beagleplease Posted February 2, 2016 Posted February 2, 2016 It seems a bit odd that all other actions in boarding, excluding brace obviously cost prep but disengaging is a free action. I think it should be a commitment to disengage maybe costing 10 prep per turn so that in order to disengage you have to balance getting away with defending yourself. It is extremely annoying to have to keep repeatedly boarding something to catch it especially when i outnumber it 10 to 1 in crew and it manages to disengage with like 10 men left and i have to chase it down again. 1
Galileus Posted February 2, 2016 Posted February 2, 2016 You can easily finish your boarding action within these 4 rounds if you prep up properly. Otherwise adding additional cost to disengage would be the same as just making the action time longer, and I don't really see the need for that.
beagleplease Posted February 2, 2016 Author Posted February 2, 2016 (edited) You can easily finish your boarding action within these 4 rounds if you prep up properly. Otherwise adding additional cost to disengage would be the same as just making the action time longer, and I don't really see the need for that. this is not my experience how exactly would it be like making the action time longer? i'm not sure you have understood this properly if that's what you think. Edited February 2, 2016 by beagleplease
Jacob van Heemskerck Posted February 2, 2016 Posted February 2, 2016 (edited) I agree, Imo, disengage boarding should cost the one who is disengaging reasonable amount of preparation points, and both ships should begin to reload from where they left or empty guns! All crew is engaging so no reloading the guns during boarding. Edited February 3, 2016 by Jacob van Heemskerck
Hethwill, the Red Duke Posted February 2, 2016 Posted February 2, 2016 Disengage option should NULL any other option, which is not the case at the moment. You can put the rounds ticking and still chose any other order at the same time if there is Preparation ready. On top of that the defense potential should be lower than Brace. BUT it should be possible to interrupt my own order to Disengage if I select any other option. If not it continues to tick. Pretty much like Defend.
Galileus Posted February 2, 2016 Posted February 2, 2016 How would that change the balance though? As is now a weak player can try to defend against stronger boarding party and hope to disengage. What is the reason for even having the disengage button if you then force the disengaging player to not be able to even defend? Isn't it like asking for "let me win!" button? It's all fine on PvE, but think of PvP!
Jacob van Heemskerck Posted February 3, 2016 Posted February 3, 2016 (edited) How would that change the balance though? As is now a weak player can try to defend against stronger boarding party and hope to disengage. What is the reason for even having the disengage button if you then force the disengaging player to not be able to even defend? Isn't it like asking for "let me win!" button? It's all fine on PvE, but think of PvP! That is a good point, still to me it feels strange that an attemp to disengage doesn't cost you any points? And if you disengaged your only opion would be flee, aim your broadsides en batter the enemy to reduce crew with grapeshot for a another boarding attempt or damage his sails with chain to get a better chance to flee. And while you are in that proces you would have to stay out of your opponents boarding range to "reload" your preperation points. Because if you disengage a boarding you pulled the shortest straw and make a attempt to flee. So if you disengage you are losing a boarding attempt, imo the only reason why you hit the disengage butten to defend your self, and giving you the option to flee, wich is granted. But you should flee then because you used a huge amount of preperation points to do so! Get out of the opponent his boarding range because you wont survive a 2nd one!? (New boarding cooldowntimer is 35 seconds?) so you have time to flee, or knock of a couple more crew members with grape to do a 2nd attempt with les preperation points (because you disengaged). It's a difficult dance for me "boarding" i don't get the whole idea about it. So i could be that i am wong about the boarding mechanic Edit; 2nd thought, a reason to disengage while you are winning a boarding attempt is when the opposite ship's magazine catches fire and is about to explode! Edited February 3, 2016 by Jacob van Heemskerck
Ghroznak Posted February 3, 2016 Posted February 3, 2016 Watching NPC's disengage from boarding when they have 4 men left and I have 118 is just idiotic. There needs to be a certain attack to defender ratio where disengage is no longer an option. Then again... while boarding minigame is certainly better than what it used to be, there is still much improvement that could be done to it still. All in due time though. 1
Galileus Posted February 3, 2016 Posted February 3, 2016 Jacob van Heemskerck - you're only considering 1v1 scenario. Watching NPC's disengage from boarding when they have 4 men left and I have 118 is just idiotic Agreed. But change AI to surrender if certain goals are met, not the disengage mechanic! If your problem is with AI, change AI!
Jacob van Heemskerck Posted February 3, 2016 Posted February 3, 2016 Jacob van Heemskerck - you're only considering 1v1 scenario. True i did! Now that you have mentioned, i have rethink my strategie in beeing boarded in big battles :s, i never have beeing boarded in big battles and having some preperation points left to defend yourself makes more sense indeed!!
Hethwill, the Red Duke Posted February 3, 2016 Posted February 3, 2016 How would that change the balance though? As is now a weak player can try to defend against stronger boarding party and hope to disengage. What is the reason for even having the disengage button if you then force the disengaging player to not be able to even defend? Isn't it like asking for "let me win!" button? It's all fine on PvE, but think of PvP! He will still have a defense value. It is an option like any other on the system. Some actions have better attack, worse defense. Disengage would simply work the same. For example Fire Deck Guns has massive attack power but if faced with an Attack option the casualties will be pretty similar to both sides. That's how the system works and Disengage should not work differently. Plus you cannot look only at the crew number. Morale touches zero. Bam, it is all over, no matter how many crew you have. They give up and surrender.
beagleplease Posted February 3, 2016 Author Posted February 3, 2016 (edited) think of PvP! I was mainly thinking of pvp when i posted this, why should someone be able to disengage so easily if i went to the trouble of getting them into a boarding action. The pve side is bad enough but in pvp you need a silly crew and prep advantage to do anything other than just nuke both of your crews down a bit. Edited February 3, 2016 by beagleplease
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now