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Poryv

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Everything posted by Poryv

  1. Death of Sweden:
  2. Danish seaman after Swerg died. Ca 1803, colorized
  3. My response to people who constantly complaining about a game in Alpha they are playing 4000 hours:
  4. how? the last one seems to be a miracle. Do you have a video maybe?
  5. Check out the english speaking clan [REDS] in russian nation: https://forum.game-labs.net/topic/23499-red-banner-fleet-reds-war-server/?tab=comments#comment-486950 In general the In-line-close-combat seems to be the prefered battle tactic among russian clans. This is the start of battle of Bani vs Sweden, that russians won:
  6. The main problem are the goods, that dont appear, where they are theoretal should be produced. I want to untderstand the current system. Are the trade goods provided to "producer" ports by AI traders? Where do ai traders get their goods from? Where do ai traders spawn? Would it help, if an entire region is captured by one Nation? Would it help, if a nation protects their trader AI?
  7. C Context (pls check out the hilarious video)
  8. edit: deleted double post
  9. adressing enemies, writes in Teamchat: "STOP AGGRESSION OR BE BANNED! " Dude you need to chill. An event is worth a meme. Edit: here is it:
  10. Ship message not working properly if wreck is already looted.
  11. Hey guys, how do you organize and manage dutys of your clan members? Do you have any weekly fees? How do you distribute critical ressources like white oak amongst your clan mates? Do you have a common system for building ships for all? Or do you guys just do full indevidualism? Pls dont forget to add, how long your system worked.
  12. Palatinose during the patrol zone battle near Nippes:
  13. After the ausgust september patch i saw a lot of players that i knew, left the game: Main reason: - money drop from attacking npc was cut a lot. Now there are a lot of players, who actually hate trading. And they are running short of reals cause you dont get much from killing. Please make npc fleet killing more rewardable, so the trade-hating players are not poor.
  14. in the far away lands of never happened:
  15. is this has some value to git gut? or old and outdated? asking for a friend: https://forum.game-labs.net/topic/3685-a-treatise-on-naval-action-a-complete-guide-mr-doran/?page=1
  16. I will leave it here for your creativity
  17. @Rob remember: the key of this game is to be in a community/clan. Your will progress much faster there, you get any help and knowledge.
  18. stop complaining about gear and get good
  19. Vamos a encontrarnos regularmente y luchar juntos. mismo número, mismos barcos, no hundidos. El pasado ha pasado. Los dos no tenemos nada que perder excepto nuestra falta de habilidad.
  20. Amigos, Lo siento por mi español, usé el traductor de Google Seguí la discusión. Estoy con el clan ruso [BETEP]: No podemos recuperar los viejos tiempos, y no los buenos jugadores y clanes. ¡Pero podemos trabajar para hacernos buenos jugadores y clanes! Nuestro enemigo común es difícil de vencer: el inglés. Tenemos que mejorar juntos, tenemos que entrenar duro para aprender técnicas y tácticas. Pero para vencer a los ingleses, no es suficiente luchar contra los bots. ¡Entrenemos juntos 5 contra 5, 10 contra 10 o 15 contra 15 días laborables! Fragatas ordinarias o liners, lo que todos tienen. nadie pierde su nave, cada jugador puede simplemente darse por vencido cuando apaga la vela. los comandantes de ru y sp pueden ensayar las batallas juntos para mejorar las tácticas. Los jugadores pueden darse consejos unos a otros después de una pelea. El futuro aún no está decidido y está en nuestras manos!
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