-
Posts
13,664 -
Joined
-
Last visited
-
Days Won
87
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Hethwill, the Red Duke
-
Ah ! strings attached.
-
- 2
-
Well, will be a return of the bait and gank. Nothing like testing it all over again. Standing by on alert as I won't trust any single ship anymore.
-
- 8
-
So far didn't really feel it other than the normal delay as per mechanics. Even on the PB at Pitre with all the players didn't feel anything different compared to PvP One
-
Been playing in PvP-2. 90 - 130 ping Combat is normal as in PvP-1. There's slight delay on the Port UI functions.
-
PVP Global Server - Nation/Clan Summit - April 1st
Hethwill, the Red Duke replied to Christendom's topic in National news
*raises hand* ... I got one. A complaint I mean. About the decision of complaining about decisions.- 157 replies
-
- 2
-
- pvp global
- pvp2
-
(and 2 more)
Tagged with:
-
PVP Global Server - Nation/Clan Summit - April 1st
Hethwill, the Red Duke replied to Christendom's topic in National news
I am sure the OP will want to rephrase that bullet line.- 157 replies
-
- pvp global
- pvp2
-
(and 2 more)
Tagged with:
-
Inflation control
Hethwill, the Red Duke replied to Fargo's topic in Current Feature Improvement Suggestions
No. War would be a good thing in Naval Action... if a Nation does force a peace and manages to conquer resources and prestige If the war is not won fast, by decisive loss of X regions or some other interesting mechanics... well... shortages, high taxes, forced production to state, etc. Economy may well be a infinite well of wealth but this is the age of sail. Wars were about trade almost entirely and navies were deployed to protect that trade. ( funny enough one of the insurers to the East, IIRC Bombay Insurance Co, wouldn't insure any Indiaman that wouldn't hire a escort, at its own expense, during the napoleonic wars. That alone sky rockets prices or means the failure of a trade venture... during times of war. ) -
pve zone PvE Zone Consequences
Hethwill, the Red Duke replied to a topic in Patch Feedback and General discussions
Maybe it is a social test. To see who really means PvP and who doesn't -
To ensure a healthy continuation of all discussions everywhere in this forum the personal remarks should be avoided and leave all room to opinions, not the person. Them comments might seem innocent, and many are, but can ignite flaming and none of us NA forum users want that. Stand to stations. We are coming about !
-
pve zone PvE Zone Consequences
Hethwill, the Red Duke replied to a topic in Patch Feedback and General discussions
There will be no free ports in the area. There will be risk involved. IIRC from testbed notes we won't be able to send ships, you'll have to tow them. Hence trade runs have to be done. Towing shall work of course so it is possible to eject ships from the area. But what does the PvE Gulf offers that the normal PVP OW doesn't ? While the opposite is more to form to what is being changed and where the proposal aims to. What can the PvP OW offer that PvE doesn't. -
Inflation control
Hethwill, the Red Duke replied to Fargo's topic in Current Feature Improvement Suggestions
Taxes is what you pay when you put a ship on sale, when you put a contract up or even could be even simple transaction tax to the port governor. Also instead of having crew hire cost, i'd simply code crew shares. Raids could also hamper production and raze fields, leaving them a wreck for a while. Taxation on produce during war time would simply be Admiralty commanding a share of the resources for the "common good". So, a few variable to make war risky but rewarding if won, or punishing if too prolonged so captains can actually sue for peace. -
They should be whipped 'round the fleet. They are a disgrace to the Admiralties and any sense of decency amongst honorable and gallant captains that try their best to do justice to a good healthy simulation and recreation of the West Indies as best as Naval Action can at this point. Grab any tiny loophole, win whatever and claim it as grand strategy. Hah !...
-
pve zone PvE Zone Consequences
Hethwill, the Red Duke replied to a topic in Patch Feedback and General discussions
If the PvP crowd actually behaves gallant without any need to fell themselves superior and add to a good "authentic" experience the PvE crowd might dilute and add to the experience. If we look correctly a lot of the PvP server players spend most time in PvE. Main issue posted by some fellows that chose the PvE server is indeed the toxicity of the PvP server. And on that is on the PvP crowd to start acting civil in all circumstances. Worse than a sore loser is a arrogant winner. -
Inflation control
Hethwill, the Red Duke replied to Fargo's topic in Current Feature Improvement Suggestions
Shortages can be tradesmen opportunities, as they were. Abundance can see a increased activity of pyracy and privateering. High taxes due to prolonged war can make a Nation vouch for peace and declare themselves defeated. Regions can be exhausted while others, being unused for so long, ripe for exploration of resources. -
Very divided. I'm liking the Yankee privateer career but always been tempted to go through with the Corsaire de France idea. Still have until the deadline to decide.
-
Inflation control
Hethwill, the Red Duke replied to Fargo's topic in Current Feature Improvement Suggestions
The more trees you cut the faster a forest gets depleted. The more grunts you have mining the faster the veins dry out. There's a lot, and I mean a lot, of information regarding a lot of particular events in every single region we play with. Entire settlements were abandoned due to soil being completely messed due to intensive sugar crops for example. Resources can be modeled dynamically without being strictly coded as a "punish/reward" mechanic but rather a deck of events that may be based on RL events. So what is the problem is we have a Silver shortage !? Apart from crying on forum that is. It could be a game event thing.