Jerome Posted December 5, 2015 Posted December 5, 2015 Skills that can vary and reflect a captain's style and effect; such as choosing between more accuracy, faster reload, better sailing, more precise navigation, etc.
OlavDeng2 Posted December 5, 2015 Posted December 5, 2015 Please, got no lets not make this an mmorpg with leveling and such, it will be only bad for the game. 4
SirThorne Posted December 5, 2015 Posted December 5, 2015 The combat is meant to reflect a skill based simulation more than an RPG with a full skill tree, and though I feel like your post is trying to strike a compromise, it adds a mechanical element that will end up feeling artificial, since skill trees almost always suffer from the same problem; There is always one mathematically optimal build, and people will feel obligated to use it.
Jerome Posted December 8, 2015 Author Posted December 8, 2015 I was thinking about being able to choose between specializing in accuracy, reload, sailing, etc. No special bang bang skills.
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