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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. We can prove we didn't follow the rules by making a fiery entrance and a explosive regress Also Yacht with the "signaling" carronades is a good gunboat replacement
  2. She can be a better option as a flag ship of a squadron that the Constitution in a slug out prolonged battle. She will take the punishment and endure it and respond in kind. It is not tailored, in my opinion, to act alone, this is a given.
  3. With full respect sir... ... no mercy for alts.
  4. Funny... That's why many nationals did turn pirate back in the day. They kept this little black book with names, you see.
  5. You are in the same War Company as the rest of humanity. They are your brothers in oak and canvas and shot. You shall not engage them unless you go out of the War Company.
  6. I was saying that if we, at this very moment, would all change to one nation, as we cannot attack each other, a PvP server would be a PvE server. was just a bit off topic We are discussing a proposal in this thread, brainstorming and watching from different angles. Your idea of everyone joining one big War Company would have the same results. Would become a PvE universe
  7. My intent wasn't even related to engagement rules. Was a true non pvp layer for example, for newcomer to learn and later on decide if they want to jump the fence or carry on their pve career in the server.
  8. Same as players joining 1 non-outlaw nation atm. Would become a PvE server.
  9. What, specifically, in the grind, is unbearable ? Can you expand slightly more ? Many thanks captain.
  10. We are limited to a character per server. Only setback is there's no more character synchronization. I see no difference from having a PvE layer (optional) being a disruption or the disruption made by pvp alts already in place, some of them at least. I am reading it all again and trying to figure where population balance and evolution of a new player falls in. Ports are not important and OW PvP, hunting sweeps, far surpass RvR PvP in numbers. Newcomers will continue to be swept aside and lose it all. At least with a PvE layers they can break or make the economy ( as you wish ) and build a foundation for themselves if they so wish to change to PvP mode ( permanent ). PvE server would remain untouched. They earned their place. This is a additional PvE "server".
  11. From PvE players ? I doubt it. It is more the pvper that does all of it. So what would a "shadow" PvE layer would break that isn't already by powergaming use of alts anyway... ? If I did not read wrong one of the focal ideas is to promote new players space to grow and safety to do it.
  12. Nations, Vassals, Vice Royalties, States, ... Make a War Company called Poland and make New Curland ports under your protection, make them vassals ?
  13. Add more Nations if possible. Let's have New Curland and New Scotland. Split Spain in the four vice-royalties. Introduce Texas.
  14. A lot of information to digest and make sense of. Also spectacular posts from all corners on why the players are here - from the "history buff" to the "meta-conquest with a different motif from tanks, giant robots or spaceships". There is a inherent flaw in all of it from how I view it - sandbox. While liberty of action in OW/Conquest is a tremendous strong quality the unchecked liberty of action is also our biggest defect. All comes down to purpose and with the breakdown of mechanics as explained, with maritime regions control being passed from Nation to private entities ( Companies ) we do open the best and worst. It is a pandora's box but that we need to open, that I will unconditionally support ( even if it hurts my history roleplayer side... ). With this in mind, given it all comes down to us players and how we shall use the tools I do propose the following reviews to the initial plan _________________________ All Trade and Production shall be scrutinized and pay its due shares to the sovereign Nation via the Company (as it was historically). Everything else would be considered outlaw trade. - Taxes are applied to all forms of trade of resources, materials and trade goods ( market, trade window ) taking into account values asked or, in the case of direct trade, standard NPC local price is used for tax calculation. - Companies warehouses indirect exchanges are exempt. - Ship trade is not taxed. _________________________ National responsibility - The Nations have passed control of the Colonies to the local councils ( this is historical btw ). There are divisions of opinion, tensions can run high ( check colonial councils attrition ) BUT the stakes are high. The local powers MUST look to their own interests while promoting National prestige. Obviously we cannot simulate this entirely, instead I propose - Companies have one warehouse/bank per port ( as per the devs proposal ) - Officers can access goods in warehouse normally, give and take resources and materials and trade goods. - the Bank associated to the warehouse of a given port becomes fixed. Meaning deposits can be made but no withdrawals can be made. - warehouse trade system, using the Bank funds, to buy resources, materials and trade goods and ships from the Market in its port of origin - example: Fox Company has port Alpha under control. It has a automatic warehouse and bank associated. All fund in Bank can be used to purchase any type of goods being traded in port Alpha. - taxes do not apply in purchases made through Bank ________________________ I also propose no "virtual" warehouse for War companies or Clans. They claim, they establish, they must protect. War companies have one per port controlled. Clans can have one ( as it is now ) in their chosen port. Individual players have them per outpost.
  15. Full wipe, full merge, and Pandora to test it. Keep player names.
  16. Hope so. Upkeep is a necessity and expected in a scenario like we still have, NPC nations, let alone what is coming. Good kickoff for reputation/infamy.
  17. I think the tax will affect all, including themselves !? I may be wrong.
  18. Captains who are not a member of a chartered war company will be able to enter any port in any ship. Members of a chartered war company will be able to enter the following ports national ports ports other chartered war companies of their nation control
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