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Everything posted by maturin
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An all carronade ship?
maturin replied to mouse of war's topic in Current Feature Improvement Suggestions
IIRC Constitution briefly had a few carronades on the gundeck, but they were removed because the muzzle blast inside the hull deafened and shocked the crew. Still, it was certainly physically possible, and moreso than mounting 12-pounders on Surprise. Perhaps gundeck carronades on larger vessels could suffer from a reload penalty to simulate their drawbacks. -
I just stumbled across this Kickstarter campaign for a fantastic-looking educational/humorous comic book about seafaring on the Lady Washington. https://www.kickstarter.com/projects/lucybellwood/baggywrinkes-a-lubbers-guide-to-life-at-sea It looks like the project stands a good chance of getting funded, but backers are still too few.
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Why Caribbean not Europe?
maturin replied to Bart Smith's topic in Current Feature Improvement Suggestions
Santissima Trinidad was built in Havana, FYI. -
For the same reason WWII strategy games don't let you build Japanese rape camps as morale-building infrastructure. Because all gameworlds are either rectangular or elliptical.
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Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
That doesn't work IRL. -
Please add 'Tab' function to spot nearby ships.
maturin replied to Ned Loe's topic in Current Feature Improvement Suggestions
It kinda is. It's ergonomically frustrating and rather glitchy. I have to click ten times to pick up a single contact sometimes. Or worse, I find myself unable to select because my own vessel is vaguely in the way, and have to rotate the camera by trial and error until it works. -
Instance Exit Tweaks
maturin replied to DazednConfused's topic in Current Feature Improvement Suggestions
That won't likely be a problem if the distance requirement is only 800m or so.- 29 replies
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Nation Available Ships/Upgrades
maturin replied to felelo's topic in Current Feature Improvement Suggestions
There are certainly floodgates to be opened there, but as I recall PotBS basically had a full-time dev who handled the community's ship donations. And they all have to be finished and retrofitted, of course. Plus all the internal QA, because there will be no time for that when intensive development is going on.At some point the devs might consider releasing tweaked models of existing ships to suit different tastes and tactical niches. For example, Constitution could easily be converted into President or United States, which had very different sailing qualities. And giving Trinc a different stern, beakhead and a few rails would turn her into the French-built Hebe. -
Nation Available Ships/Upgrades
maturin replied to felelo's topic in Current Feature Improvement Suggestions
It's amazing how often one feels the need to point out that game development... costs money. -
Instance Exit Tweaks
maturin replied to DazednConfused's topic in Current Feature Improvement Suggestions
- 29 replies
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Nation Available Ships/Upgrades
maturin replied to felelo's topic in Current Feature Improvement Suggestions
This isn't a strategy game, so there's no point pissing players off in pursuit of diverse factions. Especially if it sextuples the number of ships the game needs to be viable. Not to mention, Trincomalee was largely a French design, so it would be strange to limit it to the English. There's nothing special about Bellona, and the there were other heavy frigates that carried 24-pdrs or 30 guns in the main battery like Constitution. Nations were always capturing each other's ships, refitting them in their own navies and copying the designs. Frankly, the idea has no merit. -
Lose the Pirates ! Lose the Neutral Ports !
maturin replied to Crankey's topic in Current Feature Improvement Suggestions
No pirate worried about attracting attention when putting into Nassau, so I really don't see the historical parallels here. And national players should absolutely be able to smuggle. Smuggling was widespread and practically respectable. Pirates don't smuggle because they don't trade. Neutral ports are necessary in a free-for-all war, so that small nations and the US won't be trapped in one tiny area. -
Lose the Pirates ! Lose the Neutral Ports !
maturin replied to Crankey's topic in Current Feature Improvement Suggestions
There can't be pirates without ports for them to use. Of course a more historically-accurate way of doing things would be to cut down on the number of neutral and pirates ports. Corrupt and lawless ports, whether neutral or national, could be open to pirates. -
They should be automated force multipliers prior to and during boarding combat. Five men on the quarterdeck taken down by swivels will have more of an effect on the outcome of boarding than twenty splinter casualties on the gundeck.
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I hope to see you seeking out PvP in your trader's brig someday soon. You know, for the health of the game.
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Modify the names over the ships ?
maturin replied to Magnum's topic in Current Feature Improvement Suggestions
The range-to-target needs to go away fast now that we have the new gunnery settings. -
Ship Heel effect too great in battle
maturin replied to Crankey's topic in Current Feature Improvement Suggestions
Naw, it's bugged six ways to Sunday. Sometimes it works, but failing the to turn off is only one of the bugs that currently exist. I've seen T take effect without actually furling sails, or it can furl sails without affecting speed. -
Ooh, that's exciting.
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Gamey in that it would be an extreme and unusual maneuver in real life, which could put your rudder at risk. But still, very much possible. In the mid-19th century there was a ship that lost its rudder and sailed 800 miles backwards to the Azores so the captain could get his compound fracture taken care of. There are plenty of replica ships that use pretty much the same manila cordage and hemp standing rigging as they did back then. And I know that Lady Washington has been boxhauled, for instance.
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Ship Heel effect too great in battle
maturin replied to Crankey's topic in Current Feature Improvement Suggestions
Depower is currently bugged, so there's no guarantee it actually worked. But I agree that the heel can be excessive on Battle sails for some ships. -
Negative opinions have no merit if they are incoherent. If you don't explain your views, your criticism cannot possibly be constructive. The OP is just whining, and contributes nothing more to the forums than a random spam post about cheeseburgers or Justin Bieber.