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Everything posted by Hethwill, the Red Duke
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Saturday Night Frigate Wars (PvP Global )
Hethwill, the Red Duke replied to Bildo's topic in Caribbean News
We can prove we didn't follow the rules by making a fiery entrance and a explosive regress Also Yacht with the "signaling" carronades is a good gunboat replacement -
Indefatigable
Hethwill, the Red Duke replied to Captain Lust's topic in Patch Feedback and General discussions
She can be a better option as a flag ship of a squadron that the Constitution in a slug out prolonged battle. She will take the punishment and endure it and respond in kind. It is not tailored, in my opinion, to act alone, this is a given. -
News Flash! Denmark Pearl Harbors France
Hethwill, the Red Duke replied to Slamz's topic in Caribbean News
With full respect sir... ... no mercy for alts. -
Seeking unfair advantage with an alt
Hethwill, the Red Duke replied to Skully's topic in Tribunal - Трибунал
locked for review -
I was saying that if we, at this very moment, would all change to one nation, as we cannot attack each other, a PvP server would be a PvE server. was just a bit off topic We are discussing a proposal in this thread, brainstorming and watching from different angles. Your idea of everyone joining one big War Company would have the same results. Would become a PvE universe
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Grind discussion
Hethwill, the Red Duke replied to admin's topic in Current Feature Improvement Suggestions
What, specifically, in the grind, is unbearable ? Can you expand slightly more ? Many thanks captain. -
We are limited to a character per server. Only setback is there's no more character synchronization. I see no difference from having a PvE layer (optional) being a disruption or the disruption made by pvp alts already in place, some of them at least. I am reading it all again and trying to figure where population balance and evolution of a new player falls in. Ports are not important and OW PvP, hunting sweeps, far surpass RvR PvP in numbers. Newcomers will continue to be swept aside and lose it all. At least with a PvE layers they can break or make the economy ( as you wish ) and build a foundation for themselves if they so wish to change to PvP mode ( permanent ). PvE server would remain untouched. They earned their place. This is a additional PvE "server".
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A lot of information to digest and make sense of. Also spectacular posts from all corners on why the players are here - from the "history buff" to the "meta-conquest with a different motif from tanks, giant robots or spaceships". There is a inherent flaw in all of it from how I view it - sandbox. While liberty of action in OW/Conquest is a tremendous strong quality the unchecked liberty of action is also our biggest defect. All comes down to purpose and with the breakdown of mechanics as explained, with maritime regions control being passed from Nation to private entities ( Companies ) we do open the best and worst. It is a pandora's box but that we need to open, that I will unconditionally support ( even if it hurts my history roleplayer side... ). With this in mind, given it all comes down to us players and how we shall use the tools I do propose the following reviews to the initial plan _________________________ All Trade and Production shall be scrutinized and pay its due shares to the sovereign Nation via the Company (as it was historically). Everything else would be considered outlaw trade. - Taxes are applied to all forms of trade of resources, materials and trade goods ( market, trade window ) taking into account values asked or, in the case of direct trade, standard NPC local price is used for tax calculation. - Companies warehouses indirect exchanges are exempt. - Ship trade is not taxed. _________________________ National responsibility - The Nations have passed control of the Colonies to the local councils ( this is historical btw ). There are divisions of opinion, tensions can run high ( check colonial councils attrition ) BUT the stakes are high. The local powers MUST look to their own interests while promoting National prestige. Obviously we cannot simulate this entirely, instead I propose - Companies have one warehouse/bank per port ( as per the devs proposal ) - Officers can access goods in warehouse normally, give and take resources and materials and trade goods. - the Bank associated to the warehouse of a given port becomes fixed. Meaning deposits can be made but no withdrawals can be made. - warehouse trade system, using the Bank funds, to buy resources, materials and trade goods and ships from the Market in its port of origin - example: Fox Company has port Alpha under control. It has a automatic warehouse and bank associated. All fund in Bank can be used to purchase any type of goods being traded in port Alpha. - taxes do not apply in purchases made through Bank ________________________ I also propose no "virtual" warehouse for War companies or Clans. They claim, they establish, they must protect. War companies have one per port controlled. Clans can have one ( as it is now ) in their chosen port. Individual players have them per outpost.