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Ink

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Everything posted by Ink

  1. будет, в одном из следующих обновлений.
  2. Если до обновления на основных серверах новые механики на тестовом сервере не будут работать так, как было запланировано - они будут убраны. Но в идеале попадет все, что сейчас есть и будет на тестовом сервере. крафтовые ресурсы и материалы будут производиться только игроками. Распределение ресурсов частично изменится. Экономика торговых ресурсов будет также переработана. На карте свободные города поменяют свой статус на национальные в пределах ПВЕ зоны. У некоторых городов на границе ПВЕ и ПВП зон, скорее всего, поменяется принадлежность к региону (сейчас часть городов в ПВЕ зоне принадлежит близлежащему ПВП-региону и наоборот).
  3. We did not find any trace of alt using. Also, since account creation at 2016-08-21 (13:31:17) character Gregori has not been changed/deleted. The feature that allow you to rejoin PB battle in case one of the players left like that - already done, will be included in the upcoming testbed patches
  4. Within 30 days here were two battles where one character surrendered to another - Captain is warned based on the rules. В течении последних 30 дней было две битвы между данными персонажами, где один из них сдался другому. Капитан предупрежден в соответствии с правилами.
  5. Please wait a bit till we provide the final decision about the wipe.
  6. Captain, please check private messages.
  7. To clarify - we are communicating via e-mail.
  8. Ink

    Fire Bug

    Fix for this issue is still in progress.
  9. We are planning to rework the current system - a Captain will not need to wait till the battle is over to recieve all rewards. It will be done after the battle is over regardless sunk/captured players present
  10. Ink

    Ship morph glitch

    Once it happens again could you please right away run connection test report (via Steam Launcher) to check if there are connection issues on your side at this moment.
  11. This is a known issue, fix in proccess (check this thread) To clarify - have you you tried to verify integrity of game cache in Steam?
  12. There were not any issue on the server at that time, it seems a temporary local ISP issue (including the fact about Teamspeak drop).
  13. Pedernales is a shallow water port, it seems you were on a deep water ship, right?
  14. Captain, as the first steps, could you please check the general workaround for connection issues and reply back: Also, please archive logs folder and send it to ink@navalaction.com
  15. Captain, what is your steam name? Have you sent crash report via Steam Launcher Report Crash option?
  16. Ink

    51 ships in PB

    Under investigation
  17. There is a thread about this bug in the support forum:
  18. Captains, thanks to Lord Vicious this exploit was spotted, tommorow there will be server side hotfix to fix it. One of the goal of Early Access is to clean the game from exploits like that before release, (a couple of other exploits are being investigated right now as well ) please continue to report them via F11 or direct pm on forums. Please avoid open share to prevent further usage of exploits till it fixed. Also to note: Upgrades in their current form will be removed from the game. They will be replaced by ship knowledge or skills (naming is work in progress) which you will unlock by sailing that particular type of ship. Hard and soft caps for bonuses/improvements will be introduced as well. In the final form you will only be able to install pumps if you learned how to use pumps more efficiently on that particular vessel. But once you learned for that ship it you won't need to get pumps any more. Skills of using pumps on Cerberus will be irrelevant for a first rate and vice versa.
  19. Please check this post. Also, do you have an option to temporary test the game on mobile internet or any other different ISP from your main internet source?
  20. The problem was solved
  21. EU 3 server was a mirror of EU 1 server thus all assests from EU 3 belongs to EU 1 only
  22. The case is still under investigation
  23. Captains, he current alliance situation on pvp-1 is that one side have players in US time zone and another don't, which is the root of the problem. We tried to find out the solution that will suit everyone but we did not find it yet unfortunately. Thus, to cut the Gordian knot, we decided that until release there will be two servers, EU and US, with their prime timers. In the remaining development time until release we will still try to find out the solution, and apply it in case of success. There is a possible alternative which is still in discussions, thus the decision of separated timers is not 100% yet.
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