So I tried my hand at re designing an battle cruiser class. The original Indefatigable class was sunk during the battle of Jutland. I decided to remake the class in 1933 setting seeing if i could make the best BC I could that hopefully wasn't out of the scope of what the campaign of the game would allow in terms of effectiveness. And I think I did pretty good just looking for any feedback if any.
The class costs around 77.4 mil to lay down kinda expensive but only an maintenance of 7,800 a month which I thought was pretty nice because an battle ships maintenance for the same year just to lay down some of the hulls starts at 50k a month without any guns or superstructure attached. Its probably known to the devs and will be balanced before campaign but I thought it was funny I could have essentially 7 of these battle cruisers for the monthly cost of an unarmed giant barge.
And finally the overview if you didn't see the picture
45kn top speed
5-16 inchs of armour with 16in belt and 14in deck
2x3 14in guns
2x2 14in guns
1x2 8in guns
8x2 5in guns
14x1 3in guns
total displacement is 49,996/50,000 T
Yes I essentially made the fastest BC I could with about the same armour as an USS Iowa. Well I'd love to hear what you guys think of my creation and some thoughts on what they could do to change balance in the game economy wise when the game comes out. Im curious to see what the devs do to actually combat monetary discrepancies between classes because if they don't we could get an extremely up armored BC race instead of a dreadnought race if the AI or more cheeky players notice.
Just a note yes I know the games in alpha. Im not bashing the devs for not noticing something related to economy balance in a game that hasn't even released campaign for us to test things. Im just bringing it up in the off chance they didn't notice and my observation can help.
Please see this gallery link for all updates to the design. Thank you all again