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Posted

I was fighting a AI Surprise tonight it was armed with nads it fired chain at my ship then fired ball immediately after firing chain no reload time. I did F11 during battle.

Posted

AI was given an option to shoot chainshot for testing. 

As NPC ships cannot predict what the player will be doing they switch ammo when they are ready to fire deck by deck. 

Because they use standard reload times they always suffer a penalty to reload timers as reload timers take into account the ammo type that was loaded in the beginning of cycle. For example if they had loaded ball and switched to chain before firing their next reload cycle will take chain reload time (30% longer) even if they switch back to ball before next broadside. 

 

Experienced players will always find bots easy and creating more challenge becomes impossible without circumventing systems that they share with players. 

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