ulysse77 Posted December 18, 2015 Posted December 18, 2015 (edited) fair point. but admin can you comment on other ideas mentionned above? I`ll start another post since it`s more econ related than deliveries, in the economy sub. Edited December 18, 2015 by ulysse77
Laik Posted December 18, 2015 Posted December 18, 2015 Why not couple player hauling with 'automatic' hauling? Everyone gets a certain amount of cargo they can send daily by pressing buttons but it is MUCH more efficient to haul yourself. This way people who don't want to bother hauling, don't need to do it and will still get resources (albeit at a slower rate) and people who actually do the hauling can supply themselves and others. As for attacking traders - it doesn't happen because there are no real rewards as Kaos said. You are not guaranteed to get the cargo even if you capture them. I think capturing a trader should always result in capturing 100% of the cargo while sinking one would yield a % of cargo.
'Sharpe Posted December 18, 2015 Posted December 18, 2015 How many player traders did you sink? I caught one since crafting was introduced - his name was alex connor and he was in a cutter. I have heard one guy has a brother who also caught another one, but he had to let him go because some pirates don't sink danes. So this makes it two. I don't think AKD is saying that player traders are everywhere now and the new system takes them away. He's saying that the idea of having NPC haulers on the OW, and having the ability to personally escort them, or attack those of other nations, would open up a whole new universe of fun and PvP. It seems the system is only half implemented now: we have AI hauling but there's no gameplay manifestation of it, aside from button clicking. The reason people like PvP is because there's real loss involved, and the stakes are high. Putting AI haulers in a position where they can be attacked and sunk seems like a no-brainer approach towards creating more of this high-stakes fun. I think we are all (I am at least) confused as to whether this is planned for the future, or if insta-no risk transport is the desired end state of this mechanic? I believe it would be a HUGE missed opportunity if so.
Brogsitter Posted December 18, 2015 Posted December 18, 2015 good proposal... why not make it regional to regional..... then the system could be use for those long trader run... and the player would still have to manually carry goods from source to regional port and regional port to final destination... And short haul would still be done by player... Most hauling will be done within a short range - at least with the current resource system. Once this is gonna change and long range trades might get necessary, this proposal is at least something to think about. I just made my own one, wich will give players a bit more flexibility, but it might produce a bit more server load.
Bart Smith Posted December 19, 2015 Posted December 19, 2015 I sunked danish trader snow few weeks ago but after i dont bother to chase any. Take me 40 min to catch him upwind and he was empty player went afk prolly in battle since i keep him in battle with my chasers.
Nathaniel Posted December 20, 2015 Posted December 20, 2015 (edited) I still think that the system i proposed on page one, while more "gamey" than realistic NPC haulers, promises a realtively simple and still more realistic alternative than the teleports we have now. Just tie every order in a specific timeframe and region of the map into one representative convoy for that nation that sails, like, every eight hours for a relatively short trip of about an hour. Give it heavy defences so a big effort will be needed to attack it and let the attackers, if successfull, have a bounty of max 30% of the shipments. It will still be enormous and a considerable blow to the trader's nation, but not as big as to make npc hauling useless. As already stated, this could tie in nicely with port ownership increasing the defences of the convoy. Edited December 20, 2015 by Nathaniel 1
'Sharpe Posted December 20, 2015 Posted December 20, 2015 That's a quality idea Nathaniel. Would introduce a lot of fun to the game.
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