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Everything posted by DeRuyter
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Aggressive AI was in the game at one point and is again to a limited extent on the War server. Previously the aggressive AI would interfere with pvp port battles on the War server and it was removed. Lots of people on the PVE (Peace server) have voiced concerns about aggressive AI because they would rather only engage when they want to and other reasons. Lots of stuff on the NA forum about aggressive AI.
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Cutting out expeditions using small boats to capture anchored ships would be great as well. Very prevalent along the US coast when a smaller ships hid up a river where larger ships of the line or even frigates could not go.
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Constitution and her rating
DeRuyter replied to FenrirSombrer's topic in Current Feature Improvement Suggestions
This ^^. Here are your answers. Not sure if the OP was aware that the Connie was originally in game as a 4th rate. Technically IRL a heavy frigate or 5th rate as built. Lots of unintended consequences by the changing to 3rd rate in game. -
900 people online ....
DeRuyter replied to Georg Fromm's topic in Patch Feedback and General discussions
Have you played since they added the wind gusts? -
One of the last remaining survivors of the USS Arizona sinking passed away earlier this year. A diver will take his remains down to the ship to be with his crewmates in a ceremony tomorrow, December 7th at sunset. https://www.msn.com/en-us/news/us/navy-vets-ashes-destined-for-sunken-pearl-harbor-battleship/ar-BBXPQKJ?ocid=spartandhp RIP o7
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Link to an article with some photos of the SMS Scharnhorst wreck. https://www.bbc.com/news/world-latin-america-50670743
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She should have 50 nominal guns - 22/22/6 https://threedecks.org/index.php?display_type=show_ship&id=636 @admin Also no carronades on main deck at all IRL. But I would suggest that 32 lb carronades would be correct for the upper gun deck . The RN experimented with 68 lb carronades on the main gundeck of the 4th rate HMS Glatton but quickly changed to 18 lb long guns with 32 carronades on the upper gun deck. That ship was ultimately cut down to a 44 and armed like a 5th rate with upper deck 32s. That size seemed to be the carronade of choice for upper deck or spar deck armament. (IMO heavy carronades on the main gun deck - like the 42s on the Indy or 32s on a Trinc should be removed anyway.)
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Man you must be a "Red Leg". I am not necessarily disagreeing with you, but I'll just leave my earlier quote for context. Maybe instead of just repeating the same line over and over you can show me some reference from the AWI supporting your point for the game's time period. I am well aware that a unit of guns was often referred to as a battery in particular in a fortification or field works. So the question is in the 18th century was the term battery used colloquially when referring to an artillery company in the field. One could also include horse artillery which I have seen in numerous sources referred to as a troop.
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Exactly. In the English release it was titled: "Admiral". Great movie BTW!
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Maybe I am missing something because this thread is about stopping and reversing engines. Kedging is using your anchors and windlass to move the ship generally forward. Was it done if you still had engine power? In the age of sail it was used to maneuver in a tight space like a harbor or river, or as in the case of the Constitution move forward while there was no wind. Keeping in mind this was done whilst attempting to escape and not in the middle of battle.
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5th rate variation (renamed from Trincomalee)
DeRuyter replied to Kejsaren's topic in Current Feature Improvement Suggestions
Sorry about that. I play War Thunder - so my first thought was to non-historical BR matching. As you have said the solution for the early frigates vs. the later more heavily armed ships is not easy. Nor should it be about artificially balancing so every 5th rate has a chance against another 5th rate. Allowing carronades to the earliest ships even if they did not carry them - the 9 pdr frigates is plausible. Had they been active later they would have been upgunned etc. This did happen with 6th rates. Taken together with removal of main deck carronades on the 18/24 lb frigates this would certainly help diversify the fleet. As to different zones I agree it may work to an extent, but it puts the sandbox element at risk. Maybe just increasing the areas of shallows allowing more area for the 9/12 lb frigates to fight each other. Proper ship drafts and bathymetry would be great, but alas we don't have that. -
5th rate variation (renamed from Trincomalee)
DeRuyter replied to Kejsaren's topic in Current Feature Improvement Suggestions
That looks suspiciously like some kind of arena game with matches determined by BR 😉 Actually I like your earlier thought that giving main deck carronades to smaller ships helps. I would go a step further: Remove main deck carronades from the larger ships like Trinc/Endy and Indy. Realism bonus none of them carried main deck carronades IRL! Trinc - 18lb battery on main deck. -
Your statement above was that artillery "was never called company". My references clearly showed that this was not correct at least during the AWI and Napoleonic wars and this game is set during that period. Sure a unit of guns can be and is generally referred to as a "battery" but in some cases was called an artillery company. Breaking it down further you see references to a "section" of guns or in the case of cavalry a "troop".
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Agreed - It is all about how you state your criticism. Too many ppl start with "Oh the game will now die because of x or Y new feature and then inset some sarcastic comment". Disagreement stated with reasons and suggested solutions seems to be appreciated.
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Work in progress - UItimate Admiral: Age of Sail
DeRuyter replied to sterner's topic in General discussions
Thank you good to hear. -
Gaff sails don't stow correctly
DeRuyter replied to DucksnakeNZ's topic in Current Feature Improvement Suggestions
@DucksnakeNZ I agree!! Boy she is a beautiful traditional boat. Custom build or class? Look a bit like a classic Herreshoff design -
Work in progress - UItimate Admiral: Age of Sail
DeRuyter replied to sterner's topic in General discussions
You have the answer already - all the development time is tied up in Dreadnoughts now. -
Let's not get pedantic here. Since you mentioned it however you are incorrect. US artillery in the AWI was organized as regiments and divided into companies. Maybe you were thinking of the ACW or modern TO&E? https://revolutionarywar.us/continental-army/artillery-regiments/ Here is another example, the reserve artillery battery of the French I Corps in 1815 comprising 87 men with 6 pieces 12 lb guns and 2 howitzers: 11ème Compagnie du 6ème Régiment d'Artillerie à Pied http://centjours.mont-saint-jean.com/detail_uniteFR.php?rubrique=O&unite=144 Several armies of the period also designated the artillery train as a company.
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USS Texas and other visits
DeRuyter replied to oldsoldier's topic in Historical and Maritime Discussions
I would like to see USS Texas. Last year Wargames ran an event to raise money for her restoration which is badly needed. Not that I am admitting to playing WoWs, but I do have the Texas in my docks. 😉 I posted some photos from USS Olympia in this thread. Here is another from a miniatures game of the Battle of Manila Bay held onboard Olympia with Admiral Dewey looking on. -
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Leopard Release Date
DeRuyter replied to USS Ambassador's topic in Patch Feedback and General discussions
I know how you favor the French classification system, but the British rated the Portland class including the Leopard as 4th rate ships of the line. She has 2 gun decks which also distinguished her from a frigate. https://threedecks.org/index.php?display_type=show_ship&id=636 This design is different from later 50 gun 4th rates built in response to the US 44s like HMS Leander. -
+1 I grew up near USS Olympia and played a miniatures battle of Manila Bay onboard! A beautiful pre-dread (well ok a protected cruiser). So the USS New Jersey is across the river representing the ultimate in BB tech well past the end of the age of the dreadnought, but WWII has game options out there from arcade to sim, centering the timeline around WWI and before not so much.
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After reading this thread I could swear I was reading about a WWII naval combat game. @Christian yes I know some of those torps were developed in the 30s or late 20s but all the combat examples refer to WWII. TBF it is not just this thread but others with posts about WWII aircraft carriers and submarines. I guess the gilded age of pre-dreads and dreadnoughts is just not that glamourous compared to sinking a BB with torps from a fast WWII DD (hello WoWs). To think I thought this game was going to be about the age of dreadnoughts, where I got that idea I don't know, silly notion. I mean let's just add in harpoons and exocets now and be done with it. Oh and let's model the HMS Queen Elizabeth too. 🙄
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Did you mean to say that it was more difficult to tack in a square rigged ship, or maybe when sailing in formation? Just so there is no confusion square rigged vessels did tack all the time. Now a fleet of ships of the line would often wear instead because it was easier to keep formation. I agree they should add fore & aft rigged vessels and you are correct they pointed higher or were more weatherly. You could generally get close to 45 degrees off the wind close hauled whereas a good square rigger was limited to about 65 degrees. Although for the Revolution you may not see the "Baltimore Clipper" design as those became popular later, think War of 1812 privateer like Lynx or Pride of Baltimore. Here is an example of an earlier schooner design, the Sultana: