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Posted

The new afk timer kicks you while sailing on the open sea, this is a real pain since it takes hours to sail to some far away ports.

Personally i like to set my heading and go do other stuff and risk the afk.

Any chance we can have a little tweak there please.

Otherwise a great change to help keep those pesky dock sitters from filling up pvp1

Posted

half an hour is plenty of time to do something, quickly get back and adjust the course a little, if you dont have time for that, well honestly i think the spot is better reserved for someone else that might do something, just my opinion on that.

Posted

I'm on the fence about this. On the one hand, yes, we've all had those long sails that really only need us going in one direction for extended periods of time; From Mortimer to Kemp's/Hog's is one of those that, depending on the wind could get dangerously close to that 30 min. mark. And then there are the brave (or foolish) souls that attempt the trip to Sommerset. 

But players should also be doing something while sailing: check the map, talk in chat, check ship stats, and most importantly check the horizon for anything that could be conceived as an enemy or a possible target. 

 

If the case is indeed that players AFK sailing are also kicked, perhaps the AFK timer could exclude them? or give them a longer AFK period?

  • Like 1
Posted

If you just needed to sail to prevent afk kick then wouldn't we just see people sticking their rudder into a full turn and go in circles. At the end of the day if you just have to touch the controls once every 30 minutes it isn't an issue, if you don't have the time to do that then you are AFK and taking a slot someone else could be using to do something more productive with.

Posted

If you just needed to sail to prevent afk kick then wouldn't we just see people sticking their rudder into a full turn and go in circles. At the end of the day if you just have to touch the controls once every 30 minutes it isn't an issue, if you don't have the time to do that then you are AFK and taking a slot someone else could be using to do something more productive with.

if i have to sail west for over an hour i want to be able to go and do something.  My ship will still be vulnerable to attack so i am taking a risk by leaving.

anyone sailing in circles would also be vulnerable to attack.

Posted

Though half an hour could be considered plenty. Think about this; If you have set a perfect course, and you know it will take X amount of time to get there. You might go afk for some time longer than 30 minutes. I think perhaps for sailing people increasing the limit could work. Yet, we need to have server spots opened. The cap just isn't good right now and the afk timer solves a lot of the queueing issues. Rather have short queues than AFK travel.

Posted

Might be an idea to have an afk timer only when server pop is high? i know pvp one is nearly always full but i rarely see the other servers full, bit annoying to get kicked for space when there is plenty

  • Like 2
Posted

If you're never changing course at all, I can understand the propensity to kick.  I would think, in half an hour, you'd at least change course once or twice as the wind came around from ahead. ;)

 

Actually no. During a long trip I just sail straight ahead, since the wind changes so fast that it makes no sense to change course for it.

  • Like 1
Posted

Actually no. During a long trip I just sail straight ahead, since the wind changes so fast that it makes no sense to change course for it.

well either way, if you just tap the a button then tap the d button you allready have gone past the afk timer...

Posted

The new afk timer kicks you while sailing on the open sea, this is a real pain since it takes hours to sail to some far away ports.

Personally i like to set my heading and go do other stuff and risk the afk.

Any chance we can have a little tweak there please.

Otherwise a great change to help keep those pesky dock sitters from filling up pvp1

 

well the feature is new.. we might adjust it based on the player feedback.

lets wait and see for 1-2 days.

 

Propose changes Captains if you hate something :)

Posted

If you just needed to sail to prevent afk kick then wouldn't we just see people sticking their rudder into a full turn and go in circles. At the end of the day if you just have to touch the controls once every 30 minutes it isn't an issue, if you don't have the time to do that then you are AFK and taking a slot someone else could be using to do something more productive with.

I would love to come across an idiot doing circles, easy capture

  • Like 1
Posted (edited)

If you're never changing course at all, I can understand the propensity to kick.  I would think, in half an hour, you'd at least change course once or twice as the wind came around from ahead. ;)

It's far more efficient to play something else on a second display (I play Darkest Dungeon) and just sit out the low speed sections. Unless the wind is coming straight at me, I can still do like 5-6 kn close haul. Not worth changing course there.

 

besides, if you change course, you'd risk missing your target.

 

 

 

half an hour is plenty of time to do something, quickly get back and adjust the course a little, if you dont have time for that, well honestly i think the spot is better reserved for someone else that might do something, just my opinion on that.

 

I am doing something. I am traveling.

Edited by Quineloe
  • Like 1
Posted (edited)

well either way, if you just tap the a button then tap the d button you allready have gone past the afk timer...

 

What I am trying to say is, that the game per se has slow parts and thats not my fault, so why should I get punished for not paying attention during the dull parts I am not responsible for? ;)

 

EDIT:

 

While I am writing this, my ship is travelling on auto-pilot from Yucatan to the Keys. :D

Edited by Voltaire1512
  • Like 1
Posted

What I am trying to say is, that the game per se has slow parts and thats not my fault, so why should I get punished for not paying attention during the dull parts I am not responsible for? ;)

 

EDIT:

 

While I am writing this, my ship is travelling on auto-pilot from Yucatan to the Keys. :D

"so why should i get low grades if i dont pay attention to the dull parts of class"

 
 
sorry... the argument you made is just bad, it takes 5 s, you just have to do it once every say 25 minutes, if it is too much work i think you might have to rethink playing this game.
Posted

Don`t blame me that you don`t understand it. Maybe you should have paid more attention at class. :)

well maybe you should pay more attention to the game so you dont get kicked :P

Posted

If you're never changing course at all, I can understand the propensity to kick. I would think, in half an hour, you'd at least change course once or twice as the wind came around from ahead. ;)

Not necessarily. For example, If you don't want to deviate from your bearing for precision purposes.

There is an easy fix to this for long distance travel. Have a key press get sent to the client from an automated script every 15 minutes or so. Can go back to watching Netflix on long trading hauls or journeys

Posted

If you're never changing course at all, I can understand the propensity to kick.  I would think, in half an hour, you'd at least change course once or twice as the wind came around from ahead. ;)

When I'm on a long voyage and there is no land in sight, I do not change course even if the wind is in my face.  It's one less variable I'd need to worry about while navigating the open ocean.  I worry enough about getting lost out there sailing.  

  • Like 1
Posted

If the Devs are worried about long AFK times, one part of the solution is to finally add a navigation tool to let players calculate the bearing from A to B and make sailing more efficient. ;)

  • Like 2
Posted (edited)

I would just propose to still kick people for sitting idly in port or in OW, but do not kick anyone as long as his ship is actually moving somwhere (i.e. speed !=0). Otherwise it doesn't make sense in a game that wants you to afk-travel big distances :)

 

But anyway, great work on bringing PvP one under the limit finally!

Edited by Nathaniel
  • Like 2
Posted

...it doesn't make sense in a game that wants you to afk-travel big distances :)

Makes me want to weep.

What the fuck does long distance afk travel add to this fantastic game?!

They mean well but "player shipping should be at [PVP] risk" is a lost cause. The whiners won and now we all have to suffer.

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