Legioneod Posted November 24, 2015 Posted November 24, 2015 So my idea is to have the ability to create contracts or jobs and then show them on a job board thingy kinda like eve online. So if you need some port captured or some ships captured or sunk then you could create a contract for it stating what you want done, when you want it done and how much you pay. If your a merchant you could hire some navy personnel to escort you that way you don't have to rely on the ai. Or if you need a merchant to ship something for you, you could create a contract for that. I think by now you get what I'm sayin. I think this would really make the game more interesting and give players a goal. And it could help create career paths for players more meaningful. 3
'Sharpe Posted November 24, 2015 Posted November 24, 2015 Here's a problem with player contract fulfillment. If a noted shipbuilder puts up a contract for the transport of valuable goods, it becomes a target for someone's alt to accept the contract, and either delay delivery (do nothing), or worse, sail it into an enemy fleet for prompt sinking. Even if someone does not take those overt actions, publicly visible contracts reveal economic or strategic intentions to all players within a nation. If we allow no alts whatsoever, this problem may be ameliorated, but there still exists the possibility for spies and griefers, or just those with a personal grudge, to delay shipments by manipulating the system. For AI transport of goods I would much prefer a system where you can hire NPC traders and then you must escort them to the destination yourself. The system you described would be really entertaining for placing a bounty on killing an enemy player, but for economic or strategic contracts I would just imagine too much trouble with abuse. 2
Legioneod Posted November 24, 2015 Author Posted November 24, 2015 (edited) Well you wouldn't get paid until you fulfill the contract so there would be no benefit to delaying a contracts completion. Also contracts would only be available to people of the same nation or allies. I think they said something about removing alt in the future also. And I was talking about if ppl wanted to hire you to escort them. But I think they are adding the ai hauling Edited November 24, 2015 by Legioneod 2
thomas aagaard Posted November 25, 2015 Posted November 25, 2015 (edited) Allow contracts that is only open to specific people or groups or nation... depending on how you want it. Edited November 25, 2015 by thomas aagaard
Pagan Pete Posted December 1, 2015 Posted December 1, 2015 This would solve a lot of problems while adding a layer of immersion to the game. +3 1
AKPyrate Posted December 2, 2015 Posted December 2, 2015 Though it obviously needs to be ironed out a bit, I really like the idea. It would help if you could have a basic notice sent out, then if someone wanted further details they could personally message you. That way, not everyone (even within a nation/group) would need to know all the details.
graphite Posted December 2, 2015 Posted December 2, 2015 A way of protection would be that the party that wants haul your precious goods, has to place X amount of gold {which would exceed the value of said goods} into an escrow account, which is redeemed upon delivery. So you’re totally covered just like insurance, with the onus to fore fill contract being on the hauler. This would alleviate grieving, scamming etc. 1
Legioneod Posted December 3, 2015 Author Posted December 3, 2015 Though it obviously needs to be ironed out a bit, I really like the idea. It would help if you could have a basic notice sent out, then if someone wanted further details they could personally message you. That way, not everyone (even within a nation/group) would need to know all the details. one way you could do this is to create a private contract and send it out to people you trust or something, but for general contracts it should be sent to a job/message board like in eve and should be seen by anyone who might want the job. 1
AKPyrate Posted December 3, 2015 Posted December 3, 2015 I've never played Eve, so I wouldn't know how that works and if there are any pitfalls. However, I could see some private messaging helping out as well. Maybe beyond a contract put out, the contractor can pick and choose which one of the people 'bidding' for the contract to go with. The process would take a little longer if you aren't online every day (such as myself), but could add to the immersion of communications delay that was the norm before the telegraph.
SirThorne Posted December 6, 2015 Posted December 6, 2015 I've never played Eve, so I wouldn't know how that works and if there are any pitfalls. EVE online is nothing BUT pitfalls, and that seems to be he way the community likes it. The economy thrives on the suffering of the ignorant, and scamming is not only tolerated, but encouraged. The most famous players in eve are the ones who manage to screw over the most people, or steal the most stuff.
Legioneod Posted December 6, 2015 Author Posted December 6, 2015 EVE online is nothing BUT pitfalls, and that seems to be he way the community likes it. The economy thrives on the suffering of the ignorant, and scamming is not only tolerated, but encouraged. The most famous players in eve are the ones who manage to screw over the most people, or steal the most stuff. just like real life id say, that's why it's important for players to learn. I've never played Eve, so I wouldn't know how that works and if there are any pitfalls. However, I could see some private messaging helping out as well. Maybe beyond a contract put out, the contractor can pick and choose which one of the people 'bidding' for the contract to go with. The process would take a little longer if you aren't online every day (such as myself), but could add to the immersion of communications delay that was the norm before the telegraph. yeah like whoever places the lowest bid has a better chance to get the job, but in the end its the employers choice who gets it.
SirThorne Posted December 6, 2015 Posted December 6, 2015 I think EVE is a really cool game, but I would be worried about creating too many incentives that put players at odds with other players within their own nation. (like chances to scam each other through contracts.) National unity and a shared purpose drive the wargame here, so you don't want to encourage too much recklessly selfish behavior. 1
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