lohi Posted December 15, 2015 Posted December 15, 2015 First of all, greetings and salutations since this is my first post but i have been following the development of the game for some time now since i am interested in the period and have many a good time spent firstly on pirates, potbs and other sailing titles over the years. Now the reason for the post and in this topic is that i keep reading about early access and that it will be before the new year...alas poor yorik i will not be near my PC until mid January so i have been trying to gather as much info about the game(obviously release time) but i do have other questions and would appreciate if someone could point me in the right direction(thread) to get the answers, of course you can always answer them in detail here 1. PVP/PVE/Open World If i got it right the "sandbox" idea is that you can pretty much attack any player as long as you can catch/force him to battle? I'm guessing is there are AI ships of his nation around they will support him in that battle and vice versa if there are AI ships of your nation around? What about other players ships can they jump in on any side of that battle they choose despite which nation they belong to? 2. Diplomacy Will there be some kind of prescripted diplomacy ex. this nation at war with that or will it be a free for all in the world? Also if there is some kind of diplomacy how would it affect your standings if you attack and ally's ships or your own nation ones? Will you be labeled a pirate or get some kind of a penalty from that nation(more expensive goods,repairs even refusing to trade or will the forts attack you automatically if you have a negative enough reputation? 3.Economy Basically about this i know nothing about(no s.. like my previous questions did not made that glaringly obvious) but i have seen threads about crafting ships and guessing you can do it with pretty much anything in game? How will the resources be distributed on the map? Can i for example only get wood for main masts, spars etc. from only some of the locations? Casting cannons will only some ports be able to do that, can you upgrade ports? If yes then only those you found/capture or can there be a collaboration of players from a single natipon that can upgrade some of the main AI towns and forts to use as base of operations. Well hopefully i did not bore you to death with questions that have been asked a million times and that i simply did not find the answers to that are posted in the forum. 1
admin Posted December 15, 2015 Posted December 15, 2015 yes please searching the forums will answer 1 and 3 On diplomacy search will not help )) i will answer. there is no in game diplomacy - all diplomacy is player driven right now. You talk to other clans/guilds/nations and make peace or come to certain helping arrangements. USA for example is currently kind of allied with Britain when fighting pirates. Pirates are allied with Danes against the Brits. Dutch are kind of avoiding taking ports from Swedes, but sink them at sea. 2
SteelSandwich Posted December 15, 2015 Posted December 15, 2015 From the Port battle roadmap: Based on the feedback and our internal discussions the following high level political gameplay could be created within our ruleset. Create 3 types of hostilities level Alliance – peace with a nation. · Ships cannot be attacked (turning you a pirate). Entry to allied ports is allowed. · Entry to battles for allies is allowed · Entry to port battles for allies is allowed Alliances are determined by voting above a certain rank Only 3 alliances are allowed State of hostilities - shipping can be attacked Current mechanics, but port battles are not allowed. Or Port raids are implemented (where you raid and rob the port without capture). State of War - all out war War must be declared to capture ports. War has a start and the end date (e.g 2 weeks) War is expensiveCost of war is x*number of ports (wars are more expensive for large nations) or other method Nation can only have 3 wars War has a victory condition and has a cool down X ports captures + X ships destroyed (or a combination of both i/ii) OR Reparations paid by a defending nation (allowing rich nations to pay off the attackers) Once the requirements for war are fulfilled - victory is declared It shows that the basic framework of diplomacy is being introduced soon 2
lohi Posted December 15, 2015 Author Posted December 15, 2015 Thanks for the replies, @admin for sure will be scouring the forums for more information about the game and game features and will be joining the game in Jan 2016 so i can see how it all sails @SteelSandwich that sounds like an interesting mechanic on diplo, especially good idea on voting above a certain rank so there woun't be much possibility to abuse the war declarations. Calm Seas
Challenge Posted December 16, 2015 Posted December 16, 2015 On diplomacy: What would be the status of neutrals in such a system. Could they sign on to one of the warring parties as a privateer to attack enemy ships and take cargo and prise ships without being labeled as a pirate as was the practice during the era, or would any such attack be considered priacy?
lohi Posted December 16, 2015 Author Posted December 16, 2015 On diplomacy: What would be the status of neutrals in such a system. Could they sign on to one of the warring parties as a privateer to attack enemy ships and take cargo and prise ships without being labeled as a pirate as was the practice during the era, or would any such attack be considered priacy? I think that could be solved by a neutral acquiring a letter of marque from the nation he wants to fight for, of course there should be some kind of a reputation requirement for him to be able to get it(ex. if you sank those nation's shipping obtaining the letter would not be possible unless you improve relations to at least 0 or some such).
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