tatannn Posted December 21, 2015 Posted December 21, 2015 Issue: The 9.3 patch is very good in my opinion. Currently some people complains about SOL dura, for me they don't realy complains about dura but about theirs modules. They are more affraid about loosing their golds modules instead of their ships.Curently modules are invicible (except just build SOL) ,you just need to unfit them when your ship got 1 dura.This is a huge game breaker in a sanbox game cause you create but don't destroy objects. moreover you won't need other modules qualities car yellow are the best and aren't destroyed. suggestion My idea is to add a feature that lead to a certains destruction of modules I have some propositions, my best is the first one: -durabilities on modules like ships5 dura for basics, 4 for regular, 3 fine, 2 mastercraft and 1 for exeptionalThat would allow low level modules to be usefull because their are cheaper and got more durathat could lead to make a choice between performance and price, example: 2 basic bellonas with basic modules or 1 expectional one with expectionals modules -when a module is fited to a ship it's linked to him you can fit or unfit as you want but ou cant put it on an other shipIf your ship is sunk ( nomore dura available one it), you can break your mods or sell to IA - put no permanent upgrade -> permanent.As you loose the abilities to refit exexpt by destroying the previous oneconclusion: Put modules destroyable will keep economy going and the player will think about the cost and effictiness of his ship. people may not complains anymore about 1 dura SOL because their will loose their mods even if devs put back dura to 2. people will have to think about the qualities needed according to their budget (see my example ). ps: Feel free to add any other suggestion regards to durabilities on modules or criticism about mine. and plz don't be rude on my english , as english is my not my mother language =) 7
Charles Caldwell Posted December 21, 2015 Posted December 21, 2015 I hear this request for duras on Modules more and more.... I think it has merit. 2
Brogsitter Posted December 21, 2015 Posted December 21, 2015 What about making all modules permanent?
tatannn Posted December 21, 2015 Author Posted December 21, 2015 What about making all modules permanent? it's my 3 proposition, even if it's look appeling about modules destruction we loose the abilities to refit modules for a specific event, like if your have full gunerry upgrades and you have to switch to bording ones you will need to destroy the previous modules.
Chustler Posted December 21, 2015 Posted December 21, 2015 Invincible modules is something that I think will need to change. I think modules should have fairly small effects and should be lost fairly easily. It would allow us to tweek our ships as we like, but also make it so lower end modules have some value. As it is right now, modules are the most valuable things in game and top end modules are the ultimate goal. That seems odd to me. Some variation on the OP recommendations should be tested in my opinion. 1
Blackjack Morgan Posted December 21, 2015 Posted December 21, 2015 Still say modules should just be built into the ship when you craft it. You want ships specialized for different things then build them that way....not simply swap out mods. It also would drive the need for crafted ships while still maintaining a little bit of randomness in the crafting of those ships 4
Laik Posted December 21, 2015 Posted December 21, 2015 Still say modules should just be built into the ship when you craft it. You want ships specialized for different things then build them that way....not simply swap out mods. It also would drive the need for crafted ships while still maintaining a little bit of randomness in the crafting of those ships What he said. No need to make a complex durability system for modules. Just make ALL of them permanent (and nerf them). This way you can't 'save' your modules on a multiple dura ship, but they last as long as the ship lasts. This way SoL captains don't need to feel 'cheated'. 3
Captiva Posted December 22, 2015 Posted December 22, 2015 Still say modules should just be built into the ship when you craft it. You want ships specialized for different things then build them that way....not simply swap out mods. It also would drive the need for crafted ships while still maintaining a little bit of randomness in the crafting of those ships I'll triple this suggestion. All modules are built into the quality of the ship thus, go down with the ship. The only modules that could be purchased and able to swap out should be the boarding modules (Marines, Grog Rations, Handbooks...etc.) 1
tatannn Posted December 24, 2015 Author Posted December 24, 2015 Can we have a words from a dev to explain their point of view about modules ? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now