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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. Well it's Monday September 24th. Will we be getting the UI and Econ patch this week @admin? If so than is there anything we need to do to prepare or what day to expect it so we can have things in order or be on ready to test out the new patch? If it won't come this week and being pushed back can you please give us an update to let us know so to not have every one freaking out and getting all pissy.
  2. I have never seen AI fire at a fort. That was part of the reason they turned off AI forts firing at AI ships cause folks would tag ships in front of ports and let the forts kill them. Wonder if this is something new. AI should know to hold the shot until it is clear. It's just poor AI mechanics that it will shoot at target even if it has a friendly between it and the enemy ship.
  3. It means, "Out of many, one." Been on our seal and coins since 1776 as our national Motto. You can see it better in this pic above. Can't wait to see that on a ship in game.
  4. He hasn't been on the game that long since sea trials so it's not that and I don't know where you get this game was every a hardcore PvP.......hardcore game maybe but not once they said PvP only game in anything about it being sold. That is why I think it's so funny when you guys keep thinking the server is PvP only and that folks that want PvE should go to the PvE only server. PvE is part of the game, so live with it or go play something else. I hear there was a NA:L....oh wait it bombed didn't it? I actually kinda wish they had made a PvP-Only server....I bet that thing would be deader than the PvE servers..lobby games are a dime dozen and come and go, NA is not a lobby game and it wouldn't lasted this long if it had been. Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
  5. Lol great come back and it’s been a while since we crossed paths.
  6. Than why are you playing a sandbox mmo? Sounds like you want WOWs and even they have to grind ships unless you skip with a premium.
  7. They are the former CN/CCCP guys from Global and mostly all from the great firewall of China.
  8. And also about doing clan control of the trade. I agree I think it's going to be very interesting when a wipe happens. Just a resource wipe I think would have folks fighting a lot more.
  9. You do know that after release they will still make changes to like perks, pirate mechanics and game mechanics will change over and over. They have the basic game here all ready once UI and locilization are done we are basically beta and ready for release.
  10. Your not the only one that is why wo and LO I haven’t had an issue with. So much cedar too lol
  11. 4 out of 5 of my chars are RA the last one is Commodore that I have ranked up purely on RvR and PvP. All 5 are level 50 crafters. So yah folks will want to do both, but some folks just hate crafting so they shouldn't have to, but also there are some folks in this game that want to jsut trade and craft and they should be allowed to and that would help support the game. I used my chars as an example that I'm one of those guys I want all my options to be fully open. I can switch any one of them around to craft if I need to as I also buy all the BP's and unlock all ships on them too along with Mod BP's and such so they can do what ever I want them to. That is an optoin that we have in this open world sandbox game. Any solo player can do the same too. and I'm far from a casual as I have over 9K hours in this game (1K of that is prob AFK falling asleep at the keyboard). I spent a lot of time in this game when I wasn't working most of all last year.
  12. I play my 5 chars more like a mini clan and I view that when I test things. 4 of those 5 are in the US and only one is a crafter and the other hauls stuff while two are pure combat. The last my Spanish I hardly ever log in and I don't use him to get resources. So with that I see how small clans can struggle if they don't get organized and that is why I make certain suggestion when I do about game play. A solo player should not have to get alts to play the game, but they also shouldn't expect every thing in a day or two or even a weeks time. I remember my first ship I had crafted for me was a Suprise. It took me a good part of a month to gather up every thing and hand it to Speedfreak to get him to craft it as I just made Master Com (I also waited until I made rank to crew it). I loved that ship, had it well until I switched over to pirates when I gave it to a lower level clan mate to grind out in. That how it should be, but for folks saying econ is dead and there is no player econ apparently play in nations that don't help each other out. As crappy as RvR/PvP players as US is many of them are very good at the trade/crafting game (casual players that enjoy that). I don't even have to use my alts to get certiain things I just post up and some one fills the contract for me in Marsh Habrour. I always put it up close to what I would pay EU trader to give them a goo profit for there time and I still kick out a lot of shallow ships to keep the players in ships in the shallows. We even now have a trade channel in discord to tell folks when you post contracts in certain ports so we can help each other. The econ can be done, but the problem is the players most nations have. It's the clans that work together that seem to get and understand the game, it's the solo's and die hards that don't understand crafting that keeps thinking it's dead or broken. DOes it need working, oh hell yah it needs a lot of working and hopefully this econ patch will help out a lot and allow them to do more with that once they have time to work on it. This is a sandbox so there should be no classes, but we do have ranks and options for folks that want to be pure combat/crafter or a mix of both, perks need to be redone and split between your crafting and combat ranks. One of the problems we have is we don't give the crafters/traders tools to do there thing. They need a bit of safe zones, they need the support of the PvP players that just want to hunt them not understanding they are all gone, they get no ships crafted. There should be more perks to player crafted ships over notes. Notes should never be anything other than blue ships with a perk only crafted ships should have the chance for purple or gold ships and only in ships crafted out side of safe zones too.
  13. That a really good question we wonder back on GLOBAL (well more when it was PvP2) cause we went 6-9 months without ever seing a green name other than the rare time Ink would log on when the servers where having issues. Than suddenly two mods was on there a lot (won't mention names) but all they seem there to do was farm nobs around capitals and as soon as the game changed they stop showing up on our server until they merged. Honestlly every nation should have one or two active mods that can help with any issues in those nations. SHould be something the Devs team looks into when the game goes live.
  14. This could be the case they changed names and than clean house and ran out of town so to speak. Really wish there was more control over the powers and levels of powers you have with officers. Maybe some day we will have more clan control of what officers can do and diffrent levels than what we have now.
  15. Also command need a better explanation. I think why so many button push and have no clue is cause there is no info on the command and what they do and how effective they are against certain things.
  16. I actually found out something like Fir/wo or fir/teak works better cause you don’t want to sink or burn up to fast either. wish fleeet AI had a few more commands too. Not that I use them much other tha. On trade run but some times best escape is not the path the AI takes or maybe I want it to try to rage board some one lol
  17. Tax's off anything sold or done in the port should go back to the clan that owns it. Like production cost, repairs done in port and such. That would make the insane tax you pay (pretty much 50%) on the port of any profits you make when you include the port maintance fee.
  18. Well they never said this year right lol
  19. So we are almost to Friday of the second last week of the month. So any one want to take bets if this patch drops before the end of next week? @admin how it’s going should we be getting all excited and ready for it or should we not call all hands just yet and let folks do other things? #whenswptemberends PS: where are the paints?
  20. Yah I think most folks just want it lowered to below max speed of 1st rates so they aren’t instant boarded.
  21. Currently I think im the only active player to have it in mine and I’m one book shy of having a second copy for an alt I play mainly in shallows. My main is the only one with cargo distribution and gunnery too out of my alts. Most folks don’t have those either. Just the rich and old school vets and die hards. Hell I know folks that don’t even have all the barricades. Lucky I had some extra to hand out.
  22. Yah that was from back when it was actually better to use Muskets or Grenades against defend than broad side. You always saved the broad side for once you got low on crew cause the others where more powerfull from the start. Some one should update that chart so we can show it to the new players and casuals with no clue. You don't even need marines just put 5rings on if you have it and or muskets or axe's. I liked pulling folks, bashing there crew and than dropping them to be way under crew for every one to sink or just holding them in brace until some one sinks them. Been doing this for a long time. It's the only way I have sunk shallow ships with my mortar brig...lol
  23. some one full board fit can still beat you, barricades isn't a catch all even with the buff. We shouldn't have to be force to have one knowledge on all our ships to counter bad game mechanics. The shallows already been a bad cluster hello kitty of board fit ships just smashing other side of the team that came to brawl not play rock paper........you can get the point. To be honest most folks have no clue how to play the board game and what to do to counter actions. I get in boards all the time and watch the other guy just smash buttons with no clue which with them not having board prep means almost instant win for me if I have even one board mod (barricades normally) and Prep up. Just call it 'HEAVY FRIGATE' and be done with it. Make it for sold for CM and craftable.
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