-PSF- HauptmanToni Posted January 9, 2016 Posted January 9, 2016 hi problem: ships with no mast could turn to fast and still can sail ! why problem: i wanna board a ship and get every mast down, i sail behind him to give him grape for killing crew. but he turned that fast i cant handle and he sunken me !! i can understand that for gameplay, if u have upwind and 0.0kn the turnrate is higher than IRL, because of gameplay. but ship with no sail and mast should not be able to turn that fast and should much less able to drive/sail. and it´s fair against the turnrate of upwind-turn´s because its even a achievement get all his mast down. make boarding annoying hard, on the top its unrealistic. i know that ships could turn even with no sail´s because wind is hiting ships side and turn it so. but it can turn only one direction! ( at zero point sure 2 directions) and with rudder it should only speed up or lower the turn. and it could´nt turn that fast. solution: pls get the turnrate of ships with no mast/sails down. EDIT AFTER LAST BATTLE: see with free cam(wich is stationary) that he also can sail with 2-4 kn !!!! he moves and sail without mast like "dead slow" this cant be true !!!!!!!!!!!!!!!!.... sorry for my freak out but this fact dissapointed me so much...he had sunken me 2nd time...sorry for bad language but: thats sucks so much... i know if u are not vise at boarding it´s ok that he can sank u...but iam not that bad after 105 hours gameplay. would be nice if u have to say something or fix. thank you for listening u made great game. have nice day Toni 2
AKPyrate Posted January 9, 2016 Posted January 9, 2016 hi problem: ships with no mast could turn to fast and still can sail ! why problem: i wanna board a ship and get every mast down, i sail behind him to give him grape for killing crew. but he turned that fast i cant handle and he sunken me !! i can understand that for gameplay, if u have upwind and 0.0kn the turnrate is higher than IRL, because of gameplay. but ship with no sail and mast should not be able to turn that fast and should much less able to drive/sail. and it´s fair against the turnrate of upwind-turn´s because its even a achievement get all his mast down. make boarding annoying hard, on the top its unrealistic. i know that ships could turn even with no sail´s because wind is hiting ships side and turn it so. but it can turn only one direction! ( at zero point sure 2 directions) and with rudder it should only speed up or lower the turn. and it could´nt turn that fast. solution: pls get the turnrate of ships with no mast/sails down. EDIT AFTER LAST BATTLE: see with free cam(wich is stationary) that he also can sail with 2-4 kn !!!! he moves and sail without mast like "dead slow" this cant be true !!!!!!!!!!!!!!!!.... sorry for my freak out but this fact dissapointed me so much...he had sunken me 2nd time...sorry for bad language but: thats sucks so much... i know if u are not vise at boarding it´s ok that he can sank u...but iam not that bad after 105 hours gameplay. would be nice if u have to say something or fix. thank you for listening u made great game. have nice day Toni A couple of problems with your argument, even though I do believe that with no masts the turning should be limited more than it currently is. With the ship upwind and with a speed of 0.0kts, the turn rate is not necessarily faster than real life. Rudders are just one tool for turning. Sails can be manipulated in ways that aren't possible in game in order to cause a ship with no speed to rotate; sometimes even rotate with great speed. Second, especially with smaller vessels, the rudder can be 'pumped' to turn without any way on. I've done this on a square rigger myself, though it is much easier and more realistic with the smaller vessels, say up to a brig or snow. Additionally, sea anchors could be rigged on the bow/stern and used to help warp the vessel around, just as they sometimes did with anchors in port. As for the sailing, as long as a boat with no masts is headed downwind, I don't see much problem with him going 2-4 kts. My sailboat has a max speed of about 6.5 kts, but I've had her going 3 kts downwind while trolling in 20 kt winds under bare poles and no engine. Some of these ships, even without rigging, have more 'sail area' in their hulls than moderate or even large modern sailboats. Additionally, on the smaller ones the rudder can be used to scull slowly, and small boats could potentially be lowered to tow the vessel as well. I'd just say that what you see in the game is trying to simulate lots of possibilities that they don't have the need to actually have a command for, and just haven't or won't have the graphics for. 1
maturin Posted January 9, 2016 Posted January 9, 2016 Second, especially with smaller vessels, the rudder can be 'pumped' to turn without any way on. I've done this on a square rigger myself, What ship was that?
AKPyrate Posted January 9, 2016 Posted January 9, 2016 What ship was that? Lady Washington, a 90 ton brig. It helps that she has a tiller, as a wheel often will slow actual rudder movement.
-PSF- HauptmanToni Posted January 9, 2016 Author Posted January 9, 2016 A couple of problems with your argument, even though I do believe that with no masts the turning should be limited more than it currently is. With the ship upwind and with a speed of 0.0kts, the turn rate is not necessarily faster than real life. Rudders are just one tool for turning. Sails can be manipulated in ways that aren't possible in game in order to cause a ship with no speed to rotate; sometimes even rotate with great speed. Second, especially with smaller vessels, the rudder can be 'pumped' to turn without any way on. I've done this on a square rigger myself, though it is much easier and more realistic with the smaller vessels, say up to a brig or snow. Additionally, sea anchors could be rigged on the bow/stern and used to help warp the vessel around, just as they sometimes did with anchors in port. As for the sailing, as long as a boat with no masts is headed downwind, I don't see much problem with him going 2-4 kts. My sailboat has a max speed of about 6.5 kts, but I've had her going 3 kts downwind while trolling in 20 kt winds under bare poles and no engine. Some of these ships, even without rigging, have more 'sail area' in their hulls than moderate or even large modern sailboats. Additionally, on the smaller ones the rudder can be used to scull slowly, and small boats could potentially be lowered to tow the vessel as well. I'd just say that what you see in the game is trying to simulate lots of possibilities that they don't have the need to actually have a command for, and just haven't or won't have the graphics for. thank you for your advice. it looks like we have same opinion, special: A couple of problems with your argument, even though I do believe that with no masts the turning should be limited more than it currently is. i dont have much real life expirience but i was sometimes on my dad´s boat to get basic feeling for that.
Schuetzengel Posted January 9, 2016 Posted January 9, 2016 if the enemy is using sails/anchor/boats to turn while completely demasted, then let us shoot at those things. no invisible turning magic 3
-PSF- HauptmanToni Posted January 9, 2016 Author Posted January 9, 2016 if the enemy is using sails/anchor/boats to turn while completely demasted, then let us shoot at those things. no invisible turning magic this will be fine. good idea. . hope devs read and comunnicate at it
Ink Posted January 9, 2016 Posted January 9, 2016 this will be fine. good idea. . hope devs read and comunnicate at it It were mentioned a couple of times already by the devs that things like that (and also locking-unlocking ports, gun recoil etc.) would overload our PCs and instead of 25 vs 25 instances we would have e.g. 12 vs 12, Just imagine, that there are boats with anchors pulling your ship. To check what devs already said about it, please check ref.1 and 2. 1
Schuetzengel Posted January 9, 2016 Posted January 9, 2016 the remove the ability to turn while having 0% sails, should ease up the server a bit
-PSF- HauptmanToni Posted January 17, 2016 Author Posted January 17, 2016 HauptmanToni, on 09 Jan 2016 - 4:15 PM, said: this will be fine. good idea. . hope devs read and comunnicate at it It were mentioned a couple of times already by the devs that things like that (and also locking-unlocking ports, gun recoil etc.) would overload our PCs and instead of 25 vs 25 instances we would have e.g. 12 vs 12, Just imagine, that there are boats with anchors pulling your ship. To check what devs already said about it, please check ref.1 and 2. ty for answer:
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now