kranick Posted February 5, 2016 Posted February 5, 2016 (edited) we need more attack timer like 6 hours for can attack any port, 2 hours is just stupid, if i capture port and put mi timer in my prime time enemy is sleeping and same if enemy take our ports and put 2 hours of attack timer in their prime time, i talking ofc about USA and rest of EU people time problem, pls devs make changes or game go to trash fast. sorry for my brutal retard english. love for all <3 kranickfarmpower PD: DEVS, YOU WANT MAKE MONEY OR WANT GAME GO TO TRASH? Edited February 5, 2016 by kranick 1
Salzi Posted February 5, 2016 Posted February 5, 2016 We love you Kranick, not because you are spanish but because you are you. <3 I agree with this that timers are an issue for all sides currently. *waits for Prater to come rage and abuse us now*
Kutai Posted February 5, 2016 Posted February 5, 2016 Shots fired! Prepare for incoming salvos from the Americanies.
Siegfried Posted February 5, 2016 Posted February 5, 2016 Incoming 'murican's flak. Brace and hold fast!!!
admin Posted February 5, 2016 Posted February 5, 2016 longer attack timers will cause more problems: for example more night flips. It is not crucial right now, but once production buildings and port investments are in, players will start thinking 2 hour attack timers are long. You could lose a lot more when losing a port. 2
Hethwill, the Red Duke Posted February 5, 2016 Posted February 5, 2016 longer attack timers will cause more problems: for example more night flips. It is not crucial right now, but once production buildings and port investments are in, players will start thinking 2 hour attack timers are long. You could lose a lot more when losing a port. thanks for the snip. sometimes it is better to let know that the systems in place are not final but have a purpose for future mechanic implements.
kranick Posted February 5, 2016 Author Posted February 5, 2016 (edited) longer attack timers will cause more problems: for example more night flips. It is not crucial right now, but once production buildings and port investments are in, players will start thinking 2 hour attack timers are long. You could lose a lot more when losing a portno not crucial? hahaha ok nice devs in this game, let me see in a few months if this problem not solutioned, really omg you dont see the problem? :S Edited February 5, 2016 by kranick
admin Posted February 5, 2016 Posted February 5, 2016 not crucial? hahaha ok nice devs in this game, let me see in a few months if this problem not solutioned, really omg you dont see the problem? :S The timers are done this way exactly to limit night flips. We had tested port battles with no timers and it did not work. If you really want that port you will wake up early. Once you capture it you set it back to your time. Now enemy has to wake up early. If you do not want to make an effort to capture the port - you did not want it in the first place.
Snoopy Posted February 5, 2016 Posted February 5, 2016 kranick, we had open timers and it was terrible.
kranick Posted February 5, 2016 Author Posted February 5, 2016 I dont want open timers, only want a bit more time, like 4 or 6 hours, i work and i dont wantvweak up in 6 am for take port omg, this is q game not a work, and i play in eu server for tjis reason.
kranick Posted February 5, 2016 Author Posted February 5, 2016 (edited) And well americans going night flips all time, they capture our originals ports when we sleeping and put timer in usa time, and we dont want do some because is a bad mechanic, why we not can pit time attack in our original ports? Edited February 5, 2016 by kranick
Eldberg Posted February 5, 2016 Posted February 5, 2016 Kranick, this is simply not true.Yesterday the US nation attacked French within their prime time. Today, we have attacked Spanish ports within their prime time. We are getting up early/staying up late to capture ports that have timers on them that are outside of ours. This post is nothing but puerile complaint from getting your tooshie spanked after declaring war on a superior force.
Adrianpixel Posted February 5, 2016 Posted February 5, 2016 The timers are done this way exactly to limit night flips. We had tested port battles with no timers and it did not work. If you really want that port you will wake up early. Once you capture it you set it back to your time. Now enemy has to wake up early. If you do not want to make an effort to capture the port - you did not want it in the first place. How they are going to pay to play? Above that I have to pay for a game I have to stop working to play on a US server
Henry d'Esterre Darby Posted February 5, 2016 Posted February 5, 2016 There's already a very healthy thread on this. Please continue the discussion there. Thanks! http://forum.game-labs.net/index.php?/topic/8263-petition-remove-port-capture-windows/
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