Ridik Posted January 26, 2016 Author Posted January 26, 2016 (edited) @Maturin, I've been playing British for the last week and have never seen cotton in Kingston listed(and I've been looking for it). The AI is not trading it here and other British people are not actively grabbing it, I even had Americans buying up all the cotton in NE America to trade to me. Edited January 26, 2016 by Ridik
maturin Posted January 26, 2016 Posted January 26, 2016 You're not even reading my posts.... There is no cotton within a thousand mile radius of Kingston. South Carolina is located within a 500-mile radius of Kingston. I was replying to Pandanator, not you. The AI is not trading it here and other British people are not actively grabbing it, I even had Americans buying up all the cotton in NE America to trade to me. No, you are not reading my posts. The economy is not 100% player-based. It can and will change, based on the fact that invisible non-player merchants are expected to be conducting business behind the scenes. If cotton doesn't fetch a high price in Kingston, you just need to find a better market, as this one is obviously already having its needs met.
Ridik Posted January 26, 2016 Author Posted January 26, 2016 My only point is that clearly faction resource trading is bugged...
Pedroig Posted January 26, 2016 Posted January 26, 2016 Maturin, that is part of the problem... The other part is that the production and consumption numbers do not jive with Trader Hold capacity and totally ignore player consumption... Max NPC sell price is not good enough to buy product at quite a few ports...
Ridik Posted January 26, 2016 Author Posted January 26, 2016 (edited) South Carolina is located within a 500-mile radius of Kingston. I was replying to Pandanator, not you. No, you are not reading my posts. The economy is not 100% player-based. It can and will change, based on the fact that invisible non-player merchants are expected to be conducting business behind the scenes. If cotton doesn't fetch a high price in Kingston, you just need to find a better market, as this one is obviously already having its needs met. So in your theory: the AI is sufficing the needs of Kingston, even though I've never seen cotton listed in port and I've killed multiple traders and never got cotton from them..... Edited January 26, 2016 by Ridik
Sir Eric Posted January 26, 2016 Posted January 26, 2016 I think most of the problem is that crafters are not at a point were they can start heavily investing into resources compared to the amount that merchants can ship at the moment. When the crafters start being able to make better ships and people have the money to start buying them, then you will see higher demands for resources. I also want to start trading, but the economy is all out of whack at this moment and my couple of forays, not very well planned at that, have not been successful.
Ridik Posted January 26, 2016 Author Posted January 26, 2016 Eric, I have a route down south, but I can make more money doing missions at this point.
ThePandanator2 Posted January 26, 2016 Posted January 26, 2016 Things can change by the time you complete a trading voyage. Your only advantage is instant communications. Players who manage to build a network of price-reporting agents will become millionaires. I know I would report prices for a cut of the profits. This is true. I often bring up elements of Elite: Dangerous and some may tire of it, but I feel they have a great method for dealing with this exact issue. At a spaceport in E:D, you can buy trade information for another system to find out the prices, supply, demand, etc.. and you can also sell this information. To apply this to Naval Action would be very helpful imo. A player sails around, sees port's supply, demand, prices, then heads back into a port and can sell this information. Another player can sail into port, and buy this information. The more up to date the information is, the more it's worth, so as to deal with the constant changing of supply and demand. 2
Ridik Posted January 26, 2016 Author Posted January 26, 2016 This is true. I often bring up elements of Elite: Dangerous and some may tire of it, but I feel they have a great method for dealing with this exact issue. At a spaceport in E:D, you can buy trade information for another system to find out the prices, supply, demand, etc.. and you can also sell this information. To apply this to Naval Action would be very helpful imo. A player sails around, sees port's supply, demand, prices, then heads back into a port and can sell this information. Another player can sail into port, and buy this information. The more up to date the information is, the more it's worth, so as to deal with the constant changing of supply and demand. That'd be AMAZING! It'd actually make exploration needed in the game. I was in northern Cuba earlier and people were constantly asking me the prices of stuff up there.
ThePandanator2 Posted January 26, 2016 Posted January 26, 2016 That'd be AMAZING! It'd actually make exploration needed in the game. I was in northern Cuba earlier and people were constantly asking me the prices of stuff up there. I might make a proper suggestion for it.
Ridik Posted January 26, 2016 Author Posted January 26, 2016 Throw it out there in the suggestions forum. Something needs to be implemented to make trading more worth it and exploration actually needed.
FuzzyInch Posted January 28, 2016 Posted January 28, 2016 im with you ridick... i sailed from port royal all the way up to the NE USA in search of cotton... nothing - not even at sunbury. I finally teleported home after stopping at every port along the coast that would allow me in. My thinking was the same as yours.... cotton in high demand in jamaica... a long run to bring it in shouldve offered a nice price. sadly I wish i read this thread first.
Ridik Posted January 28, 2016 Author Posted January 28, 2016 im with you ridick... i sailed from port royal all the way up to the NE USA in search of cotton... nothing - not even at sunbury. I finally teleported home after stopping at every port along the coast that would allow me in. My thinking was the same as yours.... cotton in high demand in jamaica... a long run to bring it in shouldve offered a nice price. sadly I wish i read this thread first. Lol, it's all good. I've learned how to make money in different ways and I'm sure the devs will implement something to fix this!
FuzzyInch Posted January 28, 2016 Posted January 28, 2016 heh - ive been in game for a week and still havent figured out how to profit with pacifism.... seems the only way to make $$ is to fire a cannon. LOL Ah well - its all good ... im exploring the Caribbean in my basic cutter happily searching for a deal. Must be the entrepreneur in me. It would be nice if there was something more at the ports - like people to talk to ... stories to pick up, rumors to hear.... it would add a nice role playing element into the voyages.
TheWalrus Posted January 28, 2016 Posted January 28, 2016 (edited) I also sailed up to the USA from Jamaica in search of cotton and found none. I'm sad to hear you didn't make a higher profit on what appears to be a difficult resource to come by. By the system's own merits, it seems like it should have earned you a nice sum. I am among the traders who have made a decent sum trading, though I believe it may have been by virtue of doing the bulk of it when the server was brand new and certain markets had not yet been tapped. My suggestion is to find high ticket items like Compass Wood and Silver and try to sell them in sparsely populated regions where demand is high. The saturation of Kingston's market has left all profit margins notoriously low. Edited January 28, 2016 by TheWalrus
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