maturin Posted January 24, 2015 Posted January 24, 2015 Even more cookies to anyone who knows the answer? 2
Megiddo Posted January 25, 2015 Posted January 25, 2015 Dewey Lambdin series... The lieutenant exam? Edit: Now, I'm thinking the Alexander Kent series. And yes I read the Forester and Patrick O’Brian series too. I stopped the Lambdin after a dozen books (got board).
Tom Pullings Posted January 25, 2015 Posted January 25, 2015 Some one should start a thread on sailing lingo, and have it pinned. That's a good idea. I think I'll start one and everyone can contribute.
Henry d'Esterre Darby Posted January 25, 2015 Posted January 25, 2015 This one is pretty complete: http://www.photographers1.com/Sailing/NauticalTerms&Nomenclature.html 1
Grim DeGrim Posted January 25, 2015 Posted January 25, 2015 wow... Is all I can say to that one. While robust, it might be sensical (lol) to limit words to those most commonly used in reference to NA. The list will evolve and expand as the development team releases more features. Thanks Tom!
Tom Pullings Posted January 25, 2015 Posted January 25, 2015 Yeah, that one is pretty complete. I was thinking the basics. I've started one here: http://forum.game-labs.net/index.php?/topic/3150-sea-terms-and-sailing-lingo/
Grim DeGrim Posted February 12, 2015 Posted February 12, 2015 OK. Question. Yes, I cannot answer this...as I struggle with the Privateer: Is manual turning different with these masts, given that they swing back and forth on the ship, versus pivoting in the middle?I will figure it out eventually, but someone might be able to cut down on the time required in the learning curve. For clarification, I am headed straight down wind, I would normally push "Q" and "C" to turn hard to the left on a ship like the Tricom... same button sequence? I can hear the responses "Just look at how the wind pushes your sails..." (please post it now). But I R E A L L Y suck at things mechanical in nature and anything that requires spatial relations!!! Heeeeeeeeeeelp!
maturin Posted February 12, 2015 Posted February 12, 2015 Don't use manual sails with the privateer, cutter, Lynx or yacht. These gaff-rigged vessels have unfinished sailing models, and fiddling with the yards cannot aid your turning or tacking. You can use yard control to slow down, but anything is likely to do more harm than good.
Grim DeGrim Posted February 12, 2015 Posted February 12, 2015 Well....ok. I can do nothing - that is easy. I am confused though. Lynx, Cutter, Yacht: 1 mast (or yard, if that is the apppropriate term). But where the Privateer has 2, I assume there must be a way to manipulate them to my advantage? No? EDIT, INSTEAD OF A 2nd POST: You are right 2 controllable masts on a Lynx.
maturin Posted February 12, 2015 Posted February 12, 2015 Privateer is just up-gunned Lynx, so they both have two masts and two yards you can control. These vessels don't work correctly yet because they aren't square riggers.
Balck Posted February 12, 2015 Posted February 12, 2015 I prefer the yacht over the privateer. She turns very sluggish by comparison.
Noobdelux Posted February 22, 2015 Posted February 22, 2015 (edited) is this still bugged? Privateer is just up-gunned Lynx, so they both have two masts and two yards you can control. These vessels don't work correctly yet because they aren't square riggers. Edited February 22, 2015 by Noobdelux
maturin Posted February 22, 2015 Posted February 22, 2015 Not bugged, just unfinished. From a development standpoint, this is a fairly large new feature.
Bart Smith Posted March 17, 2015 Posted March 17, 2015 (edited) Edited March 17, 2015 by Brigand Resized image to 50% saved as jpg (from 8.2 MB -> 4.7 KB), Please don't post such absurdly large files. 1
Henry d'Esterre Darby Posted March 17, 2015 Posted March 17, 2015 Thanks Mr. Smith. I try to make an arrow in the direction I'm turning, while ensuring the yard I'm handling manually is parallel with the wind direction (providing the least surface area possible) as I turn. Once I come up into the wind, I reverse the arrow to tack. Not sure if that's entirely correct, but it seems to work well. 1
Alicatt Posted April 21, 2015 Posted April 21, 2015 Nice set of three videos giving a simple introduction to tacking in a square rigged ship the Norwegian Sorlandet https://www.youtube.com/watch?v=v6DZIvMZWzQ 2
Marlinspike Posted June 1, 2015 Posted June 1, 2015 I would like to suggest a new topic be created and pinned as a guide for tacking -- one that is current. I just got my brig, so I naturally came here to learn the best way to tack it, and I find 8 pages, and I'm not totally sure the original post is accurate and current. I would be glad to review this post and create a new post for the new tacking guide. I'm not sure I'm the best qualified, but I can get it started.
maturin Posted June 3, 2015 Posted June 3, 2015 The system is essentially the same, except it's faster now. You could always PM Johnny Reb and ask him to update the OP. There are also plenty of video tutorials out there, but many are either extremely longwinded or do it wrong.
admin Posted October 5, 2015 Posted October 5, 2015 The system is essentially the same, except it's faster now. Hmm it is actually a lot slower now. You basically cannot tack now without using yards starting from Frigate. 1
TheWalrus Posted January 27, 2016 Posted January 27, 2016 I've created a simple guide that has worked fairly well for me. I'm not sure how 'correct' these steps are, but they have certainly allowed me to better control my battlefield movements in both running position and tacking on my Pickle. I have also created a guide for square rigged vessels, but I haven't tested it well enough to post. I should clarify that this chart is really for tight turning, and is not going to grant you any additional speed, just improve your battlefield control. 1
Nerdwing Posted January 28, 2016 Posted January 28, 2016 Lovely guide there! Please be sure to share the square rigged one when ready!
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