mirror452 Posted January 29, 2016 Posted January 29, 2016 Make pirate towns... - uncapturable (like Free towns) - unable to be entered by any nation - few in number, but spread across the whole map (has to be done in locations that cannot be blocked easily by nationals all the time, or there has to be the option to sail under false flag and avoid a blockade this way.) Make pirates unable to capture towns. Make them able to enter Free towns however (for selling loot). Maybe pirates could enter national towns under false flag under some conditions. Nothing specific in my mind here yet.
William the Drake Posted January 29, 2016 Posted January 29, 2016 I think the pirates need something unique in place of ports, but yes I agree wholeheartedly that pirates need some reworking in their dock/port system But we are already able to enter free ports, just not neutral ports. Pirate Havens, Port Security, and Trade Regulations An Approach to Piracy
Henry d'Esterre Darby Posted January 29, 2016 Posted January 29, 2016 Please take discussion of pirate mechanics to the threads that the august Mr. Drummond has provided, or to this thread: http://forum.game-labs.net/index.php?/topic/6344-pirates/ This will keep discussion in one place and prevent a lot of people from having to type up their arguments all over again. Thanks! 1
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