RockNRollMachine Posted February 2, 2016 Posted February 2, 2016 Hello guys ! I have another idea that I think would improve the game, at the cost of a lot of programming. Basically, let the battles occur directly on the open world, thus disabling the discontinuity happening when a battle is created. By discontinuity, here's some examples to illustrate that : 1) A is in battle and B is trying to join him. But on his way to the fight, B gets ambushed. A would like to help him, but hes in a different battle instance. Sure A could get out of range of his opponents and get out of his instance, but there's no clear way for him to get to B. 2) A big allied fleet sees a single enemy ship wandering around. They jump on him, and meanwhile the main enemy fleet just sneaks by, unseen by any allied ships, despite being geographically next to one another. 3) ( This example is probably something already requested, but its another way to illustrate the discontinuity generated by battle instances ) Allied fleet manage to engage a fight with enemy fleet with wind advantage, with the enemy fleet edging along the coast line. Instead of forcing the enemy fleet to fight them, given they cannot retreat further with the wind since there's the coast line behind them, they simply run in the ether of the battle instance. So there we go. Basically, for this idea to function properly, we would need many things implemented/changed. First of all of course, the actual battle mechanics ( which are AWESOME by the way) implemented to the open world. Then, we'd need to actually model the fort in the open world, so that players wouldn't dare chasing someone fleeing to his city. There are plenty of other things that would come to mind, let's sit on it and think about it together. Greetings, RockNRollMachine
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