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  1. every participant of the victorious PB will receive a land grant. We just need to decide how to reward defence of un-landed esquires..
  2. it works in eve mate.. it works in eve. same will be here.
  3. Ah no thank you friend I am fine. /edited by mods
  4. We fixed the bots. You wont need missions anymore. Unless you do a fleet mission with friends which are also getting reworked.
  5. Its a combat game. To get something you have to fight for something. For too long we sat on two chairs.
  6. There are 300 ports. it is 7500 buildings even at 25 per port. 2 PB limit per day will be removed (it only existed to limit night flips). With no nightflips we dont need stupid limits per day. Capture and defend the port and here we go 25 buildings
  7. two options for smugglers remove them allow FFA attack. (this is more fun)
  8. pacific is immersion breaking and a-historical.. vera cruz was one of the main capitals of spain in the area. PVE zone cant be exploited. you cant attack anyone.
  9. Hello Captains. This is a preliminary announcement - official statement will be provided later both on steam and here. PVE server will be closed down. All assets will be transferred to the redeemables on both PVP Global and PVP EU (new server names). Transferring players will be able to choose themselves and stay on the server of their liking. We understand that it is painful but with forthcoming wipe you are not losing anything. Captains affected by this might ask: How can you PVE ignoring player vs player on the pvp server? The answer is simple and elegant. PVE Zones will be added to the main servers. We deliberated very long about this as initially we wanted to have full loot pvp everywhere with no protection. But looking back it was not optimal. Some might say it was awesome, but in reality most hardcore games we know have pve zones, safe zones, high security space or some other form of buffer area. Such zone allows pve players to see the more alive world around them and try pvp from time to time maybe converting to pvp players. Players who will want to engage in PVE activities without any interaction with the outside world will have to choose one of 3 nations. Spain (Sisal spawn), France (French Louisiana spawn), Britain (around Mosquito coast). These three nations will have 2 spawns - main pvp and secondary pve. This will basically turn Gulf of mexico into large PvE zone. All free-towns inside the PVE zone will be removed to avoid safe transport of resources from inside the zone. Some resource locations will be re-balanced. The only way to fight in the PVE zones will be to attack smugglers - which will from the patch create outlaw battle (FFA) - the mechanic that you can test on the testbed. Approximate map of PVE zones
  10. Wait for it.. third post incoming
  11. Based on community feedback, this idea is no longer being considered. Please continue to provide constructive feedback on ideas that are being presented to assist Game-Labs with thinking through new ideas for the game. Thank you. - H. Darby Hello Captains. Some of you might remember "such is a lord" topic To make conquest bear more importance on release the number of buildings slots in port will be limited. This means that the city governor will be able to only allocate 25 land plots for construction of mines, manufactures and shipyards. This means only 25 Captains can own something in the city. (number is arbitrary and currently is equal to the number of port battle winners) The system will work like this. Once you conquer the port you will receive land grants from the new governor in all cities in that region. These land grants will be required to build buildings in the cities If the port is captured by an enemy nation - enemy nation will of course takeover the land and destroy your buildings. To be able to build anything in this city you will have to recapture it. Those who don't need buildings can of course sell those land grants to adventurous businessmen. If you win the port battle alone you will get all the permits to yourself. This system main goals are Control resource supply to avoid inflation in the future Provide huge incentive to conquer and participate in conquest (ps. that's why night flips are no longer viable and tolerable)
  12. Quality levels are going away. Upgrades and their quality are also going away. This means that the current levels of demand for crafting notes and coins is really going to go down. We have several plans for gold/silver/copper going forward but they are not going to come into play for a month or two (i am referring to the port investments allowing nations to expand port defences).
  13. спасибо )) надо было в другой теме написать... но не выспался
  14. последние время хватало только на патч и на новорожденную - на форум реально было непопасть. но сейчас стало полегче но все рассмотрим и вайпнем всех. обвинения в преступной связи разработчиков и клана рус вообще смешны. Особенно учитывая нестабильную политическую обстановку - не понимають думаю но мы правила же поправили бездоказательные обвинения - бан чата репортите просто товарищей кто вас обвиняет - и просите инка разобраться. постепенно перестанут
  15. Non-crafteable will remain non-craftable for some time. Maybe with the exception of Endymion and Indefatigable.
  16. NielsVisser is silenced for 7 days for offtopic and empty accusations, accusations without evidence are immediately silenced.
  17. I don't understand what are you inferring here? If this off topic why do you post offtopic in announcement discussions. If this is an accusation you could be banned for breaking the forum rules and not bringing this to tribunal with evidence.
  18. Yes. But we might increase its drop rates until release wipe
  19. That's why it has to be deployed to main server and to be tested actually a good idea would be to destroy everything . One player has 21bln you know. He reached the limit of money in game and found the bug that the wallet did not accept more. How can you test the economy with this? 21 billion dubloons!
  20. ah no. of course not. I am not sure we even have this feature planned. Our goal is to transfer craft able upgrades to ship knowledge. + solve some old time testing issues. For example did you ever wonder why ship super pump fits both Lynx and Victory. This was one of the things needed addressing.
  21. Economy changes are already done on testbed. Its hard to make money and easier to find targets. We prefer to have one wipe on release but ships must be deleted because of XP and other changes to the upgrade structure.
  22. yes. everything will wipe on release anyway. It happened before in 99% of other mmos in closed and open testing. Materials are under consideration. It would be better to wipe them too... We might provide some vessels as a head-start HF section is going to be solved by other means. AI will NOT sail majority of lineships, they will have to be crafted or bought from Admiralty for marks. Also PvE server will be incorporated into main server line which relates to the HF section you started above and which we cannot disclose more info on yet. Port battles wont be dead because regional resources will still be required for regional refits. We are itching to remove smuggler flag as it became a joke after you cant attack smugglers. This will make holding ports even more important.
  23. No need to scrap ships if you need to use them. Go out and sink themnd Wipe date is unknown but somewhere by end of April Redeemables use the same DB structure as all ships and unfortunately due to tech choices we made before we must wipe the ship even if we change the number of permanent upgrades or number of cargo slots in the hold. Our changes are more dramatic and all ships must be removed. We wanted to do it last year but delayed for as long as possible to avoid interruptions. Lesson for the future learnt of course, but for now thats the only option. In future games we will do it differently.
  24. In 2016 the game has done the number of experiments and because of those experiments the amount of resources or wealth due to bugs or welfare for early access does not allow to tune the economy for the release state. It was known in advance and we have said before that assets will be wiped several times before the release. We absolutely need to do this wipe to see if everything we learnt over last year will be applied successfully. Wipes are impossible on release date, thus they have to be done now. Participants of the early access will be rewarded on release for all the pain.
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