Jump to content
Naval Games Community

Recommended Posts

Posted

Hello everyone, just a quick little suggestion(sorry if it has been suggested before, havent seen it in that case) i would suggest that we have the option of canceling when we press an attack, it is annoying if you attack too early than when you have planned or if the situation changes, any thoughts?

  • Like 1
Posted

The other day I was told we can right click and cancel.

oh... well i did not know that, gonna have to try that out then.

Posted

I haven't had any luck with Jodgi's solution (maybe I'm doing it wrong?...)

 

What I've been doing up till now was to continually refresh the attack counter by reclicking the attack button until I would be in a better position. Refreshing the timer until you are out of range does seem to work as a very clumsy workaround to cancel the attack for the moment.

  • Like 1
Posted

I haven't told anyone to right click it, you just need to reclick the attack to restart the counter.

Noperino! I never misunderstand anything! It must be your fault.

(/ω\)

Posted

Would it not work to keep restarting the timer until you can get the target outside of the circle during one timer, and then let it elapse?

well sure it works, but it is only a work around, one which is a big pain in the arse at that especially if the AI decides to change course.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...