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Posted

Looks good, but it looks like it is riding a bit high in the water.

 

Better that then a second Cerberus (back guns almost below the water) ...

Posted

Better that then a second Cerberus (back guns almost below the water) ...

 

Cerberus should not have guns in that location (ditto Renommee, Surprise, Brig / Navy Brig).  I don't think anything is wrong with her waterline.

  • Like 2
Posted

Cerberus should not have guns in that location (ditto Renommee, Surprise, Brig / Navy Brig).

 

On the Cerberus, one might remove those 2 guns and add 2x2 guns (6-pdr* ?) on the quarterdeck.

 

* historically 3-pdr, right ?

  • Like 1
Posted

some of these places are armed to simulate rolling guns out of the stern windows. this way we dont have to model it.

No. There is no reason to think that. Surprise already has 2x valid stern chasers on quarterdeck, and many ships have no stern chasers at all, but would be just as able to bring guns to bear through the stern windows. These are simply hatches mistaken for gunports.

And yes, Cerberus had 3pdr quarterdeck guns historically.

  • Like 2
Posted

Cerberus should not have guns in that location (ditto Renommee, Surprise, Brig / Navy Brig).

 

The same might happen to the French Hermione :

- WIP pic shows 30 + 8 (on the quarterdeck) guns

- her original armament was 26 + 6 guns (from Boudriot)

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Posted (edited)
1 hour ago, George Washington said:

Whats the purpose? If you first have to remove the armor first  before crew starts to die.

The purpose of swivel guns is to kill sailors visible on their deck :

Quote

Swivel guns were used principally aboard sailing ships, serving as short-range anti-personnel ordnance. They were not ship-sinking weapons, due to their small caliber and short range, but could do considerable damage to anyone caught in their line of fire. They were especially useful against deck-to-deck boarders, against approaching longboats bearing boarding parties, and against deck gun crews when ships were hull-to-hull.

I guess swivel guns favor ships with higher deck to the detriment of the smaller ships, doesn't they ? 

My question to devs : are swivel guns to be expected on other ships, especially small ones ? The currently in-game ones ? New ones like the Pandora ? Will there be cutters with swivel guns ? Some, all ? Reserved to pirates ? Etc.

Nice addition, IMHO.  

1 hour ago, rediii said:

Depends how they are implemented. If they fire automaticly i see quitr some friendly fire.

Hopefully, manually as 'everything' in NA instances

 

Edited by LeBoiteux
Posted (edited)

Crew hitboxes hidden behind armor, so? Still don’t get how better it can be. Or does it means if I load main deck with grape + swivels = x2 crew damage when armor is broken?

Edited by George Washington
Posted

Swivel guns have been in game for a while.  There is a boarding mod called  "boarding cannons".  It is probably just a visual representation of that in game.   More flash than function.

  • Like 1
Posted (edited)

Or pirates get proper mechanic. They can refit ships instead of crafting them. :D

Noooooo to good to be true.

Edited by z4ys
  • Like 3
  • 2 weeks later...
Posted (edited)
On 17.6.2014 at 1:54 PM, slik said:

Tortuga promo art.

  Hide contents

PPEKtNt.jpg10353327_324985724326019_596575000428604

What happened to this? Are we going to get something like this some day? The ports we have in game at the moment all look the same and very small.... also we only have 2 styles of architecture and it is really weird that it changes depending on what nation owns the port. More unique buildings and small towns like this would be awesome. Maybe start with only free towns? They never change owner and are high traffic areas, so everyone can enjoy the eye candy. This would be awesome to the max. @admin 

Edited by Landsman
  • Like 4
Posted
On 05/11/2017 at 6:22 AM, Landsman said:

What happened to this? Are we going to get something like this some day? The ports we have in game at the moment all look the same and very small.... also we only have 2 styles of architecture and it is really weird that it changes depending on what nation owns the port. More unique buildings and small towns like this would be awesome. Maybe start with only free towns? They never change owner and are high traffic areas, so everyone can enjoy the eye candy. This would be awesome to the max. @admin 

Suggestion just reading this: Add several different buildings in town that vary by port and are based somewhat on history. Your crew could visit a brothel, tavern etc. and get interesting bonuses. Make port NPCs sell based on how often a trader visits the port and brings certain goods or on what buildings in the town produce something. 

  • Like 2
Posted
13 minutes ago, Hodo said:

Still wondering what happened to the Xebec.

Got lost in the Atlantc during the passage from the Mediterrenean to the Carribean :P

Posted
Just now, Sella22 said:

Got lost in the Atlantc during the passage from the Mediterrenean to the Carribean :P

But yet the Russians made it... hmm.. did they even see the Caribbean in the 19th century?

  • Like 1
  • 10 months later...
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