Mighty_Alex Posted January 17, 2016 Posted January 17, 2016 They look like made out of paper. They don't move, don't flap, they look absolutely static. That's the most irritating visual aspect of the game right now for me. 1
Tief N Tote Posted January 17, 2016 Posted January 17, 2016 i think it will be a long time before they start working on that kind of detail. they will be working on the large mechanics first. the game is still in the testing phase
Mirones Posted January 17, 2016 Posted January 17, 2016 a flaping sail is stalling and as usefull for sailing like an flag. a completly filled sail is solid. 5
Ned Loe Posted January 17, 2016 Posted January 17, 2016 It's good enough for now. They will be improved in future without any doubt. 1
Mighty_Alex Posted January 17, 2016 Author Posted January 17, 2016 a flaping sail is stalling and as usefull for sailing like an flag. a completly filled sail is solid. I didn't say they should flap all the time. (Some sails in your video still flap) Even "filled sails" still sway, tremble and stir slightly, like this:https://youtu.be/JfqzMgkTJzg?t=191 Because they are made out of sailcloth, not cardboard.
ObiQuiet Posted January 17, 2016 Posted January 17, 2016 The rig is a dynamic structure: yards sway, lines vibrate, gusts shake the luff and leach, even when sailing close-hauled, or on a bowline with the rig hard up against the wind. For the game, it might be enough to add a little bit of relative motion in the yards to liven up the motion. Perhaps more when rolling and pitching, less when sailing close-hauled.
maturin Posted January 17, 2016 Posted January 17, 2016 Perfect animations are expensive in terms of system resources and man-hours. It would be nice to have an occasional shiver to the sails, however. Just something that would only render up close, on your own vessel. We also need proper placement and textures for the reef bands, and the edges of some sails look like something that you'd see on a modern daysailer, where there should be a boltrope. 1
AKPyrate Posted January 19, 2016 Posted January 19, 2016 Heck, I'd settle for the shrouds not to pierce the sails/yards when braced close hauled. Flapping sails and relative motion between the yards is WAY down on my list. At least they do back when proper, but this can just exacerbate the issue with standing the rigging.
maturin Posted January 19, 2016 Posted January 19, 2016 Heck, I'd settle for the shrouds not to pierce the sails/yards when braced close hauled. That's a geometrical impossibility unless the yards themselves are given six degrees of freedom, able to sag down and forward of their masts dynamically, and deform the slackened shrouds (which accordingly become curved, with the hundreds of individual ratlines adapting to the changing shape). In other words, ludicrously hardware and labor-intensive. There are some small improvements that can be made, however. Cut down on the leech of jibs to prevent unnecessary clipping with the topsails, make the leeward backstays temporarily disappear or deform on fore/aft vessels.
Frost Posted January 19, 2016 Posted January 19, 2016 It's fine for now. They need to work on core mechanics and adding in more mechanics that help players create content for each other.
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