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Posted

Captured my first trader Lynx yesterday, is there a way to have it sent back to an outpost with its cargo?

I sent it back mistakenly thinking it cargo would go with it, and lost the cargo.

Posted

Take command of the Trader ship and sail it back to port. Send your other ship back to the outpost.

 Is there a right click menu for that? I haven't progressed to capturing anything yet but feel like I'm getting close.

Posted (edited)

I find it absurd that I can't send a prize back with it's cargo, why should one have to interrupt a perfectly good hunt if one wants to keep any cargo? It was never like that in RL, prizes were almost always sailed back with their cargo unless it was too valuable.

 

EDIT: Spelling

Edited by JJWolf
  • Like 1
Posted

Take command of the Trader ship and sail it back to port. Send your other ship back to the outpost.

Because it makes perfect sense for me to sail an unarmed crippled ship in hostile territory vs my perfectly good armed one right?

Posted

I agree completely. When you put cargo or anything else on a ship and switch to take command of the other, those things should remain with the ship you put them on. The prize and its cargo should go back as one if you so choose. Perhaps this thread might be better moved to the developer suggestion forum?

Posted

I like having to make the decision between the security of your warship with a fraction of the cargo vs keeping all of the loot at the cost of sailing the merchant.

The only change I would nake is allowing the player to burn their repair kits fixing the merchant.

  • Like 2
Posted

I find it absurd that I can't send a prize back with it's cargo, why should one have to interrupt a perfectly good hunt if one wants to keep any cargo? It was never like that in RL, prizes were almost always sailed back with their cargo unless it was too valuable.

 

EDIT: Spelling

 

PVP Balance for one...

Posted

Perhaps the devs could implement a way to sail it back with a skeleton crew that is deducted from your hunting ships crew. i.e. basic cutter with 40 after capturing the trader you have to send 10 crew back with the trader leaving you 30 to go hunting with.

 

Obviously on a much bigger ship the lose of crew wouldn't be such a big deal but it would eventually add up that you have to sail your hunter back or dock at a port to regain crew numbers. These old sailboats require a minimum number of crew and cant be sailed back single handed and 10 is just an arbitrary number the historians could choose a much more approximate number based.

Posted

PVP Balance for one...

 

I'm sorry the gank squadrons wouldn't get their filthy hands on my prize. All I read when someone drops the old 'PvP balance' line is how it would lessen the ability to gank other players, the real truth is that no one wants real balance, they don't want their advantages taken away.

Posted

I see you take on a trader on the world map? You can bet your backside, I'm going to be waiting for you to finish, so I have a chance at getting that loot. And I should be able to.

Posted

I would like to add a captured trader to my fleet (up to 3 traders) So the trader still can carrie the goods and I can defend the trader.

That would reduce the downtime for sailing back each trader with its goods too.

Furthermore it adds a new gameplay experience. Guarding ships/fleets

Posted

I thought our primary goal was realism here?

Then it should automatically create a slowed down fleet, slow sail back to port with all crew split however many ways speed respective of how undermanned each ship is?

Or is it better as it is?

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