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Everything posted by maturin
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HMS Victory характеристики корабля - вопрос
maturin replied to admin's topic in Предложения и идеи по игре
Он будет быстрее в общем, но максимальную скорость нельзя намного увеличить. Примерно 12 узлов, если не ощибаюсь, является hull speed. Форма носа не особо меняется в порожнем состоянии, и сопротивление воды еще ограничит скорость. То есть, легкая Виктория может ходить быстрее против ветра, или на галфвинде, но при оптимальном курсе разница будет не так велика. Из-за достижение этого hull speed. Меньше крена тоже значит больше скорости, особенно на галфвинде или против ветра. -
HMS Victory характеристики корабля - вопрос
maturin replied to admin's topic in Предложения и идеи по игре
Напомним, что в любом случае максимальная скорость остается (почти) прежной. Не увидим никакой скорости 15 узлов. -
HMS Victory stats question
maturin replied to admin's topic in Current Feature Improvement Suggestions
Removing the guns will also lower the ship's center of gravity considerably. This will make the ship stiffer, meaning that she will heel and roll less, giving you an additional speed boost. (But it will also make the ship a lot less comfortable to be on, because her movement will be jerky.) -
It seems to me that there is no rudder angle. You're either turning right at maximum rudder, or you're not. Maybe the rudder takes a few moments to achieve Full Right, but the effect is the same. True rudder simulation would require us to choose how many spokes of wheel to turn. IRL most tallship rudders can turn fifty degrees or so, but you don't want to use more than thirty degrees because the rudder causes a lot of drag. In the game we don't have to worry about rudder drag. But the rudder and the art of sailing ship steering is so enormously complicated as to beyond the scope of the game (and even the HMS Surprise Simulator as well).
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Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
So are tracking shots actually subtracted from the overall broadside yet? Or are they still made up by five ghostly guns? -
Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
If you can ship water through the gunports, it's big news to me. I think mirones is mistaken. What is implemented, is lower deck guns being disabled as you start sinking and water rises above that level. -
Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
That's already quite possible with ranging shots, with all sorts of nuances and protocols. Number of guns, leeward vs windward, etc. -
Только боевой дух может заменить обычние ХП. Если его нет, тогда каждый проигравший корабль утонит, как в ПОТБС. Я не могу считать игру совершена без этой фича. Мораль--интересная подробность для игры с открытой картой, но сложная, важная для победы система не объязательна.
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State of the game on release.
maturin replied to MrPiggi's topic in Patch Feedback and General discussions
While I certainly hope that plans for open-world sandbox gameplay pan out, I would be thrilled to see Gamelabs take the Bohemia Interactive route. Namely, opening up the game to modders and private servers, so that the mainstream MP component can co-exist with usermade arcade game-modes, pirate RPGS and sailing simulators. -
Oh, so she's on display in the airport terminal now. It appears that the topsails don't have braces or anything besides a sheet. And yet for some reason the crossjack has a topping lift rigged.
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That is just a hilarious boat. And I'm sure it would be loads of fun to play with, trying different evolutions and rig balance. I would be a real sailor by now if marconi sloops could make me feel more of a connection to the old ships.
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Is that for real!? What's the length on the waterline and how do you furl those topsails without capsizing?
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Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
Maybe, but the idea of temporary damage to running rigging is that it only robs you of a few knots, giving the enemy a chance to catch up. It's not full incapacitation. -
Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
Realistically, though, that's pretty much the case. Ships ended up dismasted in combat much more often than they do in-game, because masts are so sturdy and there is no progressive degradation of standing rigging. And chasers were used in chases that could be days-long, banging away and missing as often as not. 100 random shots to the rigging will always be more effective than 1 aimed shot, with a black powder cannon. So chasers will only work if there is a more detailed damage model, conceivably one that is only enabled for their shot. Temporary damage is where it's at, as you said. Cutting braces to prevent yard rotation, cutting sheets to halve the power of a given sail, damaging the parrel or chains of a yard to render that sail useless... these are all things that should be freely reparable without expending resources, over the course of five minutes or so. -
Premium Club and Account Upgrades
maturin replied to Ned Loe's topic in Current Feature Improvement Suggestions
If you're not aware of the mass shift away from the mmo subscription model, and mounds of dead P2P games that have piled up in recent years, you're just not paying attention. Any significant subscription cost is the kiss of death for an mmo that doesn't have vast amounts of cash and corporate support for widespread marketing campaigns and large-scale content updates. And even then they fail, like Knights of the Old Republic. -
Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
Speaking of flotsam, fallen masts should float around and cause serious flooding if struck at speed. -
How long should battles last?
maturin replied to Marion van Ghent's topic in Patch Feedback and General discussions
If the devs want battle time limits, there are plenty of dynamic, realistic ways to accomplish this. For instance, after a certain number of broadsides you could start suffering from overheated guns, with exhausted gun crews and powder monkeys. That would bring your rate of fire down precipitously, and if two fleets had been hammering at each other for an hour, it would give the losing side the chance to escape without being sunk. -
Нации/классы и прочие игровые специализации персонажа
maturin replied to Look as Hook's topic in Предложения и идеи по игре
В Mount&Blade нет классов, но у каждого персонажа есть определенное социальное происхождение, которое сильно влияет на стартовые таланты. И так правильно. -
Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
Think about the consequences for normal gameplay, though. If it is possible to knock down a mast or spar with a single shot from a chaser, we can expect a full broadside or two to wreck the rigging completely. I doubt that the devs will relish the idea of every battle ending up with unmanageable hulks on each side. -
Naval Action on Youtube
maturin replied to Thomas Blackwell's topic in Patch Feedback and General discussions
Hmmn, I think that a call for videos might get results. Maybe look at the pitching in 5:04 of this video? And at 8:20 you can see her rolling with no sails set. Check out 8:40 as well. A few videos don't mean much, though, because pitch and roll are always changing. The less sail you have set, the more you roll. And you will roll heavier when sailing dead downwind. And once you fix the sail-setting order and make topgallants and royals the last sails set, then that could affect pitching, as well. Having the uppermost sails set can make your bow plunge farther into the water. How does it work in the game right now? Is it as I suspect, where the ships react to each small wave when the weather is mild? Because in those conditions, roll should be a gentle, lazy process. Small little swells won't have much effect. A ship's roll is sometimes more a property of the hull itself, as it reacts to various forces that are spread out over time. If you go to the harbor and look at moored boats, some could be rolling heavily while others just sway a little bit. It has to do with the timing of forces and how they accumulate and aid or counteract each other. What I'm saying is that for mild weather you could just use a pretty animation, rather than using the wave-based physics that are good for stormy seas. In general, when the game's ships roll, it should look like there is weight behind it, not the rapid jerking of a light plastic model. Edit: This is precisely the sort of motion that I envision for sailing in a decent swell.- 829 replies
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Naval Action on Youtube
maturin replied to Thomas Blackwell's topic in Patch Feedback and General discussions
Roll and pitch still doesn't look very natural up close, at least not in those weather conditions. I think the ships are reacting dynamically to those small, low-period seas and bouncing around too much.- 829 replies
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Кажется, что у людей получаются разные мнения в зависимости от того, сознал ли он что на военном корабле живут, работают и воюют сотни человек. Дело в том, что романтика моря смотрется по-другому когда ты живешь не в Караганде или в штате Утах, а на берегу и знаешь кое-что про актуальное море. Если романтика не будет означать--Джонни Депп и Орландо Блум, тогда давайте.
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Брали, да. Приучали как втгягивать на такелаж с уровня палубы. Но не сушествовала никакой образованной программы. Часто им не было до этого. Просто не сравниваешь опытного моряка с человеком, попавшим на корабле, даже если он активно выучил где каждая веревка. У матросника была должность, согласно его опыта. Были важные виды работы, которые требовали особых способностей. Спустья 1-2 года человек мог бы стать осведомленным моряком если он имеет эту возможность как член маленького экипажа. Но на флоте он будет мыть палубы, стоить внизу в очереди и просто втягивать, как они прикажут. Может быть на Российском флоте моряков не хватало и было необъходимо всем учить. Но западные флоты были основаны на население приморских народов, и их традиционный морской быт. Так что можно делать прокачку экипажа как очень важная фича, ради и новых игроков и реализм.
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Wind Scale, wind effect on a Ship
maturin replied to Ned Loe's topic in Current Feature Improvement Suggestions
Why on earth would it be difficult to implement? Given the slight simplification of global wind, it should literally just be a number change. I don't think that this mmo will have a wildly diverse playerbase any more than Potbs did.