Henry d'Esterre Darby Posted December 16, 2014 Posted December 16, 2014 Destraex has a pretty good point here. Whats a damage system without a morale system and the abillity to surrender? Once again, Alpha Test. Those things will come when it's time to work on that aspect of the game.
Magnum Posted December 20, 2014 Posted December 20, 2014 I haven't seen a lot of discussion of effects of rigging damage and dismasting (maybe I'm missing stuff within various damage posts). It would be great if use of chain shot etc. could result in dismasting that has more impact than just reduction in speed and maneuverability. Rigging trailing over the side causing enormous problems (loss of speed, dragging the bow into the wind, covering cannons, starting fires, dragging crew overboard, etc. etc.) had to be cleared by the crew thus abandoning every other task until complete. Has thought been given to this kind of mechanic? Being chased by a superior enemy and trying for the lucky rigging shot or chasing an inferior, but faster enemy and doing the same could be fun and realistic. Imagine being chased in a storm by a big nasty ship, almost ready to surrender when you knock the foretopmast into the sea, the enemy ship slews to winward, gets pooped and suddenly sinks. So fun! As happened to the Dutch ship in my sig! I think that mechanic would be AWESOME. I haven't seen a lot of discussion of effects of rigging damage and dismasting (maybe I'm missing stuff within various damage posts). It would be great if use of chain shot etc. could result in dismasting that has more impact than just reduction in speed and maneuverability. Rigging trailing over the side causing enormous problems (loss of speed, dragging the bow into the wind, covering cannons, starting fires, dragging crew overboard, etc. etc.) had to be cleared by the crew thus abandoning every other task until complete. Has thought been given to this kind of mechanic? Being chased by a superior enemy and trying for the lucky rigging shot or chasing an inferior, but faster enemy and doing the same could be fun and realistic. Imagine being chased in a storm by a big nasty ship, almost ready to surrender when you knock the foretopmast into the sea, the enemy ship slews to winward, gets pooped and suddenly sinks. So fun! I took out a main mast on a Frigate today in rough seas with chain - later in the battle it had grown back - hmmm - or was repaired?
NorthernWolves Posted December 22, 2014 Posted December 22, 2014 You'll find this thread on masts interesting. Mast repair is part of the sail repair function, it's been tweaked a few times, but it did happen at sea historically. http://forum.game-labs.net/index.php?/topic/2180-masts/
Cannonball Posted December 23, 2014 Posted December 23, 2014 Is it me or does (Carronade 18) cannonballs drop to fast or fly to fast? Other cannon shot hang in the air and look more realistic. Just my thoughts. -Cannonball
Flip Posted December 23, 2014 Posted December 23, 2014 Is it me or does (Carronade 18) cannonballs drop to fast or fly to fast? Other cannon shot hang in the air and look more realistic. Just my thoughts. -Cannonball Carronades are buggy at best right now. Advise not using them on bigger ships.
Balck Posted December 23, 2014 Posted December 23, 2014 Their animation doesn't help. The balls appear to fly faster than regular guns but have extremely short range. They really should fly slower and retain the short range. There's a bit of disconnect between the two.
Leviathan Posted December 23, 2014 Posted December 23, 2014 Yea I've always thought the speed, or at least the illusion of it, made them awkward to use. It seems out of context with the rest of the ammo types
BungeeLemming Posted December 28, 2014 Posted December 28, 2014 Im closing this thread due to the "Damage model 4.0"-thread wich actually is up to date see here
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