Fixing The Labour Hour Debate
Better Labour management
64 members have voted
-
1. What locality restriction would be more preferable to manufacture parts/ships/upgrades?
-
Current - Craft in any port10
-
Restrict to own nation ports7
-
Require an outpost in port47
-
Other (explain in post)0
-
-
2. What cost would be more preferable to manufacture parts/ships/upgrades?
-
Current - No cost, only uses accrued hours45
-
Set price per craft with a timer - carefully balanced to not increase shipbuilding costs too much17
-
Set price per craft insta-craft - moderately priced to substitute the lack of hours required to craft2
-
Other (explain in post)0
-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now