Reonhato Posted February 4, 2016 Posted February 4, 2016 So recently the community voted for production buildings to be the next thing worked on. I personally don't think personal production buildings is a good way to go, I think it brings too many balance issues that isn't worth the trouble. I do think port infrastructure, including production buildings is a good thing though. So my suggestion is something like this. Each port has its base buildings/infrastructure. This not only means production buildings but also buildings that allow crafting, a lumberyard, small/large shipyards, foundry, etc. These buildings then charge players to craft, this adds a gold cost to crafting. Some might disagree with a gold cost to crafting, but I think it allows you to control costs a bit better and ships did just get a lot cheaper to produce. Upgrades might have to have recipes adjusted a little. The next step is to have infrastructure improvement. This could be done by taking some of the money spent on crafting or direct contributions. Improving crafting buildings can make things cheaper or more efficient labor wise. Production buildings obviously increase the production. The biggest issue I see with a system like this is that at the moment it is really hard to actually mount a defense on a port when you get 5 minutes notice. It could be easy for an enemy nation to take a port that your nation spends a lot of time upgrading.
Ronald Speirs Posted February 4, 2016 Posted February 4, 2016 I was thinking about the production system, player investments into port for raw material production would be handy, example the port produces 1000 coal and then 10 players invest in more mines then the production bumps up to 1100, that way its all still run by the npc store just the production values change, more investment more production and more reason to want to defend and take ports, as for like crafting buildings they should help to make crafting more efficient, makes more of certain items and so on, but they might have different views
NiMiTz Posted February 4, 2016 Posted February 4, 2016 All I know is that I can't craft cause theres nothing for me to craft with. I think just increasing production rates will be fine. Player investment is nearly useless cause this game doesnt really reward teamwork. Maybe clan investment? Like there is a seperate production for clans that invest.
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