RenaTheHyena Posted January 28, 2016 Posted January 28, 2016 (edited) The full list can be found here https://docs.google.com/document/d/1MuhTUZjB5qhpA-G7bXwB4yDhi5FO8vq-9q_UciNT7UA/edit?usp=sharing This is a collection of posted Suggestions to make the lifes of the developers easier. The list can also be used to check what ideas have already been suggested. Customisation Customisation of Ships Different Paintjobs for the Hull Change and customise Sails Add Coat of Arms Change Sail Type (Wool, Linen …) Change Colour (White, Withered, Black, Red …) Combat Visible Reload Animations Visible Gun Recoil Passive Marines Animated Boarding Choose prefered ammunition / Change loaded ammunition before the battle Coastlines / Islands in Battles UI / Overlay Moveable Compass on the Map “Age of Sail” Themed Overlay Make Admiralty Orders more visible Change colour of icon Change icon Miscellaneous Controller Support Simply add support for Controllers Officers and Crew Management Production Buildings Owning and Building Production Buildings Buildings like forester lodges and mines only gather local goods Buildings and Plot cost money to maintain Limit amount of plots per Port Crew Experience Contrabands and Smuggling Visible upgrades on ships Higher Waves / Storms Ships taking Damage in Storms Ships losing Cargo in Storms Storms in Open World Storms as Instances (Re)Naming Ships Animated Steering Wheel Light / Extinguish lights on ships Captains Cabin (like in AC Black Flag) 1st Person Exploration on Land Roleplay Elements Visitable Taverns Crows Nest Ability to trim sails Name / Rename Crew Hire officers that can boost certain stats (Quartermaster increases Crew Morale, Artillery Officer increases firing range / accuracy, etc …) Officers can be killed / wounded Open and close gun ports / Retract cannons visually Exploration Shipwrecks, Debris and Cargo floating on Open Seas Ships that collide with debris will take damage Cargo can be collected when sailing by Make a Europe Map that can be visited Be able to visit Europe via Teleportation Be able to visit Europe by sailing Be able to sail without compression / combat in a private instance (Just for the sake of sailing) Be able to use the Spyglass in Open Waters Trading XP gain through trading Trading for a certain amount of Gold yields a certain amount of XP Trading Rank Make the price of contracts depend on the trading rank Make the amount of contracts depend on the trading rank A higher trading rank yields higher profits Trade Mission Ship’s log that tracks the commodities available and their prices in the ports you visit. Ambience Wildlife (Seagulls, Whales, Fish ...) Sound of Wildlife Shanties Lanterns lit at night Economy There should be multiple methods for acquiring wealth so the game doesn’t just become (build ships to make money) Trading Improved “regional” market systems that allow traders to better plan trading trips, etc. Limitations on NPC trade routes/effectiveness. NPCs should do things players think are boring, but players should be able to do them more efficiently Harvest Whaling/fishing Exotic wares (spices, artifacts, animal hides, etc.) - exploration I guess Outpost resource gathering Production Producing in-game items Factions Pirates Raiding of Ports Excluding of certain Rates in Pirate crafting (1st Rate, 2nd …) Those rates would need to be captured Anything that needs to be added ? Post it in this thread or in the Google Documents Cheers, Rena and Co. Edited January 28, 2016 by RenaTheHyena 2
mouse of war Posted January 28, 2016 Posted January 28, 2016 Coastline in battles - think of the tactical possibilities!!!!!! please, please etc. 1
RenaTheHyena Posted January 28, 2016 Author Posted January 28, 2016 Coastline in battles - think of the tactical possibilities!!!!!! please, please etc. Added to the list
mirror452 Posted January 28, 2016 Posted January 28, 2016 There are some good suggestions among these... As for storms... There are storms. Already in the game (But you don't take damage or lose cargo)
RenaTheHyena Posted January 28, 2016 Author Posted January 28, 2016 There are some good suggestions among these... As for storms... There are storms. Already in the game (But you don't take damage or lose cargo) Thats why it is in the list
OlavDeng2 Posted January 28, 2016 Posted January 28, 2016 Any First person elements probably wont be part of the game just so you know The UI will come later customization id expect to come later, however i hope it will be heavily limited and only presets to be used you can allready load different ammo before the battle start, if you join an allready ongoing battle this doesnt count coastlines will come, the devs allready stated that pretty mcuh with their what to focus on next poll, same goes for production buildings and crew management animations are limited right now as the game is allready demanding enough as it is, might come sometime distant future though i am guessing storms are in game... just not battle instances i dont know why though as in sea trials we had working storm battles. devs allready stated opening and closing of gun ports wont be a possibility as it is too resource intensive( a while ago so cant find the link) however gun ports will in the future be closed on the open world lanterns on the stern of ship are allready lit at night on most ships Devs allready said whaling and slave trade wont be in game due to possible contreversy(i know you didnt mention slavery, but il tag that on there) raiding will be implemented in the future, it will be available to all nations and lastly i personally dont think that pirates should be restricted what ships they sail note: i am by no means a dev or a mod, but what i have compiled here is just a couple of comments which i have gathered from the devs and what i have experianced in the game over the about 1 year that i have been part of this game. 1
RenaTheHyena Posted January 28, 2016 Author Posted January 28, 2016 note: i am by no means a dev or a mod, but what i have compiled here is just a couple of comments which i have gathered from the devs and what i have experianced in the game over the about 1 year that i have been part of this game. Good to know that, I will update the list accordingly. Thanks for the informations ! Cheers, Rena
OlavDeng2 Posted January 28, 2016 Posted January 28, 2016 Good to know that, I will update the list accordingly. Thanks for the informations ! Cheers, Rena No problem! you got some things which id love to see in your suggestions!
Purple Ronnie Posted January 28, 2016 Posted January 28, 2016 (edited) I want to use my telescope in OW Also, the messages about things happening elsewhere are quite distracting, especially in combat. This isn't the best position for them. Edited January 28, 2016 by Limey
RenaTheHyena Posted January 28, 2016 Author Posted January 28, 2016 Also, the messages about things happening elsewhere are quite distracting, especially in combat. This isn't the best position for them. Added to the suggestions
Richard Whitby Posted February 1, 2016 Posted February 1, 2016 Hey.. I guess by movable compass you mean to drag the compass elswere on the screen? I personally, like many of my guildmates would like to have a compass that rotates with the players view. That way you could easily tell your mates in wich direction you have spotted a ship/enemy/landmass.. Cheers, Richard Whitby Recruiting Officer
Blackbeard787 Posted February 1, 2016 Posted February 1, 2016 (edited) A port that sends to europe that send things back to europe for lot better prices like sugar tobaco, spicesand be able to import extoic things like choclate, etc to sell in the colonies Edited February 1, 2016 by Blackbeard787
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