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Everything posted by Palatinose
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I would call it annoyed if people jump one Essex with 11 ships. The reason can't be fun. But I guess we just differ in that regard.
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Hahaha yeah the dutch were a bit annoyed when I showed my face after two or three months again. Aside of that, what about Plymouth? You had a fight, i was listening to the guys in TS. Was it not a fair one?
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@Captain Reverse didn't you have a fight at Plymouth? I couldn't be there because I forget the time so I still sailed at Willemstad. So what do you want from me?
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Port Battle Risk vs Rewards
Palatinose replied to Christendom's topic in Current Feature Improvement Suggestions
Yesterday I sank 6 ships: a frigate, an Indiaman, a Connie and a Hermione, an Aga and a Requin. Overall it was about 250 dubs directly to the chest and about 2.1k dubs of which i only managed to bring back home 250 of the frigate. Overall it were about four hours of gameplay and ofc I had fun. Last week i sank a T Brig with 6700!!!! dubs aboard. I'm not complaining, just stating that these numbers seem weird to me. I have a couple if alts i use for trading otherwise i would not be able to actually sustain this type of gameplay without being forced to PvE. -
Denied 2.0: when you are graped down even boarding won't help you against the "big boys". You argue against a denial of boarding though this is exactly what DD is used for. It has been discussed, a (for once) balanced solution has been found and here you are, once again argueing to support your playstyle without seeing the whole picture. An already sinking vessel and peeps just jump over highly motivated to kill the foes' crew. Sure, makes sense entirely.
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Denied. Reason: already tremendously high crew amount on 5th rate trading vessels.
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@admin do these events work properly? Or is the stated rate buggy aka it does not matter so far?
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There is a very fundamental system called "red is dead". And it works. See e.g. the second attack on Philipsburg where HAVOC decided not to join a 18v2 gank in the superior side. If swedes hadn't assumed brits as friendly but had straightly followed the system, no harm, but only fun would have been gained. A clan based diplo system: Go for it. Nation-wide: oh please not. Also, what about patrol zones? How so you want to implement it there?
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Price of the Night Timers
Palatinose replied to OjK's topic in Current Feature Improvement Suggestions
I feel you @OjK it is quite annoying to see some european clans setting timers to obviously hide (or not get mutliflipped). Though, your proposal has too many negative side effects as I could agree with it. Like others said multi time zone clans would suffer and also clans from one time zone with high numbers in eg. morning (CET) created by mainly pve players with families and a lower peak of pvp players in the evenings. Just as an example. As I think @Wyy pointed out, it's generell speaking just a matter of player numbers! -
Exactly. Dubs are easy to get. So why use something like victory marks to, yes, flood the market even more. There should be different objectives for vm's. Why? There is +300 capturable ports aka +7500 possible lord protector stati (double the number with the still active possible exploit). So vm will be abundant and, as being delivered weekly leading to more and more dubs. I just don't consider filling mostly empty PBs as an effort high enough to be credited with something players should really play for. I admit I'm not without prejudice, as I only get a couple of vm for contested PBs. Those hoarding, are usually mostly active when there is no enemy to fight. I hope to please you though by saying eg paints would be proper incentives to be traded for vm's.
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Yeah because We van tell the guys that seek for action: nice to have you here but plz go and find action elsewhere. Who are we to tell people what to do? If it was for me (and also CABAL) we would fight the pb to have a nice battle. That I can assure you. Edit: @Captain Reverse no worries We will fight someday to see about our skills
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Yeah give everybody more dubs. And don't forget to make SOLs cheaper, set fleet perk 1 and prepared and control by default, more trade good supply, more rewards in missions, more npcs right in front of my capital to farm. More is all we need.. Edit: forgot the consequences: when we have everything please regularly provide us with new content because otherwise after one or two month the game gets boring
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Could you be precise?
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Would you mind explaining what your post is supposed to actaully mean? You condemn both systems being duscussed here and don't propose an alternative. Thanks for your participation.
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- crafting rng gods
- lat & log grid lines on the map
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It were 3/5 ships and the regional trim could be built in in 5 quality classes. If I'm not mistaken one needed bronze, silver and gold coins to build small, medium and large carriages (might be something different than carriages, really I'm uncertain) for unrated vessels, frigates and SOLs respectively. As the resources were easy to get (they were mineable) it was not hard to build golden ships, that's why everybody sailed them. The basic advantage of the RNG crafting system is, that everybody who grinded the crafting XP to the degree necessary for a certain ship is able to build an exceptional vessel (permanent slot and trim wise - woods are always players choice). In that regard, people earned this aswell by getting up their crafting level. In NA the "gear gap" is a prejudice - only partly true. This feeling is presumably easiest countered by serving some delicous sweets to everybody - only dependant to luck. Everyone has an equal chance, therefore it's "fair". I perfectly understand your approach, that someone should "work" for something to achieve things. I share it to certain degree. And I also share the opinion of RNG being an easy way to invent for crafting. It's a rudimentary system or as @admin called it after removing intermediate materials: "streamlined". And no, I don't know many people who actually like to be dependant on luck. BUT as @Suppenkelle said, the developers won't prioritize this system to be overhauled anytime soon, if ever, which is something we need to live with (I don't even have a problem with it, but carfting is not my personal priority in this game either).
- 75 replies
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- crafting rng gods
- lat & log grid lines on the map
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@Bull Hull, your proposal has been seen in this game. At the time I didn't sail and didn't see any friend or enemy sail a non-golden (superior) ship. Dispite your rational argumantation chains, human nature is not rational at all. Greed is what drives players. Greed for the best gear/ships aka an advantage over the enemy. To satisfy this greed a player will bow to any bearable grind. Imo you drastically underestimate how much effort the average player will put in anything to achieve the best. Remeber it is - as someone said before - a game where money (or reals/doubloons/vic marks/ressources) is only limited by the time you put into the game or in other words: how much $ you're willing to pay for alts aka reducing even this one limiting factor. To transfer this to crafting: RNG provides this NA world with a random amount of golden ships, which is very low and imo drastically lower than with any grindable crafting system. Yes - rich (not necessarily good) players have a higher amount of better ships. The opposite would be everyone (but absolute beginners) sails golden ships. In that case, why not just have basic ships to spare the grind? Well to satisfy what players want (even if it's only in their mind as everybody has it): advantages. Without doubt there are exceptions to my assumption of greedy or "golden ship only" players. I'm convinced though by experience in this game, that the majority will behave like explained above. Therefore I think of the RNG crafting system as the best, because fairest system for non-hardcore players.
- 75 replies
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- crafting rng gods
- lat & log grid lines on the map
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Trading update patch - coming soon.
Palatinose replied to admin's topic in News Announcements & Important discussions
Hey as I am like you mostly running solo at the moment, yeah patrol zones aren't much fun. As soon as you have two friends it's okay, alone I think it's difficult. -
@Slim McSauce there will never be two "beta" chimps attacking an Alpha. It's called Alpha for a reason. Only one rules. Only one competes the end boss. Besides the biological issues: I will just throw in a number. Imo it takes at least 200-300 PvP battles to unterstand this game for an average player. Yes, skill is experience in this game. That's why you don't see big differences between the Top 5 or 10%. It's a good or a bad day. But be sure that Ram or Reverse or what ever the names, have done this thousands of times. They know every ship in every setup, the wind, etc. And especially very good players will have more than one scenario to kill. Timing of multiple aspects is a key factor in this game and therefore experience will win. Mods should be non-stackable, but it's delusional to say people who play a lot should have the same gear as those who don't. Gear is only a partly a factor and yes, some of this needs tweaking. Denying that winning by skill (experience) is fine, takes the key reason to play this game from every competetive player. Mods like northern carpenters, french rig and bow figures are accessable by everybody and all you need for a decent pvp ship. The rest is skill and that's really okay.
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Too many doubloons in AI trade ships
Palatinose replied to Draymoor's topic in Patch Feedback and General discussions
how far away are kill missions at max from the port they are taken in? you can take decent missions in county capitals. as long as thereis few people, ofc you will find a lot of traders. the amount of ow traders wont rise though even with more players, making it more risky and less rrewarding, while kill missions can be taken everywhere -
Too many doubloons in AI trade ships
Palatinose replied to Draymoor's topic in Patch Feedback and General discussions
kill missions are the least rewarded. and thats okay as they artificially provide enemy vessels even in your nations territory. and sinking an oak 3rd rate shouldnt be much of a trouble in an indefaigable wih carronades -
Always loved women with big eyes and long legs
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Muskets need to go
Palatinose replied to traitorous mctraitoro's topic in Current Feature Improvement Suggestions
I feel you. But overall it's just a valid tactics as hugging, mast sniping etc.. It feels bad because one has the impression the enemy can do plenty of mistakes and will slowly pay, while one makes a single mistake and is down. -
Trading update patch - coming soon.
Palatinose replied to admin's topic in News Announcements & Important discussions
OMG that's the evil reincarnation of boredom -
Trading update patch - coming soon.
Palatinose replied to admin's topic in News Announcements & Important discussions
Though stabilization also means determination. Right now people get LCs via admirality and sell them for reals. That's a free market. If LCs were purchaseable for reals you disconnect crafting from doubloons and therefore mostly from pvp. @SnovaZdorowa perhaps you can enlighten me how you get 2-3k balloons an hour by PvE? If that was the case, why are most patrol zones (esp. Nassau) crowded with players, though we still have a high ganking intensity. Experience tells me most people only do PvP if they have to (aka leaderboards show the same 30 people all the time).