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Posted

Interesting that you don't see much in the way of pirate hunting clans given the benefits of it.

With a decent player base a neutral mercenary pirate hunting clan might be quite fun.

Posted

PvP is definitely the fastest way to level up. Even when you lose, you come out ahead.

I'm gonna event and general PVP as much as I can to start my grind after wipe. But sadly PVP isn't faster (See Puchu's posts in the events thread), and unless you're Doran and win everything you get less net gold. I posted this already, but here's me losing a dura to Doran:

806603b7faee712c2898d84989958388.png

A while later I picked on two bots to practice my demasting aim:

0b779ffb53e9642de6b382cdf1b14c6c.png

These numbers are fine, but in the open world of running, PVP needs every bone we can throw at it. I think handouts and participation medals are silly, but when the game teaches you that you need to "pay" for the privilege of PVP I'm suddenly open to all kinds of shenanigans to get people to PVP. Not because it makes sense but because I value the PVP aspect of NA way, WAY above everything else in this game.

Naval Action is one of the greatest PVP games I've ever played. I do PVP sometimes when I stand to gain almost nothing. Ask Havelock. Doran chastises me and Puchu for "suicide tagging", I do that on occasion out of frustration if I've had a few days of no PVP in the OW. Many times I've sailed leeward of frigates in a surp in the hope they will see me as an easy kill. We have 5 min timers so they prolly thought the other rakers were sitting in port somewhere waiting for me to get tagged, can't really blame them.

We have a problem with general player psychology towards PVP and loss of grinding time. I'm willing to pull out almost all the stops to change the trend.

Feel free to ignore me, this is just my bi-weekly PVP rant.

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Posted

With a decent player base a neutral mercenary pirate hunting clan might be quite fun.

It would be even better if pirates could have an impact on an areas economy. While I understand national fleets are technically capable of being pirate hunters, they also have to worry about other threats. Players who focus on pirate hunting could in theory help lessen the burdens on national who may be more concerned with port defense against rival nations.

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