SyberSmoke Posted February 2, 2016 Posted February 2, 2016 Gunnery can be a pain. The ships is moving, your target is moving, the cannon shot is going all willy nilly...it is all just a very large best guess. This make it a challenge, and there is the fun. What I do not like though is that some how, you can not give an order to fire while using the Spyglass. To range a shot you need to fire, then quickly press Shift and hope you can spot where the round lands. What I propose is that the Spyglass and Gunnery sighting are integrated. While in gunnery mode, if you use the spyglass you get the same elevation indicator as without. By raising and lowering your spyglass for far off targets you can then press space and see the shot land with out having to exit. When you leave the spyglass the indicator is in the same place you left it. This would make ranging a little easier to do since it removes a step and ungags the commander of the ship. A different method would be that the player in spyglass mode could use keys to alter the elevation of the guns in the glass. So instead of having the the marker dead center of the glass. We could use keys to increase the elevation pushing the marker higher in our view. It would still be a judgement call and in no way would make it easier. But it would alter the chance of having to raise the glass so high you loose sight of the target altogether. I find it hard to believe that when using this aid, the character can not order the ships guns to fire. It seems a little silly doesn't it? Please note dispersion, chance to hit something far off and so on would not be hampered...they would still be a fat chance past a point unless someone gets really good at gun by gun aiming. To them I say...good for you, congratz.
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