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Posted

As the only effective way to grind is now doing solo missions, and that is boring as hell...my time to burn-out on this game is going to come MUCH quicker.

 

Please put assist and kill xp back to something approaching rewarding.

 

 

  • Like 2
Posted

This is a known issue

Kill and Assist xp was lowered to stop the surrender exploit.

 

We found the way to fix this and will increase kill xp and assist xp next week.

  • Like 6
Posted

This is a known issue

Kill and Assist xp was lowered to stop the surrender exploit.

 

We found the way to fix this and will increase kill xp and assist xp next week.

Please don't make the assist xp the way it was pre-wipe it was way to lenient to give out xp and was easily exploitable. By having 1 person be in a much bigger ship it was way to easy for smaller levels to gain xp by assisting, I think that the xp by damage now is good. It shouldn't be about boosting all of the lower levels by bringing them into battles where they are of no use but can gain assist xp. Lower levels should grind together not rely on those in bigger ships. You also have the problem of 1 ship giving to much xp as there was no limit for the amount of assists given out.

  • Like 3
Posted

Once you get better ship , you will be earning more xp. It's all based on how much damage you do to an enemy ship and crew. You can't simply sit and have your friends earn xp for you. 

Posted

Wind, I know how the xp system works. I'm in as big ship as anyone in my clan has. So it's not about me sucking xp from others. Bit of an assumption on your part.

 

Admin, thank you. That is good news.

Posted

As the only effective way to grind is now doing solo missions, and that is boring as hell...my time to burn-out on this game is going to come MUCH quicker.

 

Please put assist and kill xp back to something approaching rewarding.

 

Awesome question

This is a known issue

Kill and Assist xp was lowered to stop the surrender exploit.

 

We found the way to fix this and will increase kill xp and assist xp next week.

 

Thanks for the reply Im excited to get those massive PVE fleets back up and running

Posted

Many games "compromise" in rewarding group members who may be "riding the coattails" of thier groupmates.

 

This is done in service of rewarding group play...which is usually a very good goal for any MMO design.

Posted

This is a known issue

Kill and Assist xp was lowered to stop the surrender exploit.

 

We found the way to fix this and will increase kill xp and assist xp next week.

I sure hope so. I'm not a person that can put 80 hrs a week into this game just to get a few thousand xp. Was starting to wonder why gaining XP was so hard compared to when it was in closed alpha just a few weeks ago.

Posted

Playing in a group is no longer effective. With xp based purely on dmg done, more guys means less xp cause they do dmg which u could be doing. It should be the other way around in every online game. You should be rewarded for grouping up!

Posted

I'd definitely like to see grouping up being more relevant. Whether it means shared XP (even split for all members), or harder missions with more ships, or larger ships.

Posted

I've also found zero loot when engaged in a fleet battle, for anyone.  We had a small group the other night (just three small cutters) and engaged in a half dozen battles with 3-4 AI ships each time, and were generally victorious with zero loot (ie. hampering money gains).  I'm fine with the damage XP etc., but it's damn hard to gain useful coinage.

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