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Everything posted by qw569😳
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Why do not implement craftable version of Le Requin with the same stats as DLC Le Requin? Thus, there will be two options. Save money and spend time or save time and spend money.
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I read your messages with great pleasure. I do not agree with you, but I respect your point of view. If wolves like to eat wolves, then why do we have so few PBs? For Little Cayman only 15 for more then 200 days. Why wolves don't announce about their plans in global chat? For example. We are going to make PB for Parrot Cay in 1 hour. Stop us if you can. How long time need to find an opponent in a duel without/with sinking? What data should answer the question, do wolves like to eat each other or not?
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From 1 Jan 2018 - 14 Aug 2018 was 838 battles Top 20 ports ordered by number of PB Port Number of PB Little Cayman 15 North Inlet 14 Salina Point 10 Harbour Island 10 Bensalem 9 Manataca 9 Haulover 9 Little River 9 Cartagena de Indias 8 El Toco 8 Walker's Cay 8 Cayman Brac 8 Chinchorro 8 Píritu 8 Arthur's Town 8 Vieques 7 Mimbres 7 William's Bay 7 Nippes 7 Alabaster Rocks 7
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How many times have the most profitable ports been attacked? Today most profitable ports Most profitable ports Port Revenue Puerto de España 5315874 La Navasse 3458315 Santo Domingo 2915926 Maracaibo 2823205 Cartagena de Indias 2620983 Santa Fe 1841721 Saint-Louis 1814873 Saint John's 1330287 Bridgetown 1177513 Little Harbour 1145925 Let me answer. These ports were attacked. Puerto de España - 3 La Navasse - 2 Santo Domingo - 4 Maracaibo - 4 Cartagena de Indias - 8 Santa Fe - 0 Saint-Louis - 4 Saint John's - 0 Bridgetown -1 Little Harbour - 5 8 times (Cartagena de Indias) for 224 days. Perhaps wolves believe that these ports are protected by sheep or there is no fun to fight for these ports. I do not know many people who have fun when they lose. Where are the best chances to win. I think that in an open mission. Almost sure that the majority of players believe that many missions in the green zone What are the chances of winning a wolf over a wolf? What do you get if you lose? I think 50%, and you will only get experience. Will this be enough to get a new ship and modules?
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Wolves do not like to eat wolves. They like to eat sheeps. They sail into the green zone to find easy food. And, as the clerk says, someone is very successful. But No sheep = no wolves Happy sheep = happy wolves @Sir Hethwill the RedDuke are you sure your suggestion make happy sheeps?
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DLC ships always have 3 permanent slots
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Will Le requim break bowsprit of 5 rate (Cerberus) after patch?
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Yet another map: Naval Action map
qw569😳 replied to Felix Victor's topic in Maps - Development forum
I have the same issue but in my project Mishka.- 1,340 replies
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Standardized testing period for new ships
qw569😳 replied to Tiedemann's topic in Current Feature Improvement Suggestions
148% is too much. I'm sure 100% is enough- 19 replies
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Standardized testing period for new ships
qw569😳 replied to Tiedemann's topic in Current Feature Improvement Suggestions
Who is Ben Porter? And why we must trust to his data.- 19 replies
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На мой взляд, было бы интересней посмотреть, как вы в одиночку со своими твинками захватываете такой город. Спасибо за видео. Это ПБ от лица @Captain Reverse я уже посмотрел, посмотрю теперь от лица др. участника.
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Yet another map: Naval Action map
qw569😳 replied to Felix Victor's topic in Maps - Development forum
Not working. If i paste "F11 coordinates X: 292k Z: -69k" then the map will have the coordinates X: -292k Z: 69k- 1,340 replies
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Yet another map: Naval Action map
qw569😳 replied to Felix Victor's topic in Maps - Development forum
outer circle about 6-7k from port by trader tools.- 1,340 replies
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It's not bug. It's feature. And Le Requin is the best trader now.
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- real currency
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How exactly hull repairs, rig, rum works?
qw569😳 replied to o Barão's question in Feature proposals and Gameplay Help Q&A
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How exactly hull repairs, rig, rum works?
qw569😳 replied to o Barão's question in Feature proposals and Gameplay Help Q&A
20% is the result of my mathematics. This result works perfectly on all the ships on which I sailed. -
On the port without a timer, you can perform missions of hostility from 11:00 to 8:00 UTC. But why does my friend Mishka report hostility from 08:00 to 10:00 Particularly interesting hostility is 14-07-2018 09:40 UTC in the port of Nassau with a timer from 17:00. There are no reports of growing hostility. I thought that outside the window the values should not change. Maybe I do not understand how it all works. Therefore, I am invite experts. @admin @Ink @sterner Update: Nassau have window 17:00-20:00 UTC. But hostility is already 14% I think it's not right that you can make hostility missions at any time.
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Public "API" for Naval Action
qw569😳 replied to raskolnikoff's topic in News Announcements & Important discussions
Nation json after editing https://pastebin.com/cScyvA0C You can check JSON there https://codebeautify.org/jsonvalidator# -
Public "API" for Naval Action
qw569😳 replied to raskolnikoff's topic in News Announcements & Important discussions
Delete in beginning var Nations = and in the end ; Your proposal the author of topic will not see. Look at his last visited time and last message. -
How exactly hull repairs, rig, rum works?
qw569😳 replied to o Barão's question in Feature proposals and Gameplay Help Q&A
20% for hull and 25% for sail Number of hull repairs 9536*0.2/100=19 (Remove the fractional part of result) Number of rig repairs 9214*0.25/100=23 (Remove the fractional part of result) These numbers we see on the second image Perk Rigging Specialist give 2.5%. So you use 23 rig repairs but repairing 27,5%. Perk Expert Carpenter give 5% So you use 19 hull repairs but repairing 30% -
How exactly hull repairs, rig, rum works?
qw569😳 replied to o Barão's question in Feature proposals and Gameplay Help Q&A
Northern Master Carpenters and Expert Carpentry Handbook allow repair by 7,5% more. So they require more hull repairs. Northern Master Carpenters 5.5% = 0.055 Expert Carpentry Handbook 2% =0.02 Count of Hull repairs without Modules and books = 3910*(0.2)/100=3910*0.2/100=7.82=7 Count of Hull repairs with Northern Master Carpenters and Expert Carpentry Handbook = 3910*(0.2+0.055+0.02)/100=3910*0.275/100=10.7525=10 So this module and book repair by 7.5% more and require hull repairs by 3% more not 25%. Base repairing only 20% So 6116*0.2/100=12 repairs. 12*100=1200 HP -
How exactly hull repairs, rig, rum works?
qw569😳 replied to o Barão's question in Feature proposals and Gameplay Help Q&A
Count of Hull repairs=Hull HP*(0,2+Modules and Books)/100 Count of Rig repairs=Sail HP*(0,25+Modules and Books)/100 Remove the fractional part of result Example. HP 3910. Northern Master Carpenters and Expert Carpentry Handbook Count of Hull repairs=3910*(0.2+0.055+0.02)/100=3910*0.275/100=10.7525=10