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Posted

Actually deck fire trumps counter attack.

I believe you are right, some things have changed since since the original explanation. It's all very dependent on upgrades, and bots run around with crazy boarding setups.

Posted

I believe you are right, some things have changed since since the original explanation. It's all very dependent on upgrades, and bots run around with crazy boarding setups.

 

Yeah I had a NPC use counter attack on me I used deck guns he lost more sailor's than I did.

Posted

Yeah I had a NPC use counter attack on me I used deck guns he lost more sailor's than I did.

Me too, but it was the other way around. I waited and clicked attack to his deck guns and was surprised to see it , heh, backfired on me. I wonder if it's intentional?

Posted

is that info graphic actually correct? because that is one crazy graphic!

It is based on this official explanation. Let me know if you see something that I got wrong.

Posted (edited)

AttackBoardingActionsSet.xml

  <BoardingActions>
   <BoardingAction>
      <Name>Brace</Name>
      <FirePowerBonus>-0.8</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>0</PreparationCost>
      <MeleeDefenseFilter>0.41</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.2</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>
    <BoardingAction>
      <Name>Defend</Name>
      <FirePowerBonus>-0.75</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.2</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.75</FirepowerDefenseFilter>
      <MaxDamageFactor>0.28</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <OverrideDisengagePenalty>1</OverrideDisengagePenalty>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>   
    <BoardingAction>
      <Name>Attack</Name>
      <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>20</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>1.125</FirepowerDefenseFilter>
      <MaxDamageFactor>0.27</MaxDamageFactor>
      <MovesToOtherShip>true</MovesToOtherShip>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <AllowsWin>true</AllowsWin>
    </BoardingAction>
    <BoardingAction>
      <Name>Musket Volley</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1785</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
    <BoardingAction>
      <Name>Fire Deck Guns</Name>
      <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.2835</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>3</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <DependsOnDecksNumber>true</DependsOnDecksNumber>
    </BoardingAction>
    <BoardingAction>
      <Name>Fire Grenades</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.15</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>2</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
  </BoardingActions>
  <DefaultAction>Brace</DefaultAction>
  <DefaultActionNoPreparationCost>Brace</DefaultActionNoPreparationCost>  

 

DefendBoardingActionsSet.xml

  <BoardingActions>
    <BoardingAction>
      <Name>Brace</Name>
      <FirePowerBonus>-0.8</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>0</PreparationCost>
      <MeleeDefenseFilter>0.41</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.2</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>
    <BoardingAction>
      <Name>Defend</Name>
      <FirePowerBonus>-0.75</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.2</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.75</FirepowerDefenseFilter>
      <MaxDamageFactor>0.28</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <OverrideDisengagePenalty>1</OverrideDisengagePenalty>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>     
    <BoardingAction>
     <Name>Counter-Attack</Name>
     <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>20</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>1.125</FirepowerDefenseFilter>
      <MaxDamageFactor>0.27</MaxDamageFactor>
      <MovesToOtherShip>true</MovesToOtherShip>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <AllowsWin>true</AllowsWin>
    </BoardingAction>
    <BoardingAction>
      <Name>Musket Volley</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1785</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
    <BoardingAction>
     <Name>Fire Deck Guns</Name>
      <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.2835</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>3</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <DependsOnDecksNumber>true</DependsOnDecksNumber>
    </BoardingAction>
    <BoardingAction>
     <Name>Fire Grenades</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.15</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>2</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
  </BoardingActions>
  <DefaultAction>Brace</DefaultAction>
  <DefaultActionNoPreparationCost>Brace</DefaultActionNoPreparationCost> 
Edited by poison
Posted

Don't let the devs here you call it 'rock-paper-scissors'......for some reason, they don't think it is so.

Posted (edited)

This info really doesn't seem that accurate.

 

rPN29yC.png

 

Notice the line Attack vs Fire Deck Guns.

 

even though he is basically defeated at that point, this results in a stunning 20 kills.  Notice how his first fire deck guns against mine it's just 9 kills.

 

Obviously Fire Deck Guns is now more of a counter against Attack. Even more so than Defend in this case.

 

Also "extra high effect" of attack vs Grenades isn't reflected by this either.

This isn't a single, isolated incident either. I've boarded easily 30-40 traders since the last patch at full crew (because grape takes too long to reload and the fight is over after I won anyways), and I've observed this in every single fight now.

Edited by Quineloe
Posted

It's not accurate anymore. Deck guns are more effective now, like they were at start. But we have nothing to make a new graphic on.

Posted

Logically musket volley and fire deck guns should trump attack I mean here you have guys charging out in open vs cannon balls and musket fire

Posted

On the other hand those you don't shoot are now in your face and your gun crews are exposed to them. That's why you have high casualties on both sides if attack meets fire.

Posted

What does this mean? (Very nice work on the otiginal)

That there is no new and confirmed "official" statement.

The numbers in the game files can't be trusted, admin said so himself.

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