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Posted

I would like to suggest trade experience. Perhaps, the level of trade experience equates to the size of the vessel you can use or something. For every 1.0 lbs or ton or whatever you buy/sell could get some small xp. Maybe also a trade mission.

Posted

There seems to be some concern that players could use "trade XP" to gain a fully crewed and armed ship of the line.

But perhaps if "trade XP" was specific to the opportunities for trading only.

Check out previous ideas:

http://forum.game-labs.net/index.php?/topic/8795-trading-xp/

http://forum.game-labs.net/index.php?/topic/8735-exp-gain-by-trading/

For players who do not wish to fight a great many battles it seems like a penalty to have little or no opportunity to progress.

. Why do we need more XP?

Larger ships ? Sounds like we can easily sail a larger sized vessel with an undersized crew. And it seems somewhat silly (if that's not too strong a word) for traders to be sailing SOLs, especially a fully crewed and gunned SOL.

Prestige? Perhaps players could be issued some type of award, ribbon or flag that they can display (hope there is an option to hide it in the captains cabin.)

Opportunity? It may someday be possible for trading XP to grant special privileges like; limited access to restricted ports - (imagine the risk), or a discount on purchases linked to volume.

It may be possible to develop the trading aspect so that nations with skilled traders have a slight productive advantage. Trading XP could be distinctly different from Combat XP but just as valuable.

Personally I may be content to trade just for the fun but surely we can figure out a way to allow traders a little reward. There should be a way without destroying the battle gameplay for the rest.

As an enhancement to this idea ... perhaps we could earn a specific type of Trader XP that will allow opportunity to trade outside of your own nation's ports. It could be incremental, limited by time or number of nations and increase with the level of "Trader XP" obtained.

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