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Everything posted by racketyjack
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Since the patch last May, the entire character of the game has changed. It used to be a lot of fun building a trading business, crafting and selling ships, working my way up the XP ladder of rank, etc. Now, it has become one gigantic grind fest trying to make gold, earn battle marks (much less victory marks), and continually losing ships with only one durability. In a way, the one dura is more realistic I suppose. But I guess I'm not the best player out there. I have lost three frigates, three Mercs, a number of trading brigs and frankly, Ive gotten tired of it. Buying and equipping a ship only to lose it has become demoralizing. Trying to find the damn materials to build new ones or try to build up the money to buy one can be a long process. Ive been with this game since it first went public on steam, what, over three years ago? Ive always found it fun and challenging, up till now. It was cool to find out what a port had by sailing there, then you knew where to find stuff. This stupid trading tool now is wrong half the time it seems. Or even better, you get to a port with a material available to find its bought up or only a few pieces. What a waste of sailing time. Now, the port combat has become too complicated, the marks too much of a grind, the politics just aren't my bag, and frankly, I'm getting real tired of it. You know whats great about world of tanks and other successful MMo's? Their simplicity. This game has lost that for me. Too bad really.
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Content plans for the first half of 2017
racketyjack replied to admin's topic in News Announcements & Important discussions
How do raids work? And honestly, I don't mind if the devs sell ships like in WOT or WOW. They have to make money. New players will still buy the game as long as its updated and kept online. the added income from ship sales and perks like paint jobs is all to be expected. As long as the sandbox open world aspect of this game is preserved. I enjoy the trading, the missions, and the port battles. I like to craft ships and upgrades. I like fighting the Spanish and French and Pirates. I think iits cool you can make allies of countries though I would like to see those alliances shift with politics or even the occasional random political event... "British allies start impressing American sailors; world agog!" The money making aspect could be toned down a tad. And I never have warmed to the trading tool as its not always right and its a greater hassle now to find materials for crafting or trade. But I don't want trade to be much more difficult than it already is. And smuggling was actually kind of exciting, I didn't know who might attack me. I'd be kinda sorry to see it go. Anyway, As mush as I dislike the idea of the wipe, I understand it. I'm glad we can keep our crafting and combat XP. The money and materials hopefully I will be able to build back up again soon. Devs, overall, you guys are doing a grewat job. Don't let the naysayers put you off. This is a learning experience for all of us. Its actually a lot of fun. Oh, I think I have WAAAAY more hours on this game than any other by far. That says something right there. -
As a rule, I dont want a lot of micromanaging. I liked the crafting and ship building allright and its nice to have officers now though they need some tweaks I think. Fishing? meh. I think the crew management is the most frustrating for me right now. I like being able to board and that seems to be something you are less likely to do now due to crew losses. It costs way too much to get crews back up to snuff. And it seems weird to have what seems to be one crew allotment following you around from outpost to outpost. I would like to assign an officer to a ship and leave him there. Lets not make the game too complicated. It will loose its appeal. there is enough depth to it now in my opinion.
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I like to keep a good lookout when I am sailing in open world. It would be nice to have the glass back so I can spot potential enemies or targets and start manuevering. Just a thought.
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Question about fleets
racketyjack replied to racketyjack's topic in Patch Feedback and General discussions
Really? Wow, so players only have one ship after that eh? -
Question about fleets
racketyjack replied to racketyjack's topic in Patch Feedback and General discussions
I understand about durabilities. But what about the upper tier fleets I see sailing around? -
I understand that you can have a fleet until you are first Lt. or there abouts. But I see top tier ships and higher commanders all the time in fleets. What gives? Are these ships they built themselves? It would be nice if we could use our fleet escorts when we are on a trading mission to also carry some of our goods. Or maybe take command of any of the fleet under our command if we wish in a battle. Just trying to think of ways to make the fleet more useful, just a thought.
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Im running an older computer Ive had for about 7 years. It has a AMD Phenom II X 4 965 quad core cpu on an older ASUS M4A79XTD EVO mobo. It has 8GB of GSkill Razor DDR3 memory and a new AMD Radeon R7 200 with 2GB of onboard memory. I run the game on ultra settings and get 30 dps according to the ingame frames monitor. I get 60 fps according to fraps! No stutters, drips, runs, or errors...
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Team Speak channel for Naval Action
racketyjack replied to Ligatorswe's topic in Current Feature Improvement Suggestions
I think TS would be a good idea. It could be official thru the devs or someone could volunteer to setup something more permanent. A little communication goes a long way. Of course, someone can always open a channel when they come on too. Or perhaps the devs might implement a voice chat ingame kinda like world of tanks. -
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From the album: Jack's Navy
DD-971 -
From the album: Jack's Naval Action
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From the album: Jack's Naval Action
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From the album: Jack's Naval Action
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From the album: Jack's Naval Action
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Alpha sea trials - message from the Admiralty
racketyjack replied to admin's topic in Patch Feedback and General discussions
Well said. Open minds foster imagination. -
Alpha sea trials - message from the Admiralty
racketyjack replied to admin's topic in Patch Feedback and General discussions
Edward, I'll bet your sea legs are in your seabag next to your sea chest...see? You salty sailing sea rover you... PS. Hey, its a good night. Im at the front of a three day weekend and a shot of tequila under my belt...