lots of new mechanics in the other 95% of this large patch coming soon.....
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  24. Once upon a time a few patches ago the AI warships were aggressive and did attack players on the OW. It interfered with port battles too much and AI attacks were removed. AI traders used to have one behavior - just sail mindlessly along. Now they will at least attempt to run at their best point of sail. I would like to think that the AI/NPC traders had an effect on port resources and that the trader holds had goods in relation to what ports produce along their trade route. Not sure if this is in game now but it should be.
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