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admin

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Everything posted by admin

  1. Turn rates are based on the hull shape, block coefficient, length to width ratio and depth of keel. Constitution is narrow has very deep keel and is very long - such stats reduce its turning capabilities compared to other vessels in the similar category
  2. I do not know what you read as we have not said what you wrote. Please avoid presenting your assumptions as our statements - better quote.
  3. All ships turn better after the sailing model rework - all ships turn rates were increased from slight increases to somewhat significant increases and yard power was also increased (depending on the ships).
  4. wind change direction is random.
  5. I dont know if it is true. I feel like turn rates are still excessive and ships turn too much and too fast. ветер может измениться как вправо так и влево no ship (except for very light ones) could tack without sternway (backward movement) - 1 hull backward movement (length of 1 hull) should be considered an awesome tacking capability. most ships tacked going 2-3 hull lengths backwards Those two mercs of course are not posting on the forums and are probably happy. But we have heard from many active players who (being unhappy about wind changes) noted that they stopped sailing lightly built ships at all as wind changes reduces chances to get away against fleets with mixed profiles forcing them to fight (which is good)
  6. Единороги будут перебалансированы Текущие (орудие с высокой альфой) характеристики не прижились - единороги (licorne guns) будут приведены к историческим характеристикам.
  7. это реализовано в декабре вместе со сносом - при несбалансированном риге (если урон на одной из мачт значительно больше чем на других) корабль начнет сносить в игре тоже Например если снесут переднюю мачту то зад начнет тащить да так что вам возможно даже руля не хватит чтобы удержать на курсе (в зависимости от корабля конечно)
  8. indeed perhaps we should just rename wasa as GUSTAV ADOLF classing it as 3rd rate as promised and adding the same ship with a different paint with wasa's lower calibers as WASA
  9. seems like we should bring back npcs entering your battles reduce missions
  10. Captains Forged papers will soon come to steam as first DLC. Thanks to you they were properly tested and work as a breeze. Here is an amazing painting of the guy who made forged papers work well (painting made internally by our artists. Important part. If you and/or your clan have used forged papers and you were happy with the free testing of the service. 3-4 Best interesting and humorous testimonials will be posted on the Steam page for the humanity to read and enjoy. They can be posted in English or can be in national languages of the countries present in game. Examples "Dutch 10% tax was horrible. Thanks to this master forger I only pay 10% in Christiansted" Captain Arthas Yekshimesh. I now have US papers. Thank you forger. Glory to Kazakhstan Captain Borat etc Also: Like the posts if you like the reviews of captains.
  11. maybe its time to just add 2km exit allowance even if you are tagged.
  12. мамбу в президенты!
  13. It thanks for report. if you see it again (you probably would) save the video link and send here fb is very strict and bans such scams very fast. but we need a link
  14. we investigated your account and you got the victory mark issue closed
  15. did you enter port ?
  16. Captains .Please review and suggest improvements to wind changes heel leeway (sideforce) and ship differences general turnrates (using rudder or yards or both) speed curves and ship difference tacking time downwind turning time Feel free to propose buffs or debuffs if necessary
  17. give them the escape command, alt tab and then go.. they will escape it takes literally 5 seconds click on bot control interface click escape command for each of them.
  18. we discussed it with some veteran players and mods recently. The problem with full loot and human psychology is this: No incentive will force you out of the safe zone, because in case of a loss you lose everything Whatever the reward you lose 100%. So staying in the safe zone is 100x more profitable even if you increase rewards 10000x. Combined with general human fear of loss and exaggeration of loss probability (people prefer not to win 100 fearing loss of 50). Risk averse players will not leave it with ANY incentive. Risk driven players (who love risk) will never understand them. As a result. We either have players in the safe zone, or we have them outside of the game. We hope some of players who enjoy the safe zone convert to pvp and conquest. Because of all mentioned above - we have no plans to do changes to safezones. Eve online has them and kills you if you attack in safe zones; we have it too. Reinforcement will only allow suicide ganking. All opportunities to attack in safe zones with clever ways will be eventually removed.
  19. sponsored post: duel tournaments! every weekend in legends equal ships equal upgrades only skill matters!
  20. i missed not in post we thought that not leaving friends and comrades is taught by men and fathers and schools and movies.
  21. We though that not leaving friends and comrades in battle usually is a part of the general male education. New players usually will encounter this problem once and most often in light crappy ships, gaining this experience. The choice to surrender bots if you leave them is deliberate and this usually what would happen in most combat situations. It also solves multiple exploits and other problems.
  22. Captain leaves the sinking ship last or must go down with a ship. Even though it is a game we expect our captains to tend and support their subordinate ships in battle. NPC captains under your command lose all hope when the commander leaves them and immediately surrender. Warning is not necessary - we never expect players to leave their comrades in battle.
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