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Everything posted by z4ys
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Bring back multiple durability
z4ys replied to Malachy's topic in Current Feature Improvement Suggestions
what would help is to dump all mods. ships are easy and cheap to get. the real pain are the mods. -
On most ships the hitbox of the spanker is not equal to the actual postion you see. (EDIT *even when the spanker is undamaged*) Prince, Pirate Frigate, Heavy Rattle, Surprise, tBrig just a few example
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Reinforcement Zones PVP1/2
z4ys replied to Pagan Pete's topic in Current Feature Improvement Suggestions
Same reason I never would attack Liq. Because he is a known pvp player. ;-) Was there ever a fight between @Moscalb and @Liq beside the tournament? I mean both are always looking for a fight why they never meet and fight? And one thing that gets underestimated is confidence. You can show confidence in a smaller ship vs a bigger one and the bigger one will start to run away. So now imagine 5 well kown pirates with a shitload of confidence vs a random bunch of cowardish brits? That means even 1:2 it will be not an even fight ;-) Its a mind game. We have to much infos. So we lose the battle in our mind before the battle actually has started.- 125 replies
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Reinforcement Zones PVP1/2
z4ys replied to Pagan Pete's topic in Current Feature Improvement Suggestions
give us reasons to leave carezones- 125 replies
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We are here to do forum pvp.
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picking perks is no fun either because we are limited;-) Some things have to stay unwanted
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Cant wait for the memes
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Schiff versenkt oder behalten?
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you dont need 25players for that port. Prussia may have 10 players. Current state of maracaibo and portobelo defense:
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You guys could capture them and sell them to pirates/other nations. Maybe we can get some OW pvp going. ;-)
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I dont see any blood so far. Only words. More action gents.
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to 1: Yes that is the rat LGV. And i had the same reaction like you. WTF. to 2: I though we are on the way towards it. When you compare current ships at battlesails I doubt they have the same percentage of stay and mainsail area. So with the current changes to more realistic sailing, in which if i understand it right the current sail area matters, some ships will benefit over others when not using full sails.
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With the new sail force update. Position of hoisted sails get more and more important. I looked at the pirate LGV on battlesails: And thought how fast she will sail with the new sailing force update. Would I hoist differend sails as her captain? Yes i would. Now to my suggestion: What you have to know: Sail key position 1 = dead slow Sail key position 2 = Slow Sail key position 3 = half No sails and full sails cant be changed and are hardcoded positions. (That would allow to keep the current cycle of sails by using W and S to switch through the position = no new key needs to be introduced) In port you would be able to change the used sail area for the differend postions. It could be done under Equipment (like the picture) or under a complete new tab. By clicking the checkboxes ( for example) under Sail key postion 1 to custom the player would be able to change the used sail area by enable (green) or disable (red) the checkboxes linked to a certain sail area. Like i said before no sails and full sails cant be changed to prevent the player messing up his sails set. Combined with some other suggestion it could give varity to ship speeds and increase real ship customization.
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We are not betraying nor leaving Prussia. We are indeed messing with the comfort established by those that cower under the yoke of a neighbor nation. We did go on the offensive under the guns of Gustavia when the Dutch declared war. We fought when we promised we would do so. This corsair endeavour comes from a long string of campaigns without resorting to ports and acting as we envision age of sail privateering for many nations before Prussia. We serve and we are well aware of what we cannot do. This is simply another chapter in the story. It is part of our NA fun. No allies is better than weak ones. At least we know that the ship next to mine will fight.
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Patch 14: Part 1 experimental patch increasing realism in ship behavior
z4ys replied to admin's topic in Patch notes
not sure if that will happen. Admin mentioned that on smaller ships the influrence of the rudder was more important than sails. The question is do we have realistic rudders? -
The civilian council of the frank port of the Prussian colony of Chiriqui has instituted martial law to prevent infiltration by Pan-Dutch-Prussian Care&Trade loyalists, and as such so they do not have easy access to the port later today and have to sail from the closest dutch port to the east. To all captains from all nations that have used the port as a respite area, a big thank you. This situation should be resolved soon and business resumed as usual. The port is closed and accessible only by Prussian captains or smugglers.
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A Rover lies dead.... Murdered in a tavern by rakes which have been identified as agents of the United Pan-Dutch-Prussian Care&Trade Commonwealth. They were promptly cut down and some captured by the men serving aboard the Rover ships but not before revealing, under harsh interrogation, that Chiriqui, a beautiful jewel of a city, open to all travelers, would be offered, as vassal tribute, to Dutch overlords. And to be forever closed and its free population subjugated... The Pan-Dutch-Prussian Care&Trade Commonwealth shadow council arranged and made sure, through a shady way of nation versus nation combat instances, that hostility would be raised. As such a invasion force under the Dutch overlords sails to Chiriqui to land the forces and take control of the town at the 19th hour, and 15 minutes, on the year of our lord, 2017, 21st November. Chiriqui will be defended. Prussian corsairs will defend the colony in Costa Rica / Panama the same way they faced the Sweden behemoth in the Bahamas. Outnumbered. Not outmatched. Any privateers of all nations wishing to help the Prussian corsairs and sink Dutch-Prussian Care&Trade Commonwealth ships during the hours prior to the port battle are invited to do so. We welcome the blood bath. Today is a good day to die.
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Preußische Weihnachtslotterie und Allgemeines zu NA
z4ys replied to Georg Fromm's topic in Naval Action - German language
Devs haben mal gesagt, sie wollen Spieler mit ca 100h danach ist es den Devs dann egal wenn das Spiel ausgelutscht ist. Also ich würde sagen Ziel erfüllt. Mit neuer UI and Tutorials macht das Spiel bestimmt 100h Spaß. Im moment setz ich das Game gleich mit" No mans sky" kurz nach release. Sieht hübsch aus macht nen paar Stunden Spaß aber im großen und ganzen ist es einfach nur ein Blender. hübsche Fassade aber nix dahinter. -
Preußische Weihnachtslotterie und Allgemeines zu NA
z4ys replied to Georg Fromm's topic in Naval Action - German language
Weiß nicht ob sich noch welche an 10.X erinnern können. Aber genau das was du da unter anderem bemängelst wurde da umgesetzt. Lange Seereisen waren pflich für pvp sowie für Handel. Gold war schwer zu bekommen man wurde nicht über nacht zum Millionär. Crafting bekam einen Sinn da Schiffe plötzlich nurnoch 1 dura hatten und es kein npc entern von Schiffen gab. Aber wie Leute nunmal so sind. Das war dann viel zu schwer und zeitaufwending. Man sagte: "spielbar nur für hardcore spieler", "Fühlt sich wie ein zweiter job an"... Konsequenz aus dem ganzen war das wir nun dieses "Weichei" Spiel haben. Alles wird einem in den Rachen gestopft aber anscheineind ist es das, was die Mehrheit an Spielern haben will. low/no risk but high reward. Würde es kein PvP in diesem Spiel geben wäre es das langweiligste Spiel was ich je gespielt habe. Crafting ersetz durch "Store shipnotes" Handel ersetzt durch "mission gefarme" Der Besitz von Häfen war noch nie so uninteressant. -
You saw a prussian RvR fleet? The last one I saw was responsible for the latest epic deadman chest event Prussia even fails to take AI ports. There is no RvR in prussia like there is no pvp. We are the cows we give pvp marks thats all. Thats the reason why prussia still owns ports. Prussia is a pve nation. They sell AI ships to crafted ship prices to new players. ;-)
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Anti-gank rewards nerf!
z4ys replied to Kloothommel's topic in Current Feature Improvement Suggestions
The game offers to much infos. How do you would feel standing close to celebrity. I mean you both are humans so shouldnt it feel like the same while standing in bus or train next to a person? Same here. Some names are well kown for being good pvplers, so why should I fight a well known pvpler in an even fight? Because of Liq i know there are 3 kinds of fights that he gets: 1. Uneven when he gets attacked by player who know him 2. Even when players dont know him yet. 3. Forced when he attacks. In my opinion we need: - No enemy names in OW - No enemy names in scoreboard till they sunk/captured Just display Player1,Player2 when not in the same team -
10* Navy Hull Refits are better than 1 pLGV