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Liq

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Everything posted by Liq

  1. If you change guns penetration value it will also affect demasting, need to change mast thickness then - its all linked Easiest is to change side hp thickness by a few %, problem should be solved
  2. Can ships be lost? What about rewards?
  3. Any screenshot of el toco?
  4. can get it from epic event's chests, same as cecilia.. Shame, beautiful ship
  5. Didn't want to make another thread, here is another sum-up of changes / new additions id like to see... It keeps repeating itself but STILL those things need to be added IMO Nerf thickness of 3rd - 1st rates by about 5-10% Rebalance BR properly, indefatigable has same BR as a wasa? In a world with BR limited Port Battles, this is nonsense; give the bellona an use again Buy contracts for ships?.. Paints for pvp marks (They are already made and all, why not let us enjoy them) Make Safe Zones depending on Rank - Midshipman would get to enjoy the current safe zone size; as the player ranks up, his safe zone range shrinks. A Rear Admiral's safe zone should be at least reduced to half of its current size. Remove all speed mods except copper plating and 1 "Speed Trim" (with -10% HP) Upgrades and make them craftable. Was like that prior to the wipe, worked out well. Bring back a duel room; sometimes in an OW MMO things can get hairy, easiest solution to solve issues is a gentleman duel Training room for newbies, no gains, no losses, just for practise (Maybe we'll see something similar with the tutorial?) Reduce mast thickness, greatly increase mast HP exponential reward curve for pvp; regular 100% reward for 1v1 same BR; up to 200% reward for fighting outnumbered 1 : 3+ BR; down to 20% reward fighting 10+ : 1 BR Buff Carronades Penetration values; they are pretty much useless in frigate battles at the moment
  6. I have seen some very weird builds, fir-live oak, sabicu fir, etc. IMO due to bad ballancing, anything other than teak - wo or wo - wo is not viable, so why would we have to depend on capping ships from players either not knowing the woods at all or just experimenting? More ships should be obtainable through marks IMO. Economy is not working properly anyway (in a world where you are completely safe to any production ports and can buy them for cheap money); it's basically just a time waste ? After work I dont want to visit every port and get my mats to craft ships, nor have to PvE to buy them
  7. "Traders" without escort carelessly moving crafting mats around because they cant be touched in their beloved safezone dont add anything to the game. Waste time sailing a trader where you cant get attacked anyway to craft a ship, or get ships through pvping. Some prefer the latter.
  8. Need exponential reward curve for pvp. A 10v1 shouldnt be rewarding at all. Will promote players to at least try to fight in fair and maybe even undermanned numbers, because only from those fights you learn.
  9. Why?
  10. Liq

    PvP market

    Type: 1v1 Player: Liquicity Ships: Surprise; Belle Poule; Trincomalee; Bellona Other: No sinky, wager of 10 pvp marks Time available: 18.00 - 22.00 GMT
  11. Liq

    PvP market

    Disclaimer: I would very much like this thread to remain calm, not RvR oriented, so please keep your salt out. Recently I have seen a streamer organizing an intern 8v8 frigate training session. This made me remember about the tournament - which sadly had to be cancelled because some teams resigned after the long break when the sailing changes were finalized. However it lead me to another idea. What about some sort of "pvp stock market" where players can sign up in whatever they want, be it solo or group, and wait for someone to challenge them? Similar to the tournament, but won't have the same feeling - sometimes to me it felt like in the tournament some battles were held "because they had to be done" - here however, you will be free, no responsibility and free to choose any fleet setup you like. PvP other than PBs is hard to come by, do why not create our own reliable source of it in a sandbox MMO? If you are looking for a fight leave a comment with your prefered settings - e.g. 5 players 1500 BR, team captain name and forum / ingame name, sinky or no sinky, any items you want to bet, ...
  12. a 5th rate wont take many mast hits of a 42pdr I agree that the squisher the build, the weaker the masts should be, even though that wouldnt be historically accurate
  13. make it fir fir, copper plating, crooked hull, cotton sails, speed trim, art of ship handling, opt. ballast, studding sails, square sails trim, low calibre guns... would get pretty close to 15 id say
  14. Liq

    Inger flip

    mmhm okay twitch man XD
  15. embed youtube links
  16. Port battles: Goal: Gain a score of 1000 You get points by.. Sinking enemy ships Destroying forts / towers (250 per fort, not sure about towers) Holding capture zones In each port battle, there are three capturable circles. You can capture those circles by having more ships inside the circle than the enemy. However, you do only gain points from a captured circle, if there is NO enemy present in the circle. Battle length is 105 minutes, cap circles are locked for the first 10 min (reduces defender's bonus) On this map you can see the capcircle / fort and towers layout of every port (need to zoom in) https://na-map.netlify.com/ Hope I didn't forget anything
  17. you can still sink a surrendered ship from the cargo hold screen, prevents trolling / griefing in terms of surrendering on purpose so the enemy doesnt get marks
  18. please no forced pve in pvp.. #nofleets
  19. good luck (build ships for whom to use though?)
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