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Everything posted by Anolytic
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England forever or only gamers for this game ???
Anolytic replied to pca's topic in Patch Feedback and General discussions
Careful what you say.. If the event should happen to spawn anywhere near Bermuda now we'll have a story on our hands about the event favouring moderators. -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
There are still FreeTowns on the Map. They are exactly the same as currently. All current freetowns are marked on the new map by a white circle, indicating freetowns. Freetowns might change, but from what the devs have shared so far they are definitely not changing with this (September) patch, but maybe with the October patch. Here: safe until october content patch. -
Question on alliances
Anolytic replied to admin's topic in News Announcements & Important discussions
I've noticed this as well. I can't think of any reason why it would have been done on purpose. -
Hi again, The bug did not get fixed by maintenance. The previous round of voting has not counted at all and any alliances voted for that round did not take. Same goes for wars. I think the alliance mechanics needs some patching, and that the planned change to make voting periods 1 week should be postponed till we have thoroughly tested the system.
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Like if you rejoiced when he sank.
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Thanks! It seems that at least parts of our idea has inspired the changes that are coming to the game next patch. I really look forward to seeing how it will play out in the game. Now, if I could just come with a tiny proposal for you, that you snip out most of that quote from your post as you do not directly address any of it. It helps readability of the forum.
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Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
The original link still works for me. EDIT: Backup: http://bildr.no/image/Rk8rdmIr.jpeg -
Okay, thanks. The only problem that still remains is a LOT of players voting against self interest because the Politics screen is misinforming them.
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F11 report submitted 15:13 UTC Today's server reset marked the end of a round of voting. From what I can see according to the Politics tab, none of the voting from last round went through. The History dropdown only shows from this round that two Votes failed to go through. It does not show the votes that went through. Danmark-Norge had an alliance with France that expired this round, so both factions voted to renew that alliance. Our alliance is now expired according to the politics tab, but not renewed. It does not either say in History that it did not go through. However, Danmark-Norge players still have access to French Nation chat. When I check the Conquest tab I also still cannot see timers for French ports or buy flags against France. Afaik (though I haven't had time to sail out and check) we still cannot attack French vessels at sea. From this I conclude that the alliance vote did go through, but the Politics screen is bugged so it is invisible there. The system works correctly, but the Alliance screen is bugged. This has one graver consequence however. All random players of Danmark-Norge look at the politics tab and see that we have no alliance with France. In fact according to it we are enemies. They want to be allied with France, hence they vote for a new alliance with France. If the system worked properly they should not be able to vote to renew an alliance that was renewed just last round of voting (at least that is how it worked last time). The problem is that Danmark-Norge has an expiring alliance with Sweden running out next turn. Our vote for alliance with France will be nullified by the system anyway, and it would be in Danmark-Norge's interest and within the majority's intention to renew the alliance with Sweden this turn (assuming - based on earlier votes - that if France wasn't possible to vote for, as it shouldn't be, most players' next choice would be Sweden). ------------------------------------------------------------------------- Bug report for devs: Action: Danmark-Norge (mutually) voted for France as Ally last round. Voted for GB as War last round. What happened: France is showing as enemy in Politics screen, and voting for France as ally again is possible. Also, war with Great Britain is listed as expiring in 0 days. What should have happened: France should be listed as Ally (expiring in 9 days). France should not be possible to vote as Ally again this round. France should not be listed as Enemy. Great Britain should not be possible to vote as War target this round. Great Britain - War should not be listed as expiring in 0 days. History dropdown should be updated. ------------------------------------------------------------ Apart from fixing the bug, what is needed?: Reset all votes submitted so far this round, so that players can deliver their votes again with the right information and the proper limitations.
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Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
I wouldn't consider too weighty a poll like that shared in this forum either way. People from other nations can easily pick up on the meaning of the topic and click in on the poll to vote in their own interest even if they do not speak a word of Spanish, or have ever played as a Spanish player. -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
I have no opinion on moving the Spanish Capital either way, but looking at your poll in another topic and seeing the options listed there I want to add that moving Spain to Santo Domingo would be a terrible idea. The Antilles is overcrowded already, and moving the Spanish Capital there would lead to four or five nations fighting over a tiny portion of the map, and the rest of the map being left to the US, Pirates and Britain. -
What happened with the RUS/MRF-fight?
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I am not one to argue for the nerfing of pirates, nor to demand that they are made “no longer a nation”. I don’t argue against either of these positions either. I don’t have an opinion either way, and I’m not particularly invested in the outcome. I am sure that whatever the developers come up with for the pirates, with input and correctives from the testing community, will eventually serve its purpose. However, I have been contemplating a lot on the implementation and the implications of the regional conquest system, and I got to thinking about how the pirate faction will fit into this, both strategically and in terms of gameplay. And I wish to offer my thoughts and suggestions. So, I think there have been multiple posts by devs, arguing that historical pirates did own ports, and that the devs want them to be able to do this in the game. I have no objections to this. Regardless I think it will be interesting to have pirates be able to own ports, and should they be limited, basically, to open waters only, that would be a significant drawback to the faction. They should be able to attack ports at least, be it in the future only to raid ports or to capture them. Yet now that the regional conquest system is beginning to take form, I wonder how the pirates should fit into this. Did pirates ever really conquer an entire map area with infrastructure and a capital city - i.e a region? (I haven’t read enough about it to say either way, feel free to enlighten me) Suggestion for Pirate conquest So how about if pirates were not able to conquer regions the same way as every other nation will be able to? How about if pirates were left the only faction that would still be able, after the new system, to conquer individual ports (quite similar to the current conquest system) - rather than regions? What if pirates were able to raise hostility/conquest meter in a region just like any other nation, but where other nations then have to attempt to capture every port of that region, or lose it in its entirety, pirates would have to choose one port of that region and assault that one (the owning nation could be left to guess until the last minute which specific port would actually be assaulted)? If pirates won the assault, that individual port would then be owned by the pirates, despite being part of a region held by another faction. The pirate port would be immune from reconquest by the owner of the region for the same length of time that regions will be immune (if even) from reconquest by nations after changing hands, or possibly twice as long. After that the owner of the region would have to raise hostility outside that particular port to open it up for reconquest. Pirates would be able to hold more than one port of a region, but only by raising hostility once - and taking a port - and then raising hostility again to take another port (and so on). Pirates holding a port in your region would mean extensive raiding of trade and resources in the region, and result in a percentage loss to trade income and resource production in the entire region for the nation that owns it. Pirates conquering a port of a region, would make a good base for them to raid the resources and raze the infrastructure of that region, probably also weakening it severely in case a neighbouring faction then decided to invade that region. Pirate conquest would be completely unrestricted by proximity and distance. Pirates, from Mortimer Town, could raid Tampico in the Gulf of Mexico, Tulum in the Yucatan, or Lagunillas in the Lago de Maracaibo, and own ports in each of the four corners of the map. Pirates could conquer deep into national territories. No economic zone or PvE-area of a nation would be safe from invasion and conquest by pirates. ----------------------------------- I believe this proposal could work to make pirates something distinct and different from nations, while maintaining them as an interesting faction. It could make pirates truly the joker of the map, while avoiding that they would be just another nation competing for dominance of the map and with an advantage in both strategy and numbers over many of the nations.
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Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
Thanks! The national port markings (i.e letter (B )) only indicate historical ownership. They don't mean ports will have that nationality. -
How to do the Port Reset and keep EVERYONE happy
Anolytic replied to Jeheil's topic in Patch Feedback and General discussions
I think the devs had the idea first, since that was the way they did the first server merge. I just think it's something they would've had to have considered. It's a pretty obvious solution, but keeping track of all the redeemables, or moving all the information off the server and then back onto it again might not be as easy as it sounds. -
How to do the Port Reset and keep EVERYONE happy
Anolytic replied to Jeheil's topic in Patch Feedback and General discussions
I would just like to point out that it's not a new idea. Devs have probably considered this and dismissed it. EDIT: Also, wouldn't this topic belong in the Suggestions forum? -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
On the map there are two sizes of orange stars. The big orange stars seem to clearly indicate regional capitals. The smaller orange stars I am more unsure of. In some regions they are almost on top of the big star (i.e Margarita region), only a bit further in on land. In some regions they are far inland from the shore, like in La Vega region and Merida region for instance. Could you reveal what those stars indicate on the map? They have no corresponding yellow pixel, so I am not sure they even refer to ports/towns. Also, what do the thick yellow lines indicate? Like the lines next to the ports Casigua and Piritu. -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
Read: -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
According to the map Sunbury doesn't become a US port. It will remain a Freetown. (not in the first patch anyway) -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
It will be pretty much like the last reset of the map/server. Spain will start with by far the most ports/regions. Some nations, like Danmark-Norge and Sverige, will start with only their capital region, meaning their capital plus the ports in that single region. Portownership at the time of reset will not matter (which is the reason for dev calling conquest meaningless until patch and suggesting duel week). Port ownership will be reset to historical (IRL) ownership - except where map regions contain ports that were historically mixed ownership, which will then be neutral regions. Britain will own Jamaica after reset whether they own all ports there at the time of reset or not. -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
The names in parenthesis are historical ownership. It doesn't mean that those ports will go to that nation. Maybe it will somehow affect trade, culture or AI fleet composition from there (like currently historically French ports gets French AI fleets if owned by Pirates or neutral). If a port is both Free Town and historically British, then it will stay a Free Town. It has previously been stated that (I) towns are towns that historically were owned/operated by Natives/Indians. Ok. Thanks! -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
I'm assuming that this does not apply to the region Läöarna, with the Swedish Capital in it, where some of the ports of that region did not historically belong to Sweden (half actually). I'm more wondering about the case of some other regions: Virgin Islands, where all ports are British, except the new town Hat Island which is neutral. Will the region start British or neutral? San Juan (region), where all ports are Spanish, except Pasaje. Will the region spawn Spanish or Neutral? -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
Could we have a map symbols explanation? I know it was mostly cleared up last time, but would be nice to have it in the first post. EDIT: I'll attempt to make one. Map symbols: Orange lines: Region outlines Red circle: Capital Orange star: Regional Capital (1st rate port battle) Yellow pixel: Port location Yellow line: Port entrance with direction of inlet Blue circle: Shallow water port White line(on blue circle): inlet to shallow water port White circle: Freetown Green line underneath name: New Ports Striketrough text: Pacific ports not open until release Map letters: (Indicates historical ownership) N: Neutral P: Pirate D: Danish S: Spanish W: Swedish UP: Dutch B: British F: French US: United States I: Indian/Native USC: US Capital SC: Spanish Capital DC: Danish Capital WC: Swedish Capital UPC: Dutch Capital FC: French Capital BC: British Capital B - PC: Pirate Capital, historically British B - NC: Neutral Capital, historically British UPRC: Dutch Regional Capital SRC: Spanish Regional Capital FRC: French Regional Capital BRC: British Regional Capital Some of the regional capitals don't have the label for it, only the Star symbol, like Islamorada, Road Town, Basse-Terre, Roseau, Savanna la Mar, Pointe-a-Pitre and so on. Is this an oversight, or does it indicate something I didn't pick up on? -
Port changes next content patch - September
Anolytic replied to admin's topic in News Announcements & Important discussions
This sentence goes a long way to clear up all of the most pressing concerns and questions I have about the regions system. Thanks! -
I've been waiting for a port reset, and I don't mind it approaching. But what about those of us who love the port battles in and of themselves, not because we find meaning in pixels on the map switching colours. It's going to be a bit boring without the option of port battles for a week. Even if all conquest is going to be reset soon, having big battles with 25v25 or close to that is not meaningless - it's the point of the game as far as I'm concerned.
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