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Everything posted by Hethwill, the Red Duke
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Faye Kert is the type of research historian writer I admire. It baits the line and follows it up to the source, and in doing it reveals a lot more than the usual myths and mainstream misconceptions. On Patriots & Profits she focus two decades of research into a focused work on the Yank and Canadian Atlantic privateering covering the most important names, numbers, places and, most important, the how everything links together in the "war of privateers" par excellence. Full chapters dedicated to how privateer ventures were set, how ships were chosen, armed, equipped. A in depth and most important chapter covers insurance, both on the new world side and back in London with a superb representation on how some seemingly minor acts conducted by privateers, totally not mainstream, actually molded economy more than the big frigate combats. The record entries cover very important aspects and should give any Naval Action player an idea of how it was in reality and how 'easy' we have it in game most especially regarding traders, prices of cargo and amounts carried by brigs, snows, pink and even indiaman. The entire economic side of the privateer war is ever present. I would say it is colossal and traces the entire war escalation of prices, insurance prizes, taxes on products and services, harbor business and all other economic activities affecting the communities as far as London and South Carolina. Combat and notable events are covered in rigorous form with extracts from the logs paired with how the news were presented to the public in the periodic newspapers. The presented data will break a few mainstream misconceptions but factual hard data is uncontestable. This is not a mere book. It is a life's work dedicated to investigation of the last big privateer drive in the age of sail in the anglo-saxon universe. Must buy!
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What part of "designers vision along with parts of players suggestions" did I miss ? I pointed out to a very true statistic that might ( or might have not ) participated into some design decision making. Too many ships not used. Hoarding for... nothing, in general. Sorry, english is not my first language so I might miss some grammar that leads to misinterpretations.
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Surely tells me nothing about how you setup your playstyle and personal guidelines other than what we know, kill, maim, burn, by whatever means necessary Shelby up there goes out on cruise with a mission. We can trace some real life Royal Navy captains to have similar stances during their careers. Even US captains. Tracing a comparison from his playstyle to historical events the only major difference is that those captains did what they did for their Nation prestige. In the case of Shelby it will be mostly in his own namesake and community group in extension.
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Naval Action gives us a setting, a universe in which we can play a character. It also gives us the rulebook, way to solve interaction. Being sandbox means that anything beyond the "starting point" is not written, so stories can unfold and, given quality, could become canon. This is not uncommon in many game universes alas usually fictional setups like Battletech or Warhammer, where special community events actually are used by the designers to mold the lore, but I digress as Naval Action is very much based in History, but... ... we are not playing to reenact History, right ? We are playing to re-interpret it by correct usage of the Lore and Rulebook, meaning Age of Sail in the West Indies, Spanish Main and Independent southernmost 13 Colonies and use the game mechanics as much as possible to make a credible gameplay. What house rules do you setup to make your sea rover gameplay pleasing and as authentic as possible ? As an example, when I play Pirate I do set the aim for the share per crewman. So the more prizes with the less crew as possible makes my character a most successful captain, whereas very little coin makes me a lousy one. As a rule of thumb, I set my own baseline at 1000 Gold per crew per cruise ( from departure from port to next return to port ). Anything below is a poor performance. I have other own rules but would like to hear from yours.
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Nothing wrong of course. Was just pointing several factors than might have contributed to some of the changes. No idea about absurd times but if a convoy of materials is raided, surely it gets set back for a couple days. Even with the recent changes we all already have more ships in the docks than we already use... again Regarding the being rich, many of the testers did vouch for a career kind of game, kind of being a proper trading company mogul, a navy captain, a freebooter, etc. How many ships a navy captain would have ? Exactly Zero. You would get one assigned by the Admiralty. Alas the proposition never saw light unless the players really set themselves to play like that, kind of rp of their own making.
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Hey there Nick. After a search couldn't really find any translations being available at google level. This doesn't mean there aren't specialized publishers that might have taken it. The english version is very fluid and with no grammar high complexity but is full of maritime lingo, so a normal knowledge of things should suffice. Will wait for your reviews on the french publications, not my strongest language by far but can read it with a fair degree of understanding.
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New forum function - clubs
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
This is a interesting point. Even if there are liberty of writing whatever the proper rules of "no discrimination whatever nature" should be upheld by the owners of the clubs. -
Statistics surely shown the absurd amount of ships every player had that were barely used. Technical side it is database space being used that can be used for other things ? No idea. But we cannot lie - we all had tons of ships we never used. The most purist been asking for no teleports and instant move of goods. It is the age of sail. More ships in the OW. It is a time sink ? Hell yeah it is. More so when players want to do everything on their own, and still find time to manage several accounts to ensure they can do everything on their own without having to resort to multiplayer, because "god forbid us" to play with others anything other than combat This is not a counter point but exposing the same that said a while ago. We do write a lot here. Developers make their own plan and might grab pieces from what we write. Obviously we are not the designers but we all have some kickass ideas. Yes we did suggest all of that you wrote. Solution to time sink is not related to teleports.
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Under review.
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TP to free towns
Hethwill, the Red Duke replied to a topic in Current Feature Improvement Suggestions
What is the true purpose in game of a free port ? What was the historical "value" of a port being free ? We use them as naval bases. They weren't. They were primarily free of tax ports, where everything could be sold and bought, no questions asked. They weren't a royal estate naval base and harbor masters were cartel, do with your business, provision up and get out -
New forum function - clubs
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
https://invisioncommunity.com/news/new-clubs-r1017 -
New forum function - clubs
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
Cannot find any way to change its focus. -
New forum function - clubs
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
Depends on the clubs focus, really. If it is a "event" thing, yeah, club will dry out after the event is done Seeing other forums that have similar setups where it is working full force I do like to see it in here. Truth be told, on the others it relies quite heavily on a interested community and really into the game universe canon and story making as opposed to the "black tar and feathers" situations we find here, sometimes. -
Benerson Little does a very focused study on localized tactics related to sea rovers as opposed the more classic approach of pirates and other similar activities as a culture. It concentrates the attention on the day to day life and how to survive as a sea rover. From the getting a crew together, to arming a ship, to setting sail, to set a ambush, to approach the prey, to board it and to sail it to safety so plunder can be shared. No more, no less. No romanticism involved. After all a sea rover life was a history of survival against the odds in a fairly "unknown" game. Adaptation to the present situations, as mr. Little well puts, was the best weapon for the rover. Not the ship, not the amount of guns or crew. Instead of a modern revisionism he focus on the grit that carries the day and how the prize was taken. The when, how and what of any particular prize taking as authentic as possible. More so due to the hands on approach to the tools used by the sea rovers. From false papers to blunderbuss and cutlass. The references to historical records are superb and down to the point and not lost in some "ideal" image of the pirate as depicted in the victorian era of "adventure in the high seas". It shows how much is false by exposing what was real. It is a great starting point for any "serious" fan studies and opens way to a diversity of subjects, especially the difference in the early stages of buccaneering brotherhoods against the "enemies of mankind" republic. Be ready to re-learn and have your pre-conceptions grinded down to dust, in a good way. More so, the author did put all his work into practice by going hands on in the Black Sails TV show, season 1, where several specific historical records were most faithfully represented in the series. Read the book, check the historical records and then re-watch the episodes sequences relating to the particular situation. They are well described so easy to link the two. I got myself the softcover edition due to the hardcover being out of stock. The recycled paper is really good and not the usual run of the mill version. The prink ink is also very good and does not stain with natural skin moisture. A must buy !
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Under review
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aye. Jutland was quite a while ago
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Official Polls
Hethwill, the Red Duke replied to Captain Dug's topic in Current Feature Improvement Suggestions
Personally I never expect any "complex" idea to be implemented... literally. Not in NA, not in any other product. What we see is the devs vision, in all games, spiced with many of our suggestions and ideas from fan base.