admin Posted April 25, 2014 Posted April 25, 2014 Hi all New build has been released to testers. All the efforts and focus is on the FPS and memory optimization - this is big chunk of work and will not get into playable and it takes us away from adding lots of gameplay features. Game play tuning Large cannons damage was increased (24/32/42 lb cannons and carronades) Lowered crew damage even further Increased penalties for crew casualties (systems are now basic and will be expanded in the future) Increased penalties for ships taking lots of water into hull It is now much easier to damage cannons (especially during raking fire) Ships now take water a bit more realistically visually (of course not final yet) Fix certain bugs which appeared when ships were taking water Lowered cannons repaired during battle - it is now possible to be taken out of combat completely without you sinking. Changed ships speeds turning a bit (mostly light frigates) Increased demasting chances a bit 74 added for testing and tuning - but beware. that is an old model so it is less beautiful than latest ships. It will be reworked later. Fixed long loading times bug finally In the next couple of weeks we plan fully finish sailing mechanics by improving wind effects turning and drifting significantly improve and rework some of the damage mechanics - that we started to add gradually by adding leaks add surrender mechanic test more ships and improve balance between 1st 3rd 5th rates merge open world systems with new gameplay mechanics Again as usual. You can safely expect new bugs and problems to appear. Please ignore them until release version. 1
maturin Posted April 25, 2014 Posted April 25, 2014 I don't think anyone would deny that the player counts are too low in testing atm. 2
Flip Posted April 25, 2014 Posted April 25, 2014 I don't think anyone would deny that the player counts are too low in testing atm. This +1000000-
Morgan Posted April 25, 2014 Posted April 25, 2014 Well, if you need people for testing purposes, i would like to join too if there is any available spot. Count me in.
Thomas Blackwell Posted April 25, 2014 Posted April 25, 2014 I'm looking forward to testing some of the smaller ships. Great work thus far Game Labs! 1
01lawsda Posted May 3, 2014 Posted May 3, 2014 I want to be a tester for naval action if one is needed, how do you become a tester?
JimWilliams Posted May 4, 2014 Posted May 4, 2014 I want to be a tester to, i have to play the other AOS mmo until NA launches. Regard Jim Williams (Sascha)
Benson9a Posted May 4, 2014 Posted May 4, 2014 I would love to be a tester! I can also test the game on a variety of systems that I have access to if you would like.
Mirones Posted May 4, 2014 Posted May 4, 2014 dont clog this topic with beging for invites they got alot of stuff to do
Chunx Posted May 4, 2014 Posted May 4, 2014 Hi all New build has been released to testers. All the efforts and focus is on the FPS and memory optimization - this is big chunk of work and will not get into playable and it takes us away from adding lots of gameplay features. Game play tuning Large cannons damage was increased (24/32/42 lb cannons and carronades) Lowered crew damage even further Increased penalties for crew casualties (systems are now basic and will be expanded in the future) Increased penalties for ships taking lots of water into hull It is now much easier to damage cannons (especially during raking fire) Ships now take water a bit more realistically visually (of course not final yet) Fix certain bugs which appeared when ships were taking water Lowered cannons repaired during battle - it is now possible to be taken out of combat completely without you sinking. Changed ships speeds turning a bit (mostly light frigates) Increased demasting chances a bit 74 added for testing and tuning - but beware. that is an old model so it is less beautiful than latest ships. It will be reworked later. Fixed long loading times bug finally In the next couple of weeks we plan fully finish sailing mechanics by improving wind effects turning and drifting significantly improve and rework some of the damage mechanics - that we started to add gradually by adding leaks add surrender mechanic test more ships and improve balance between 1st 3rd 5th rates merge open world systems with new gameplay mechanics Again as usual. You can safely expect new bugs and problems to appear. Please ignore them until release version. Fairly new to the forums here and in general NA but it looks as thought you guys have gotten a fair bit done since the last update. Good job guys!
Ned Loe Posted June 21, 2014 Posted June 21, 2014 Does I see a xebec in my future? Yes, Pirates will have Xebecs.
Bloodhunt Posted July 11, 2014 Posted July 11, 2014 I know of a few players looking for an invite but may be counter productive to keep revisiting the learning curve of the testers. Would be nice to see more ship content to be tested.
admin Posted July 11, 2014 Author Posted July 11, 2014 I know of a few players looking for an invite but may be counter productive to keep revisiting the learning curve of the testers. Would be nice to see more ship content to be tested. Hello we plan to have another round of invites soon. but everyone must be registered on the forums. 2
Recommended Posts